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Plugin News  –  December 2020

Friday 04 December 2020 - 18:17

 

Plugin Update: Particles

Changes for v0.16097 beta are:
- Adds a Temporal Smooth operator for smoothing particle motion over time
- Adds relative float options to the Modify Bindings operator
- Adds an auto-freeze option to the tyUVWFreeze modifier
- Adds a node-based raycast mode to the tySelect modifier
- Adds a 'pinched vertex' selection mode to tySelect
- Adds a tyVertexChamfer modifier for chamfering (ideally pinched) vertices
- Fixes a regression that caused tySelect to crash when used on editable poly objects
- Improves performance of the Modify Bindings operator on large cloth meshes
- Fixes a bug where keyframing settings could crash the Modify Bindings operator
- Fixes a bug that caused a pretty substantial memory leak during cloth/actor mesh retrieval


New Plugin: Animation

Dorito simplifies the creation of what is usually called a Dorito Effect, but in a way that doesn't create any extra geometry, helpers, or need any manual setup. The idea is to quickly create a Helper that sits on top of the deformed geometry, and deforms it as a second deformation layer, while avoiding double transformations. It's a very powerful tool to correct deformations and to enhance your rigs without changing anything on them. You can even use it to Rig simple things, or to re-Rig a point cached animation to correct existing animations.

Dorito is available for Max 2017 to 2021 and costs €29.75.


Plugin Update: Utilities

Changes for v3.998 are:
- Adds a batch material conversion mode for multiple .max files to 'Material Conversion' section
- Removes some conversion options to V-Ray as the materials convert to V-Ray materials by default
- Some UI changes in the 'Material Conversion' section for a more comfortable perception
- Adds a function to handle errors during batch conversion by writing them to a temporary log file

V-RayMtl Converter is available for Max 2013 to 2021 and costs $30.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.