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Plugin News  –  January 2019

Thursday 17 January 2019 - 20:12


Plugin Update: Renderers

Changes for v3.885 are:
- Improves bump mapping
- Adds a sun light exclude list
- Adds sun light tints for sun and sky colors
- Adds Corona renderer triplanar conversion
- Adds Corona renderer UVW randomizer conversion
- Adds a license state notification to the RT window in case of errors

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.

Plugin Update: Modelling

Changes for v1.10 are:
- Improves assignment of face selection to layer by ~ 60%
- It is now much easier to calculate normals for round and concave areas
- The plane projection gizmo can now be bent negatively so its range is from -360 to 360 degrees

Vertex Normal Toolkit is available for Max 2012 to 2019 and costs $20.

Plugin Update: Renderers

Changes for v2.3.37 are:
- Fixes a major memory leak when using the toon shader in Active Shade mode
- Fixes a crash when writing out render statistics

Plugin Update: Modelling / Animation

Changes for v6.1.0.18303 include:
- New optimized viewport hair rendering, bringing up to 4x editing FPS speed up over V5
- New Moov Hair physics provides a new powerful way to simulate any type of hair
- New Harmonic Oscillator modifier provides a real-time way of simulating basic dynamics
- New Normalize modifier to fix intersecting hairs
- New Clumping modifier with powerful features like per-clump management and clump patterns
- New Braid object for use together with clumping to generate braids
- New Push Away From Surface modifier for accurately fixing surface penetration
- New Resolve Collisions modifier to keep hair away from an object, with animation controls
- New Change Width modifier with a better way of controlling hair width
- Adds Alembic hair import from external assets with all information intact
- New Adopt External Guides operator uses a separate guide object for controlling pre-modeled hair
- New Weaver and Weaver Pattern for generating woven hair such as in wire fences or cloth
- New SeExpr support for generating strand data in a flexible way
- Adds support for Max native Arnold renderer
- New Elastic brushes and editing modes, allowing easier modification of hair as a volume
- Better optimized strand movement in Edit Guides, including automatic resampling
- Direct isolation and editing of hairs
- Adds the ability to blend hairs which were grounded, allowing full control over their shapes
- Adds procedural animation recording directly to Alembic files
- Automatic grounding of baked hair and multiplied hair
- Adds the ability to load up to 5 Alembic files into the same hair object at the same time
- UV-base flow for hair from mesh strips
- Adds the ability to scale strands uniformly in the Length modifier
- New texture-based strand data generation method
- Adds an option to export per-vertex velocities to hair Alembic files
- Hundreds of other improvements to existing features

Ornatrix is available for Max 2014 to 2019 and costs $599. A demo version is available here.

Plugin Update: Utilities

Changes for v3.93 are:
- Adds an option to switch to the Default Scanline Renderer after converting V-Ray to Scanline
- Fixes an issue with a license activation request when creating a new Project folder
- Some code optimization and speedup of conversion process

V-RayMtl Converter is available for Max 2013 to 2019 and costs $22.

Plugin Update: Modelling

Changes for v3.5 are:
- Slight performance increase for bigger objects
- Fixes a scale problem
- You can now achieve similar results for very big and and very small objects
- Adds a particle count warning
- PolySnow now warns you if the particle size is too much relative to the object
- Adds a recommended resolution range
- Various other bug fixes

PolySnow is available for Max 2010 to 2019 and costs $24.

Plugin Update: Import / Export

Changes for v3.885 are:
- Fixes an SMD Exporter bug introduced in the last update
- Updates the function to tag objects as Skybox Items to work on displacements

Wall Worm Pro is available for Max 9 to 2019 and costs $50.

Plugin Update: Import / Export

Changes for v1.3.27 are:
- Fixes shell material multi mat export
- Fixes glb export
- Fixes GLTFImage uri
- Adds version to exporter window title bar
- Fixes texture uri
- Fixes material-slot allocation for Arnold materials to better withstand changes to slot IDs
- Fixes for Tom-LeFx PR

Plugin Update: Utilities

Changes for v1.8 are:
- The 'Autodetect Animation' feature has received significant improvements
- Fixes an issue where an animated Physical Camera Focal Length parameter did not export
- Fixes an export issue with objects linked to a Biped object sometimes causing an error
- Fixes the script interface not updating after the 'New', 'Reset' and 'Open' Max commands
- Some minor improvements

AE Transfer is available for Max 2012 to 2019 and costs $5.

New Plugin: Modelling

PolySnow is a commercial MAXScript for creating realistic snow. Just select the objects in your scene and PolySnow does the snow for you! Let the snow fall on your 3D objects and scenes with a click of a button. A variety of parameters lets you get the desired results in every situation.

PolySnow is available for Max 2010 to 2019 and costs $14.

Plugin Update: Utilities

Changes for v3.92 are:
- Adds support for Corona Renderer v3.0
- Adds automatic saving of the main conversion settings when closing the converter window
- Adds a field for manually entering the Albedo value in the 'Advanced Fix' section
- Fixes an issue when converting a CoronaLight with IES in some versions of Max
- Some improvements to the conversion of Standard materials

V-RayMtl Converter is available for Max 2013 to 2019 and costs $20.

Plugin Update: Modelling

Changes for v1.61 are:
- Adds a new Align to World option
- Updates the Create PropLine from Selection macro
- Updates Prop Manager to detect props from a PropLine node if that node had modifiers

PropLine is available for Max 2012 to 2019 and costs $20.

Site News: Happy New Year!

I'd like to wish all visitors to the site a Happy New Year, and all the best for 2019!


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.