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Plugin News  –  July 2021

Saturday 31 July 2021 - 07:44


Site News: No updates for the next few weeks

I'm going to be out of the office for the next two weeks, so I won't be able to update the site much in that time. Keep on sending any news items or updates that you think I should know about, I'll post everything when I get back.

When I get back I will hopefully be posting a load more recompiled plugins for Max 2022. I've pretty much finished all of the Peter Watje plugins and a number of others as well.


Plugin Updates: Plugin recompiles for Max 2022 from Grant Adam

Grant Adam has recompiled all of his freeware and commercial plugins for Max 2022. A list of what is available can be found here.

Plugin Update: Modifiers

Changes for v2021.7.22 are:
- Adds support for Max 2021 and 2022

Plugin Update: Particles

Changes for v0.16125 beta are:
- Adds more sibling align options to the Rotation operator
- tyParticleInterface has been updated to v2
- Fixes a regression which prevented tySelect's face selections mode from working
- Fixes a possible circular dependency error in the Export Particles operator
- Fixed an issue where the Shell operator was corrupting particle volume computations
- Flows with looping events are no longer static, even if they only contain static operators
- Fixes a bug where the tySplineMesher modifier couldn't be instanced across multiple splines
- tyCollections no longer import other tyCollections set to import objects of their same layer
- Fixes an issue where the CCCS thickness was internally clamped to a min value of 0.01
- Fixes an issue where spinners weren't showing values in scene units
- Fixes an issue where the tyActor animation list didn't have a vertical scrollbar
- Fixes an issue where inside/outside tests of the tyConform modifier caused massive slowdowns
- Fixes an issue where PhysX calculations still occurred in a flow with disabled PhysX ops
- Fixes a regression where the 'in order' mode of the Collision operator wasn't working
- Improves performance of the Birth Flow operator

Plugin Update: Utilities

Changes for v3.15.31 are:
- Adds the ability to automatically create dome lights when dropping HDRI files onto the viewport
- Spherical mapping is now the default for texture maps used in an environment or dome light
- Adds the ability to reassign images used on selected dome lights
- Adds the ability to convert images to TX format
- Extends the search options in Categories
- Adds support for keeping the hierarchy when replacing
- Adds support for undo when replacing objects
- The Redshift Bitmap is now used by default for Redshift renderer
- A confirmation dialog is now displayed when overwriting an existing proxy file
- Adds new API methods PMStructureInfo.GetDescription() and PMStructureInfo.UpdateDescription()
- Adds a new API struct to manage Categories
- Fixes an issue with resetting the V-Ray VFB when rendering a preview
- Fixes a bug with setting paths for links containing illegal characters
- Fixes an issue with execution of some commands in Max 2022.1
- Fixes an issue with dropping materials to Slate Material Editor in Max 2022
- Fixes an issue with importing large databases to MySQL
- Fixes an issue with using the API method 'GetSelectedItemsInfo()' for materials
- Fixes an issue with displaying information on texturemaps in the status bar for some Max files
- Fixes a minor issue with paint in a scene with 3D models using the '3ds Max Paint Settings'
- Some other optimizations and speed improvements

Project Manager is available for Max 2014 to 2022 and normally costs $60. For a limited time you can get a license for $45. A demo version is available here.

Plugin Update: Utilities

Changes for v3.0.0 are:
- The minimum supported version of Max is now 2016
- Adds new edition PRO FStorm
- Removes edition PRO Octane
- Redesigns around 900 materials in 29 categories for Corona and V-Ray
- Adds new textures and fixes some older ones
- Adds a new material presets library for FStormRender
- Adds Lab scenes for FStormRender
- Fixes a crash that could occur during render material preview
- Fixes a crash that could occur during import material preview image
- Fixes render preview and Manager core memory leaks
- Various bug-fixes
- Updates the licensing libraries

XS Material Presets Pro is available for Max 2016 to 2022 and costs €180.

Plugin Update: Renderers

Changes for v7.0 are:
- Adds a new Physical Material for greater realism
- Updates Corona Sky to use the PRG Clear Sky model with a number of improvements
- Updates to the Material Library with a new Masonry category and updates to other categories
- Faster rendering from 5 to 50% thanks to several rendering speedups
- Updates the Corona Converter to easily convert to the new Physical Material
- And many other fixes and improvements... a full list can be found here

Corona Renderer is available for Max 2014 to 2022 and costs €289.99 per year. A demo version is available here.

Plugin Update: Renderers

Changes for v3.0.50 are:
- Max now uses GPU rendering of PostFX when outputting to file
- Fixes a Max crash and/or corrupt previews when enabling viewport preview for RS Bitmap
- Cancelling or closing the Redshift Color Picker in Max now restores the original color
- Fixes a Max issue in Redshift Color Picker where changes did not get pushed to the Undo stack
- Fixes a Max issue where default color management settings were not fully applied at startup
- Fixes a Max issue in CME where switching between maps / materials did not update UI controls
- Fixes a Max bug where Use OCIO File Rules was not applied when rendering material shader balls
- Fixes a Max bug where color management was not correctly applied to file output
- PostFX / RV 'Apply to File Output' option now applies sRGB to non-HDR files
- PostFX / RV 'Enable PostFX' option now applies color management when disabled
- Gamma associated with input color space in Max is no longer disabled when using Auto color space
- Legacy scene upgrading now only happens after Maya has loads the files color management settings
- Fixes a bug with legacy OCIO scenes in Maya resetting the color management settings
- Undeleting Maya nodes that have inherited invisibility is now handled correctly
- Exporting of Maya MASH instancers now correctly handles export of dependent proxy mesh nodes
- Mesh instances using the same mesh shape as a light mesh are now handled correctly
- Adds Maya support for the new 'Enable legacy black body and dispersion technique' option
- Old legacy render layers are now handled correctly in Maya
- Fixes a Maya issue with intervening nodes between a proxy node and its placeholder mesh node
- Fixes a Maya issue with cached particle instancing not rendering correctly
- Maya now correctly identifies when a scene is referenced and handles creation of OSL shaders
- Fixes a Maya visibility issue with specific instances
- Fixes a visibility issue in Maya with MASH instancers and associated instance/template meshes
- Fixes a C4D crash when disabling a Sun light connected to a Sky object
- Adds support for Houdini 18.5.633 and drops support for 18.5.532
- Adds Houdini support for photographic exposure, postfx, color correction to render maps baking
- Fixes a sync problem between the RenderView and camera nodes OCIO parameters in Houdini
- Fixes computation of normals for strands objects in Houdini
- Adds Hydra support for Solaris 18.5.633 and drops support for 18.5.532
- Adds Hydra support for focal length motion blur
- Adds Hydra support for the visibility and matte flags at the instance level
- Fixes a Hydra crash related to the viewports denoising
- Fixes a Hydra crash related to the instances primvars extraction
- The instance arrays feature in Katana now supports multiple shapes from a single location group
- Fixes a Katana problem while instancing non-group parent types like 'representation'
- Fixes a RenderView issue where multi-part EXRs would not load AOVs correctly
- Fixes a redshiftCmdLine bug which caused selected compute devices to not be properly honored
- Adds a workaround for rare Metal SSS-related asserts
- Fixes a bug with random GPU crashes when rendering shader balls with the OptiX denoiser enabled
- Fixes the OCIO display/view transform computing incorrect colors with high intensity colors
- Fixes a bug that could make mesh lights produce noisy results on surfaces
- Fixes a bug that would knock out mesh light single scattering when GI is enabled
- Adds a new legacy global option for black body and dispersion techniques
- Dispersion wavelength colors and IOR are now physically correct
- Black body color is now physically correct (light temperature)
- Fixes a bunch of bugs related to dispersion and dispersion caustics
- Fixes a bug that could cause incorrect internal shadows for thin-walled objects

Redshift is available for Max 2013 to 2022 and costs $500. A demo version is available here.

Plugin Update: Utilities

Changes for v3.3.0.12908 are:
- Adds Unreal Engine 4 integration v0.9.0 supporting 4.25.x and 4.26.x
- Adds 'Export Assets to Connecter' function to the Content Browser's context menu
- Add CUAP (Connecter Unreal Assets Package) as a 3d file format in Connecter
- Add various commands to the Connecter context menu when a CUAP asset is right-clicked
- Adds UE Asset meta-data to the Connecter Details panel when a CUAP is selected
- Fixes the Connecter script manifest in Max not updating for some users
- Fixes an issue where updating the Max integration to version 2.80.04 caused error messages
- Fixes recent Max issues that blocked drag & drop and prompted error messages
- Adds support for Cinema 4D S24
- Improves C4D error logging for support purposes
- Composite C4D materials not directly applied to objects are now exported to Connecter
- Fixes a C4D error choosing 'Existing preview' with the preview path in the destination folder
- Fixes C4D missing children's materials on export to Connecter
- Fixes C4D losing instances source on export
- Fixes various C4D issues with exporting instances

Plugin Update: Renderers

Changes for v1.4.3c are:
- Adds physical material conversion
- Adds FStormFur random bend octaves
- Adds a cast shadows option to FStormLight
- You can now keep reflections/refractions in mask rendering
- Fixes a crash in case of incorrect geometry

FStormRender is available for Max 2014 to 2022 and costs €20 per month. A demo version is available here.

New Plugin: Modelling

Smooth Bridge is able to bridge two open edgeloops in a very smooth way, even with an uneven edge count. This version presents a completely new joining algorithm which can seamlessly bridge two loops with notably different shapes. It was previously available as a part of the Smooth Boolean plugin, but now it is available as a separate plugin.

Smooth Bridge is available for Max 2015 to 2022 and costs €35.

Plugin Update: Modelling / Animation

Changes for v7.2.4.28112 are:
- Fixes the inability to add guides with the brush or plant tool on polygon meshes
- Fixes scenes with Hair from Guides Remember Roots from V6 producing incorrect hair in V7
- Internal changes and improvements

Ornatrix is available for Max 2014 to 2022 and costs $599. A demo version is available here.

Plugin Update: Utilities

Changes for v1.75.00 are:
- Adds a new method to speed up reading image size and color depth
- Fixes a bug showing wrong image sizes in some jpgs
- Fixes the drag and drop material from 'Material by'

Bitmap Tracking/Resizing is available for Max 2009 to 2022 and costs $18. A demo version is available here.

Plugin Update: Renderers

Changes for v3.0.49 are:
- Updates the bundled Scene Converter in Max to v0.30
- Max Color Management settings show an empty selection if OCIO config is missing the color space
- If rendering in Max with an invalid rendering color space, a warning is now issued
- Fixes a C4D crash issue relating to color management
- Fixes a C4D issue leading to incorrect ramp colors under certain conditions
- Fixes a C4D bug where certain OCIO configurations would be incorrectly treated as invalid
- Fixes a Houdini crash while rendering in H17.0 and H17.5
- Fixes a Hydra crash and other issues while working with rendervars in the viewports
- Syncronizes camera clip near and far behavior with the native Blender engines
- Adds Blender support for OCIO environment workflow
- Adds a custom config.ocio file adapted to the used Blender OCIO version
- Fixes a RenderView issue where shortcuts to Select Object / Material modes didn't toggle on/off
- Improves the accuracy of OCIO transforms, which fixes the banding issue affecting some scenes
- Fixes a bug that caused Physical Sky shader to disappear when OSL nodes are present in the scene

Redshift is available for Max 2013 to 2022 and costs $500. A demo version is available here.

Plugin Update: Renderers

Changes for v5.10.03 are:
- Adds functionality to add VFB color corrections to all render channels
- The channels in the LightMix UI are now sorted alphabetically
- LightMix should not reset values whenever possible
- Adds a warning for Bitmap map Blur values during the Submit to Chaos Cloud rendering analysis
- Adds a warning for modified texture blurriness during Submit to Chaos Cloud rendering analysis
- The V-Ray App SDK Python 3 binding is now included in the installation
- Replaces the 'Particle Mode' of the Volumetric Shader with single sample probabilistic shader
- Fixes a V-Ray crash in the compact material editor with Shell materials
- Fixes a crash on closing Max 2022
- The DR option Restart servers on render end is now loaded properly
- Loading a scene from the VFB history no longer fails to load the units from the file
- Fixes a crash after render to texture while viewport IPR is running
- Fixes a V-Ray IPR crash when adjusting TextMap during rendering
- Fixes a V-Ray IPR crash when calculating VRayLightMeter/texture baking during rendering
- Fixes a V-Ray IPR crash when rendering with a specific Forest Pack scene having Corona materials
- Fixes Viewport IPR Safe Frame differences with Max 2022 hotfix 1
- V-Ray GPU IPR no longer restarts the entire render when Region render is stopped
- 'vfbcontrol #loadimage' now returns control back to the caller before the image is loaded
- The VFB window no longer moves when loading different sized images on 4K monitors
- Test resolution no longer cuts the rendered image in the Max native frame buffer
- Fixes a significant slowdown when saving a scene and Cosmos communication is blocked by firewall
- The Cosmos browser no longer slows down Max startup when the Internet connection is absent
- VRayBitmap options for disabling texture filtering are no longer ignored
- VRayBitmap user tags now work in file names
- Fixes duplicated slots in the VRayBlendMtl in Slate Material Editor
- Fixes a crash when using Cryptomatte masks in .vrimgs with duplicated Cryptomatte elements
- Fixes wrong cryptomatte manifests if geometries have unsupported symbols in their name
- Fixes adaptive dome light artifacts in scenes with V-Ray Dome and multiple IES lights
- Fixes a VRayProxy crash when enabling Tessellate Hair with Alembic hairs and VRayVRMat material
- Fixes VRayVolumeGrid results with colored transparency/absorption in Volumetric Geometry mode
- Fixes colored lines and artifacts being produced over the z-depth image
- Fixes the .vrscene exporter from sometimes clamping negative texture values
- Fixes blurry results with the NVIDIA AI denoiser
- The Chaos Cosmos service check if running function in the Installer is no longer incorrect

V-Ray is available for Max 2016 to 2022 and costs €1060. A demo version is available here.

Plugin Update: Renderers

Changes for v1.4.3c are:
- Adds glossy anisotropy for hairs
- Adds reflection IOR
- Fixes a GPU crash with optical zoom

FStormRender is available for Max 2014 to 2022 and costs €20 per month. A demo version is available here.

Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.