MAX Plugins.de News Archive

Archived Plugin News  –  January 2012
 

New Plugin: Modelling

SnowFlowPro is a plugin that creates realistic snow with ease. You just pick your desired objects and SnowFlowPro does the snow for you. Let the snow fall on your 3D objects and scenes with the click of a button.

Features include:
- Self-explanatory UI with integrated help
- New snow method supports snow effects for overlapping objects
- Advanced settings to get the best out of SnowFlowPro
- Full control over the calculated mesh
- Unlimited network rendering licences
- SnowFlowMaterial Scanline and V-Ray
- Includes SnowFlow 1.9, the original MAXScript version

SnowFlowPro is available for Max 2008 to 2012 and costs €120. A demo version is available here.


Plugin Update: Renderers

Changes for v2.6.10 include:
- SSS now clears much faster in difficult indirect lit areas
- Adds camera multi-step motionblur
- Speed optimizations in a number of render channels
- You can now type simple arithmetic operations in numeric fields
- The alpha channel can now be embedded in all MultiLight light images
- Speed optimizations when rendering particles with motion blur
- Stability of extensions has been improved
- Time improvements have been made when resuming a render
- The SDK has been improved
- Speed optimizations in MXI read/write/merge routines
- And much more... a full list of changes can be found here

Maxwell Render is available for Max 8 to 2012 and costs €895. A demo version is available here.


New Plugin: Texturing

Projection Painter is a commercial MAXScript which allows you to send a view of your model to your favorite painting application to paint its textures and then project them back on to your model.

Projection Painter is available for Max 2011 to 2012 and costs €50.


New Plugin: Objects

This was originally intended to be a commercial tool for generating ocean surfaces with functions such as breaking waves, dynamics, foam and more. Unfortunately, they ran out of time to finish it, and have decided to release the last state of development as an open alpha version.


Plugin Update: Utilities

Changes for v1.0 are:
- Adds support for Max 2012 (32-bit and 64-bit)


New Plugin: Import / Export

Power ScanToNURBS imports scanned meshes into Max and converts them into a NURBS format that can be exported to various CAD systems or rapid prototyping machines. It thus enables you to transfer mesh models to Autodesk Inventor and other CAD systems.

Power ScanToNURBS quickly and accurately converts scanned mesh data, and creates high quality, smooth surfaces, with at least G1 continuity across surface boundaries. Power ScanToNURBS works especially well with Power NURBS, and facilitates working with the scanned data by converting it into a format where powerful modeling operations can easily be applied, such as boolean operations, filleting, blending, etc.

Power ScanToNURBS is available for Max 2010 to 2012 and costs $795. A demo version is available here.


Plugin Update: Import / Export

Changes for v1.6 are:
- Adds support for the new Mascot Capsule eruptionST realtime stereo renderer

The english pages haven't been updated yet, so the links above point to the Japanese page.


Plugin Update: Texturing

Changes for v1.1 are:
- You can now update multiple maps at once

Ccom Map Baker is available for Max 9 to 2012 and costs approximately $18. A demo version is available here.


New Plugin: Import / Export

FiberMesh to Splines converts FiberMesh files exported from ZBrush to splines. The splines can be used to create and render Max hair either with the Max default hair modifier or using a hair plugin that has a recomb from splines option.

FiberMesh to Splines is available for Max 9 to 2012 and costs €20.


New Plugin: Global Utilities

CadRemote consists of a global utility plugin and an app that can be downloaded from the AppStore. Together they allow you to use the touch and gyroscope capability of your iPhone or iPad to interact with your 3D models.

Features include:
- Pan, orbit, and zoom your 3D model for slick presentations
- Connect multiple iPhones and iPads to the same model for collaborative viewing
- Standardizes basic controls across all supported 3D applications
- Quick auto-connect for frequently used connections
- Only authorized people can connect to your computer
- Connects to your computer via Wi-Fi or ad hoc network


New Plugin: Animation

XMesh MX is the Max implementation of the XMesh toolset, a set of tools for caching animated scene geometry to an external file sequence and for loading this data later for rendering. It consists of this commercial Saver plugin (XMesh Saver MX) which exposes a MAXScript Interface for processing the scene and saving the XMesh files, and a free Loader plugin (XMesh Loader MX) which performs the loading.

Features include:
- Support for changing topology
- Support for changing / animated mesh data channels other than vertex list
- Smaller disk footprint for similar data thanks to built-in compression
- Smart data referencing when data remains unchanged between frames
- XML header files can include additional information as well as arbitrary metadata
- Support for pre-calculated velocity channel with various loading-time interpolation modes
- Direct support for Thinking Particles velocities acquisition
- Optional saving of multiple objects as one in World space
- Optional saving of multiple objects as multiple sequences in World or Object space
- Support for all 100 mapping channels
- Support for alternative (Proxy) sequence saving and loading for viewport display
- Additional simplified viewport display modes
- Support for sequential / parallel processing of a single sequence on Deadline
- Multiple files per frame data storage

XMesh Saver MX is available for Max 2009 to 2012 and costs $495 plus support. A demo version is available here.


Plugin Update: Particles / Animation

Changes for v2.0.1.46309 are:
- Fixes uncaught exceptions in MaxKrakatoaIParticleObjectExt::UpdateParticles
- MaxKrakatoaIParticleObjectExt::GetSpeed...() now returns speed in units per tick
- MaxKrakatoaShadowGenerator::Update() now rejects empty paths to shadow files
- MaxKrakatoaShadowGenerator::Update() now handles exceptions better
- Fixes slow panning in MagmaFlow due to excessive calls to certain functions
- Adds an UPDATE button to the MagmaFlow Debugger dialog
- Fixes View Menu > Category and AutoCollapse items which had no event handlers
- Fixes crash when cloning or copying a Magma Modifier containing BLOP nodes
- Fixes the conversion of KCM to Magma Modifier
- Fixes SurfDataValue conversion from KCM/KMF
- Fixes SurfDataValue output connections offset on conversion
- Fixes a problem with the detection of Deadline
- The VFB 'Use Emission Strength' option is now hooked up with the Main GUI
- Adds two new BLOP presets: Face Area and Random Barycentric Coordinates
- Adds an updated EULA

Krakatoa MX is available for Max 2010 to 2012 and pricing starts at $1000 (a single workstation) plus support. A demo version is available here.


Plugin News: Animation

Changes for v3.3.1.1 are:
- There is now a demo version available

MadCar is available for Max 2008 to 2012 and costs €200. A demo version is available here.


Plugin News: Polygon Creator offer...

Until the end of January, Heavenly Pictures are running a special offer on their Polygon Creator plugin where a license only costs $30 instead of $55. Full information can be found here.

Polygon Creator is available for Max 9 to 2012 and normally costs $55. A demo version is available here.


Plugin Update: Modelling

Changes for v1.52 are:
- Wrapit no longer needs to be launched before Morphit
- Fixes the Pixel Hive link in the UI

Thanks go to Shawn Olson for the update information.

Wrapit is available for Max 2009 to 2012 and costs £35. A demo version is available here.


Plugin Update: Import / Export

This is the full-featured Max utility for importing crowd simulations from MASSIVE to Max for rendering, FX and more.

Features include:
- Load default agents
- Clone geometry nodes
- Import textures
- Instance/copy materials
- Geometry cache
- Unlimited number of agents
- Support for 64-bit Max 2011 and 2012

Massive Importer Utility is available for Max 2011 to 2012 and costs $700 for an annual license. A demo version is available here.


Plugin News: Special offer from e-on software

e-on software, inc. are celebrating 1 million views on their YouTube channel by offering a 60% discount on their Vue 10 for 3D Artists and 3D Enthusiasts product line. The offer is only valid until January 25th, and all of the relevant information can be found here.


Plugin Update: Renderers

Changes for SP7 are:
- Minor shadowing issues in the Rectangular light have been isolated and fixed
- Synching light cache data over the network when Distributed Network Rendering has been improved
- Minor crashes during GI synchronizations with DNR have been fixed
- Distributing GI solutions to the DNR slaves when using the Harmonics-GI engine is now more efficient
- Overall improvements when loading GI solutions
- Performance and proxy detection when instancing proxies is now more accurate
- Major improvements in shadow computation on curved surfaces
- Usage of scatter along with sub maps has been improved
- The update process and calculation times when using scatter has been vastly improved
- Scatter now supports proper instancing of fR-Proxy objects
- Scatter is now much more accurate when animated objects are used
- Minor crashes while using scatter and adding collision objects have been fixed
- 'Updating objects' on pass has been improved and is much faster now
- Updating instances can now use all available system cores for processing (fully multi-threaded)
- Overall stability improvements when using foreign materials
- A suspected memory leak when using fR-Proxy objects has been isolated and fixed
- DomeLight now calculates shadows much faster
- fR-Architecture now properly supports translucency with area lights
- Reflect/refract material ID has become fully operable when using render elements
- Matte/Shadow material has been fixed to properly handle reflections
- finalToon no longer crashes when the 'Only Silhouette' option is used
- The line detection code has been optimized and improved on small scale scenes
- Occasional crashes when using the line style editor along with material editor have been fixed

finalRender is available for Max 2009 to 2012 and costs €995 (Standard) / €1295 (Studio Edition) / €495 (finalToon). A demo version is available here.


Plugin News: SplineLand update

iCube R&D Group have posted some new images and a video of the current status of their upcoming plugin SplineLand, which seems to be for generating terrains / roads.


Plugin Update: Import / Export

Changes for v1.11 are:
- Adds support for Max Design 2011 and 2012
- Adds support for v1.11 of the NeoAxis SDK


Plugin Update: Animation

Changes for v1.51 are:
- You can now Move/Rotate/Drive every kind of object in Max

iDevCam is available for Max 9 to 2012 and costs $1.99.


Plugin Update: Import / Export

Changes for v2.9.1.0 include:
- Fixes a string lifetime problem that caused invalid TrackKeys for granny_vector_track objects in Max
- Corrects a memory leak in the Animation Studio
- Corrects a crash in the scalar compare editing in the Studio
- Fixes a bug in the mask source UI that caused changes to be discarded
- and much much more... A full list of changes can be found here

Granny Exporter is available for Max 6 to 2012, and is part of the Granny Toolkit which costs $12500


Plugin News: BulletPhysics in Max

Martijn van Herk has posted some more videos showing his progress in porting the BulletPhysics system to Max. It certainly seems to be shaping up well.


Plugin News: The Bevel Mill teaser image

A&G Tool Co., Inc. have posted a teaser image for their upcoming new plugin The Bevel Mill. Scheduled for release in February, The Bevel Mill is a bevelling tool for text / logos, with more than 30 different bevel styles to choose from.


Plugin News: RenderPal New Year offer

Shoran Software are celebrating the new year 2012 by offering RenderPal V2 at a reduced price. Until the end of February 2012, you can purchase RenderPal V2 at a discount of 20.12%. Full information and pricing can be found here.


New Plugin: Import / Export

PixelLight is a cross-platform application framework for any kind of 3D application such as games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application.

Part of the PixelLight SDK, the PixelLight Scene Exporter enables you to export scenes into PixelLights' own scene format. The following is exported:
- Position, rotation and scale of nodes
- Cameras will be exported as a node of the class PLScene::SNCamera
- Light sources will be exported as PLScene::SNLight scene nodes
- Objects with geometry will be exported as PLScene::SNMesh scene node
- All unknown Max nodes are saved as PLScene::SNUnknown scene nodes
- LookAt and Path node controllers are supported
- Instancing is supported
- If a Max node is casting shadows the scene node flag CastShadow is set
- If a Max node is receiving shadows the scene node flag ReceiveShadow is set
- If Hide and/or Renderable is set, the flag Invisible is added
- If Freeze is set, the flag Frozen is added
- Exclusion from lighting is supported by using Object Properties/Adv. Lighting settings
- User properties are added to scene nodes as attributes
- Background color is exported as a scene key
- Ambient color is exported as a scene key
- File Properties -> Summary information is exported
- Textures can automatically be copied
- Material export
- If a Max node has no material, the exporter will create a fallback material
- There's a PixelLight fx-Shader you can use inside Max
- Mesh morpher modifier is supported
- Position, rotation and scale keyframe animation of nodes
- Skin and physics modifier support for skeleton animation with skinning
- Point cache support (PC2 file format version 1)


Plugin Update: Import / Export

Changes for v2.4 are:
- Adds support for SolidWorks 2012

SimLab Plugin for 3DS is available for Max 2009 to 2012 and costs $99. A demo version is available here.


Plugin Update: Import / Export

Changes for v1.65 are:
- Fixes a flipped faces problem that occured when importing tri-stripped models


Plugin Update: Modelling

Changes for v1.51 are:
- The screen wrapper has been rewritten to properly support Nitrous in Max 2012

Wrapit is available for Max 2009 to 2012 and costs £35. A demo version is available here.


Plugin News: Atrium Designer 2012 special offer

I wasn't sure if it was a genuine offer a couple of days ago, but now it's official that Lumatix GmbH are running a limited offer on their realtime GI previz renderer Atrium Designer. At the moment you can purchase a license for €49 instead of €800. All the details are here.

Atrium Designer 2012 is available for Max 2009 to 2012 and normally costs €800. A demo version is available here.


Plugin Update: Utilities

Changes for v4.64 are:
- Adds UI support for the V-Ray 2 light select element function
- Mixed output setups are now correctly restored for local renders
- Deleting layer sets no longer errors in Max 2012
- EXR output setup for network renders now sets the depth correctly
- Adds a workaround for the Exposure Control's processBG not restoring correctly
- The Velocity render element max. velocity spinner now works

RPManager is available for Max 9 to 2012 and normally costs $300. For a limited time you can purchase the first license for $200. A demo version is available here.


Plugin Update: Modifiers

Changes for v1.84 are:
- Adds support for Max 2012 (32-bit and 64-bit)


Plugin Update: Modelling

Changes for v1.0 are:
- Adds Transparent and Wire options

Ccom Del-Symmetry is available for Max 8 to 2012 and costs approximately $2.


Plugin Update: Texturing

Changes for v1.1 are:
- Adds an option to straighten the UV's
- Adds an element mode

Ccom UV is available for Max 8 to 2011 and costs approximately $2.


Plugin Update: Utilities

Changes for v1.5 beta are:
- You can now load the default agents into Max
- Geometry nodes are now cloned instead of importing from file
- Adds support for importing textures
- Adds support for instancing/copying materials


New Plugin: Particles / Animation

glu3D GPU is the NVIDIA CUDA GPU accelerated version of glu3D. It speeds up intensive computations that glu3D performs to calculate particle fluid dynamics, making it possible to simulate faster and with more particles than before. It is now possible to simulate your scene more times, and it is almost interactive.

glu3D GPU Edition is available for Max 9 to 2012 and costs €595. A demo version is available here.


Plugin Update: Import / Export

Changes for v1.2.31 are:
- Fixes a crash on export when 'Export Alpha Map' was checked
- Opening the download web page on start-up no longer causes a crash

NmoTion is available for Max 2010 to 2012 and costs €219. A demo version is available here.


Plugin Update: Renderers

Changes for SP4 are:
- Much better support for Mental Ray materials
- Adds BRDF curve und fresnel support for rendering and lighting
- V-Ray und Mental Ray materials now have correct energy conservation
- Adds support for V-Ray Sky und Mental Ray Sky environments
- Adds support for camera shortcuts
- Adds support für Bitmap Mono / RGB / Alpha Output
- Adds support for Max 2009 (32-bit and 64-bit)

Atrium Designer is available for Max 2009 to 2012 and normally costs €800. For a limited time you can buy an unlimited license for just €49(!). I don't know if this is a general offer, or if it is restricted to particular dealers. I found this offer here. A demo version is available here.


Plugin Update: Modelling

Changes for v1.5 are:
- Adds Morphit to the Wrapit toolset, which helps conforming existing topology to a new target object

Wrapit is available for Max 2009 to 2012 and costs £35. A demo version is available here.


Plugin Update: Modelling / Animation

Changes for v2.5 are:
- PARA now also works on single objects
- The property list has been improved to show the structure of Parametric controllers
- Adds an option to keep a copy of the original object that you're going to array
- Right click on select array node button now selects all the array members
- The curve controller now supports arrays on multiple splines in one curve
- The curve controller now supports arrays on multiple curves from another parametric array
- You can now measure the curvature of shapes using the curve controller
- The array variable controller now provides the sub-object index number
- Adds more options for the convert controller
- The Parametric Array link look up function has been improved
- The test value controller can now perform a variable validity check
- The vector controller now has more functions
- New Intersection Controller solves intersections for two lines, a line and a plane or two planes
- New Mesh Controller provides access to topological information of Mesh and Poly objects
- Fixes a start-up problem with loading the Microsoft Excel connection

Parametric Array is available for Max 2009 to 2012 and costs $79.90. A demo version is available here.


Plugin Update: Renderers

Changes for beta 2.56b are:
- You can now use IES photometric data files for area lights
- Right mouse-clicks on the render viewport no longer causes a crash
- Reduced the amount of noise and fireflies with the Diffuse Material
- Fixes poor performance with the Diffuse Material
- Image textures are now placed in the 3ds Max archive

OctaneRender for 3ds Max is available for Max 2010 to 2012 and costs €99 during the open-beta phase, and will cost €199 when officially released.


Plugin Update: Utilities

Changes for v2.5.6 are:
- Net jobs can now be copied
- You can now use wildcards when specifing scenes using the console Remote Controller
- Saved window positions can now be reset in the options dialog
- If a client connection fails, its corresponding entry in the IP cache is removed
- Files can now be dropped on the remote execution dialog
- Fixes some crashes under Linux in the console Remote Controller
- The minimum chunk dispatching delay for net jobs is no longer ignored
- Fixes a crash when applying renderer settings twice in the renderer management
- Command-line options of renderer versions are now shown correctly
- Some smaller fixes here and there

RenderPal is available for Max 9 to 2012 and costs €49. A demo version is available here.


Plugin Update: Utilities

Changes for v3.6.16 are:
- Fixes a bug when rendering 3D models
- Fixes a bug when starting 'FilePathFinder PRO' on some computers

FilePathFinder Pro is available for Max 2008 to 2012 and costs $25. A demo version is available here.


Plugin Update: Utilities

Changes for v1.54.40 are:
- Adds the ability to add descriptions to multiple files
- Adds an icon for files that contain a description
- Fixes a bug when rendering 3D models
- Fixes a bug when starting 'Project Manager' on some computers
- Fixes an issue with renaming files in the PM Explorer

Project Manager is available for Max 2008 to 2012 and costs $75. A demo version is available here.


Plugin Update: Utilities

Changes for Build 20120101 are:
- Bug-fixes

Photo Studio Pro is available for Max 2009 to 2012 and costs €199. A demo version is available here.


New Plugin: Modelling

This is a commercial MAXScript that allows you to easily test the symmetry of your object (or multiple objects) with just one click.

Ccom Del-Symmetry is available for Max 8 to 2012 and costs approximately $2.


Plugin Update: Connection

Changes for v1.1 are:
- Adds a new ring menu
- Bug-fixes

CadControl is available for Max 2010 to 2012 and costs $4.99.


Plugin Update: Import / Export

Changes for v2.0.47 pre-release are:
- Adds Scene3D.setLayerSortMode which automatically sort all objects in a specific layer
- Adds Pivot3D.sortModes (SORT_CENTER / SORT_FAR / SORT_NEAR / SORT_NONE)
- Adds a Pivot3D.updatable property that defines the pivot to be added to the update list
- Texture3D now supports a Displaybject as a request
- Adds a Device3D.invertCullMode property
- Fixes reloading objects with Scene3D.addChildFromFile after dispose
- Fixes Pivot3D.ENTER_FRAME / Pivot3D.EXIT_FRAME events
- Fixes general issues and axis problems with Collada objects
- Fixes Mesh3D.mouseEnabled property behavior
- Scene3D addChildFromFile and addTextureFromFile now takes a request instead of a URL string
- Made some changes to the loaders library's and resources
- Removed the Scene3D.updateRenderList method
- Removed layer get/set from IDrawable interface
- Add layer get/set to Pivot3D as a public property
- Fixes extra momery allocations on filters that use textures
- Improved Pivot3DUtils.appendAnimations bones matching
- Improved Pivot3DUtils.getBounds precision
- Adds relativeTo parameter to Pivot3DUtils.getBounds
- Improved general resource manager issues
- Improved optimizations on update and render lists
- Improved optimizations when removing / inserting objects to the scene
- Improved fast layer and object sorting algorithm
- Improved skinning and skeleton stability and performance

Flare3D is available for Max 2009 to 2012 and costs $496. A demo version is available here.


Plugin Update: Import / Export

Changes for Build 1753 are:
- Bug-fixes


Plugin Update: Utilities

Changes for v2.3 are:
- Adds conversion of V-Ray materials to Standard materials

Autodesk Material Converter is available for Max 2011 to 2012 and costs €49.


Plugin Update: Import / Export

Changes for v0.5 are:
- A huge improvement in performance
- Improved stability
- Bug-fixes


New Plugin: Utilities

This beta Max utility lets you import crowd simulations from MASSIVE to Max for rendering, FX and more. You can currently import up to 100 agents, and it automatically imports skeletons, geometry and weights (auto skin geometry).


Plugin Update: Import / Export

Changes for v4.0.0 are:
- Updated to support the latest release of KlayGE


Plugin Update: Particles / Animation

Changes for v1.57.06 are:
- You can now use Convex shape property for each element in the geometry

RayFire Tool is available for Max 2009 to 2012 and costs $325. A demo version is available here.


New Plugin: Utilities

The Autodesk Material Converter is a commercial MAXScript which converts all Autodesk Material Library materials with just one click into Arch & Design or V-Ray materials. Conversion to Standard materials takes two clicks.
As well as no longer having to manually convert materials coming in from AutoCAD, Revit and Inventor, the major advantage in doing this is an increase in rendering speed (on average 35%), plus it gives you the flexibility you need for material fine tuning.
As well as material conversion, the script checks for material doubles in the scene, and can convert them into instances, reducing the number of materials in the scene.

Autodesk Material Converter is available for Max 2011 to 2012 and costs €49.


Plugin Update: Import / Export

Changes for v3.17.8 are:
- Fixes a problem scaling derivative maps
- Recompiled using the latest libraries


Plugin Update: Modelling

Changes for v2.5.11 are:
- Adds support for V-Ray v2.20.x

VRayScatter is available for Max 2008 to 2012 and costs €150. A demo version is available here.


Plugin Update: Import / Export

Changes for Build 1752 are:
- Bug-fixes


Plugin Update: Import / Export

Changes for v3.0.0.9 are:
- Adds more file checks
- When using 'Link to dummy', the dummy is now also still selected
- Adds a debug option for making dummies instead of real meshes


Plugin Update: Renderers

Changes for v1.6.0 are:
- Adds support for CUDA 4.1 RC2
- Adds support for an unlimited number of texture maps
- Adds support for an unlimited number of scene materials
- Adds support for an unlimited number of scene objects
- Memory manager speed has been improved
- Fixes black dots in open-environment scenes with fog enabled
- Adds native support for OpenEXR I/O
- Adds support for 16-bpp maps
- Adds support for 16-bpp (half) floating-point HDR maps
- Adds a safe-frame viewer
- Adds camera roll
- There is now a demo version available
- The WatchDog Timer registry patch has been added to the setup
- File explorers now recall the most recent file open, per file type
- A QTVR panoramic .mov file exporter has been added
- Adds a 'Hide selection' button
- Adds an 'Isolate selection' button
- Adds an 'Unhide all' button
- Clicking on the framebuffer now clicks through hidden objects
- Fixes a roughness issue in mirror-like surfaces
- The .obj exporter is now an alternative 'save as' option
- The UI layout now uses a versioning system
- Dragging undocked panels now works properly
- Undocked panels are now restored properly when the application is closed and re-opened
- Menu popups now close when they lose focus
- 25% smaller (minimum) memory footprint for color textures
- 75% smaller (minimum) memory footprint for grayscale textures
- Up to 50% smaller memory footprint for non-power-of-2 textures
- Much smaller memory footprint for the Scene Explorer
- Faster UI population

Arion is available for Max 2008 to 2012 and costs €795 (single GPU) / €995 (multiple GPUs). A demo version is available here.


Plugin Update: Modelling / Animation

Changes for v1.8.0.4 are:
- Thickness diagram controls no longer allow points to go outside of the control bounds
- Removed the 'About' dialog from Max's main menu

Ornatrix 1.8 is now available for download free of charge to all existing Ornatrix and Hairtrix license owners. For more information on how to get it please contact EPHERE, providing your username and previous Ornatrix serial number.

Ornatrix is available for Max 2009 to 2012 and costs $499. A demo version is available here.


Plugin Update: Particles / Animation

Changes for v1.57.05 are:
- Adds new 'Dead objects' feature (demo video here)

RayFire Tool is available for Max 2009 to 2012 and costs $325. A demo version is available here.


Plugin Update: Import / Export

Changes for v1.65 are:
- Adds support for models generated by The Hero's PS2/PC dff converter
- The second UV map is imported to channel 2
- Vertex colors are imported to channel 0
- Vertex alpha is imported to channel -2
- Night vertex colors are imported to channel -1
- Night vertex alpha is imported to channel 3


Site News: Happy New Year!

I'd like to wish all visitors to MAX Plugins.de a very happy and successful new year!

I'm going to be making some changes to the site soon (at last!), and I suppose the major change will be that you will need to register to access the downloads. The news, RSS feed etc. will still be available to everyone, but I want to start offering extra stuff on top of the downloads to registered users. Seeing as the site will be staying as free and ad-free as it has always been, I'm hoping that this will be a good solution for everyone to keep the site going.

I'll be posting more on the sort of stuff I'm hoping to be able to offer as soon as I get the coding finished for the new version of the site, which should be soon (hopefully).