MAX Plugins.de News Archive

Archived Plugin News  –  September 2018
 

Plugin Update: Utilities

Changes for v1.3.2 are:
- Adds an option to keep maps stored in their original location (when saving new presets)
- Fixes a crash when scrolling enlarged previews quickly
- Fixes import of .mmp preset files without thumbnail
- Fixes a crash when changing the search text rapidly
- Fixes imported presets sometimes not appearing in the list
- Changing sort order now refreshes the preset list
- Fixes a crash when right clicking on an empty area

Material Manager is available for Max 2013 to 2019 and costs €99. A demo version is available here.


Plugin Update: Import / Export

Changes for v2.4.0 beta are:
- Adds support for Max 2018 and 2019
- Improves some GUI elements/windows/dialogs
- Fixes export of LODs' values, they are no longer scaled when not using 'meters' system units


Plugin Update: Utilities

Changes for v9.0.6 are:
- Fixes an issue with the MClientLib::WaitForMessage function that caused response times
- Fixes a rare condition where a socket may be closed twice
- Fixes three rare conditions that could lead to deadlocks on the Dispatcher
- The submission speed of certain jobs has been optimized and is now faster
- The console main pane icons are now configurable from the Preferences
- Pressing the ESC key in the chunks view no longer makes it empty and unusable until a refresh
- Fixes a crash when trying to generate thumbnails for OpenEXR without an Alpha channel
- Fixes some sorting issues in the chunks dialog
- Fixes the view rows changing size if the main icon on the first column was not visible
- Selected pools can now be purged from no longer existent nodes in Pools configuration dialog
- Fixes an issue where the packetType value of a job submission was mandatory
- Adds new methods to retrieve the chunks history and three new methods to flush the databases

Muster is available for Max 6 to 2019 and costs $85 per node. A demo version is available here.


Plugin Update: Modelling

Changes for v1.07 are:
- Fixes an error message when activating SuperHelix Pro in Max 2017+

SuperHelix Pro is available for Max 2012 to 2019 and costs $12. A demo version is available here.


Plugin Update: Modelling

Changes for v1.28 are:
- Adds icons, so now you can use the menu and/or you can create a custom toolbar

miauu's Work Plane is available for Max 2009 to 2019 and costs €10.


Plugin Update: Utilities

Changes for v1.13 are:
- Adds a used button indicator
- Adds a RC menu on Octopus buttons
- Adds a new top menu bar
- Adds new menu icons
- Adds a new Pie Switch around the middle button which activates or deactivates your button
- Adds a new quick hidden menu bar
- Fixes menu nesting, it now works with Dialogs as well

Octopus is available for Max 2013 to 2019 and costs &euro35; A demo version is available here.


Plugin Update: Renderers

Changes for v1.2.7 are:
- Light include/exclude list now affects gi / reflections / refractions
- Adds a Z-depth pass invert option
- FStorm Sun now keeps shining even when hidden
- Fixes incorrect multimatte element rendering
- Fixes an unnecessary render restart during tonemapping and other changes
- Fixes bump mapping artifacts

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.


Plugin Update: Modelling

Changes for v1.0.2 are:
- Fixes an error when adding windows on a C facade
- Fixes an error caused by trying to remove a window when there is no window
- Fixes an error caused by the 'add/remove windows' interface
- Adds a random default color when creating materials
- Fixes a geometrical error on BD Beams

Fast Housing is available for Max 2014 to 2019 and costs $25. A demo version is available here.


Plugin Update: Modelling / Animation

Changes for SP7 are:
- Improves the Looping animation algorithm for the Wind Animation modifier
- Adds a Prevent Penetration option and the Min distance for the Object reaction modifier
- Fixes some minor bugs

GrowFX is available for Max 9 to 2019 and costs $325. A demo version is available here.


Plugin Update: Animation

Changes for v3.5 are:
- You now see a blueprint of the default anima actor and it's bone structure in Editing Mode
- UI style improvements have been made across the board
- You can now bake animations at anytime
- New alive connection synchronizes automatically with the Max and Cinema4D plugins
- Adds support for multiple toggles when multiple nodes are selected in the Scene Node Tree
- Improves responsiveness with large scenes due to an optimized way to handle tool editions
- Improves compatibility with third party characters (iClone, RenderPeople, HumanAlloy and more)
- Re-calibrated skin and material tones for all the actors available for anima

Anima is available for Max 2011 to 2019 and costs €249. A demo version is available here.


New Plugin: Utilities

This is a commercial MAXScript that adds new, time-saving options to the standard Clone Options dialog. Options include moving the created objects to a new layer, moving the created objects into an existing layer and selecting all new objects after creation.

miauu's Extend Clone Tool is available for Max 2014 to 2019 and costs €5.


Plugin Update: Utilities

Changes for v3.91 are:
- Adds support for converting fR_IES to VrayIES
- Adds support for converting fRDome to VrayLight as Dome Light
- Adds support for converting fR RectLight to VrayLight
- Adds support for converting fR CylinderLight to VrayLight
- Adds the ability to download updates from the website
- Fixes an issue with the internet connection while validating the license
- Some minor code corrections to speed things up

V-RayMtl Converter is available for Max 2013 to 2019 and costs $20.


Plugin Update: Renderers

Changes for v2.1.949 are:
- Adds an option to retranslate the scene on a frame change
- Updates to Arnold 5.2.0.1
- Fixes point cloud with animated display volume not updating in animation
- Fixes a crash with legacy maps connected to Map to Material and legacy mode OFF
- Fixes wrong mode drop-down in vr_camera
- Minor toon shader layout improvement


Plugin Update: Modelling

Changes for v1.085 are:
- Adds MAXScript command 'multiscatterConvertToMesh '
- Multithreading optimisations
- Various bug-fixes

MultiScatter is available for Max 2010 to 2019 and costs $euro;200.


Plugin Update: Import / Export

Changes for v2.7 are:
- Adds new puzzles for loading files, replacing textures and creating social sharing links
- Adds a WordPress plugin for embedding WebGL content to a website
- Adds a new puzzle for handling standard CSV files
- Adds a new puzzle 'get attribute' in the HTML category for retrieving values of input elements
- Adds 'which' property to the 'get event' property puzzle to detect which mouse button is pressed
- The 'open web page' puzzle now accepts a URL as a variable instead of a less flexible text field
- Fixes the 'when hovered' puzzle not working properly for multiple objects
- Fixes a touch issue with the 'when dragged over' puzzle on Firefox
- The behavior of annotations was tweaked for more intelligibility
- Thanks to optimisations, more complex shaders now run on Apple and low-end Android devices
- Fixes horizontal limits for orbit camera not working on certain angles
- Removes a console warning for zero-scaled objects that slowed the engine causing memory issues
- Shader compilation has been accelerated thanks to caching similar node-based materials

Verge3D is available for Max 2015 to 2019 and costs $290. A demo version is available here.


New Plugin: Modelling

NeatScatter allows you to easily distribute random, non-overlapping instances over a mesh surface. Scattering is generated in groups, and each group can have different models and parameters. You use UV mapped black and white textures to control size and distance for each generation. You can remove unwanted objects using simple editing tools and fill the space in a different way afterwards. Your favourite settings can be saved as a preset. You can use any object from a library or from your scene by layers or selections and adjust the probability of occurence for each of them.

You can choose between faster circle or better convex hull approximation and have an option to calculate single-core to get the best possible fit or multi-core to get it done in seconds. V-Ray is natively supported, or you can convert to mesh or real instances and then use any render engine you want.

NeatScatter is available for Max 2016 to 2019 and costs $139. A demo version is available here.


Plugin Update: Utilities

Changes for v1.70.09 are:
- Adds new 'Show Material by' functionality

Bitmap Tracking/Resizing is available for Max 2009 to 2019 and costs $9. A demo version is available here.


Plugin Update: Modelling / Texturing

Changes for v6.1.2 are:
- Fixes items not being correctly oriented when using Distribution->PFlow->Align
- Fixes errors in the Lister when there are duplicated object names
- Distribution->Path Distance is now set to 1 meter by default, regardless of the scene's units
- Distribution->Path / Reference / Particle modes now assign surfaces keeping the item's Z position
- 'Surface->Custom Edit->Link to Surface' has been renamed to 'Non Image->Link to Surface'
- Fixes 'Color by Texture' not working in Custom Edit mode if 'Surface->Link to Surface' is off
- Fixes a crash using Forest as an XRef Object
- Fixes missing items when rendering Particle Flow distributions
- Tree Editor has been renamed to Items Editor in the Settings dialog
- Fixes a slowdown evaluating heavy models with displacement maps

Forest Pack Pro is available for Max 2012 to 2019 and costs €220. A demo version is available here.


Plugin Update: Utilities

Changes for v1.6.2 are:
- Adds Cinema4D integration
- From now on the 'categories' will be called 'tags'


Plugin Update: Modifiers

Changes for v1.52 are:
- Fixes a crash when editing vertex/edge weight before crease on editable/edit poly


Plugin Update: Utilities

Changes for v2.92.00 are:
- Adds support for GrowFX: preview embedded thumbnail, drag into viewport, convert to Proxy
- Fixes a bug when the V-Ray proxy path is set to undefined
- Fixes a potential bug with saving/restoring the MYSQL database
- Fixes an issue with saving materials containing FstormBitmaps to the library
- Convert to V-Ray Proxy now uses optimization for instances
- Fixes an issue with selecting V-Ray Proxies on the Asset Files tab by filename
- Fixes a bug when pasting items into the Favorites folder from the system folder
- Fixes some other issues and bugs

Project Manager is available for Max 2012 to 2019 and costs $75. A demo version is available here.


Plugin Update: Utilities

Changes for v1.04 are:
- Adds the option 'Active Camera' to the update settings
- Fixes a bug with adding presets in older versions of Max
- Fixes a bug where the resolution in the Render Setup window was not updating after changes

Camera Resolution Mod is available for Max 2010 to 2019 and costs $5. A demo version is available here.


Plugin Update: Utilities

Changes for v1.70.05 are:
- Adds new 'Show Material by' functionality
- Adds a SubTree option to easily find the location of selected bitmaps in any MultiMaterials etc.
- Adds drag and drop of items from the 'Show Material by' browser to the CME or Slate

Bitmap Tracking/Resizing is available for Max 2009 to 2019 and costs $9. A demo version is available here.


Plugin Update: Renderers

Changes for v2.6.21 are:
- Adds support for Shave in Maya 2018
- Adds Maya support for colorLogic, floatLogic, floatMath and simplexNoise shader nodes
- Fixes numerous Maya projection shader node bugs when using camera-based perspective projection
- Fixes clay mode color in Maya when enabled from the RV
- Fixes broken render settings presets in Maya 2018.4
- Fixes annoying MEL error 'Object 'renderGlobalsEncoding' not found'
- Adds Max support for previewing RS Bitmaps in the Material Editor
- Adds Max support for iToo Forest Color
- Adds Max support for Boomer Labs Vexus Material
- Adds a RS Vector Maker shader in Max
- Adds Multiple Scattering sample override options in Max
- Fixes a Max bug introduced in 2.6.20 where Material Library names were not being applied
- Fixes a Max bug where RS Color Maker preview did not evaluate input shaders correctly
- Fixes a Max bug where shaderball renders overwrite Render View info
- Fixes a Max bug where hair objects were ignored by Trace Sets / Light Lists
- Objects with visibility of zero (or less) are no longer rendered
- Increases the allowable range of default values in User Data Integer and Vector maps in Max
- Empty or disabled layers no longer contribute to RS Bump Blender in Max
- The RS Color Maker RGB inputs now default to zero in Max
- Fixes a C4D bug where MoSpline objects in cloners could not access MoGraph-related User Data
- Adds support for Cinema 4D R20 (minimum version: R20.026)
- Adds support for the Volume Builder and Volume Loader objects in C4D R20
- Adds support for Multi-Instances in C4D R20
- Adds support for the R20 native Color & Alpha color picker in Shader Node parameters
- Adds support for a Redshift channel in the new Console window in C4D R20
- Fixes incorrect Houdini rendering of objects in the update list but scene excluded in the ROP node
- Adds a new Houdini option to enable the automatic IPR scene update after any COP2 nodes event
- Fixes the viewer proxy solid display in Katana
- Adds suport for custom AOV visibility through secondary rays (reflection/refraction)
- The Bump Blender node now ignores layers that have no shader contribution
- Direct lighting cut-off now works properly with shader diffuse/reflection cut-offs
- Fixes a bug that produced incorrect alpha for matte override ray-marched volumes
- Fixes an issue that could cause direct lighting noise when using the light 'exposure' parameter
- Fixes an issue with recently introduced lighting optimizations and motion blur
- Fixes a volume rendering bug that caused weird ring artifacts when a light was behind the volume
- Fixes a bug where geometry took more VRAM than necessary even if it wasn't deformation blurred
- Fixes a bug that would knock out puzzle-matte transparencies when seen through reflections
- Fixes a bug that caused a crash when rendering with IES lights, related to OS language region
- WIP texture sampling performance improvements for single-scatter rays

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.


Plugin Update: Utilities

Changes for v0.68 are:
- Shortcuts: fixes some Keycode errors in the AZERTY profile
- Shortcuts: the macro ID fixer 'all' is still broken but it now works sometimes
- Shortcuts: adds Viewport modes (experimental)
- Shortcuts: can now be executed as pie menus (experimental)
- Lazercut: adds a utilities dropdown
- Lazercut: code re-organisation and debugging
- WheelCtrl: Modeling Mode can now be executed from the MainMenu
- WheelCtrl: now reaches expectations in terms of behaviour

KeyHydra is available for Max 2018 to 2019 and costs €29.99 per year. A demo version is available here.


Plugin Update: Utility

Changes for v1.6.1 are:
- Adds an initial version of 'Undo/Redo' (CTRL+Z and Y)
- Adds cut, copy and paste functionality for folders
- 'Create' and 'Delete' folders using the context menu in the folder section
- You can now create a category from a folder
- You can now copy the Connecter Path for folders
- UI improvements
- Minor bug fixes and stability improvements


Plugin Update: Import / Export

Changes for v1.2.33 are:
- Adds orm if the metalness and roughness map are the same (Arnold)


Plugin Update: Modelling

Changes for v2.5 are:
- Fixes the length of the selected spline segement not updating in real time

miauu's Live Measure Pro is available for Max 2009 to 2019 and costs €6.


Plugin Update: Modelling

Changes for v3.9 are:
- Fixes a bug that affected Max 2019.1

miauu's Script Pack Volume 1 is available for Max 9 to 2019 and costs €12.


Plugin Update: Import / Export

Changes for v3.789 are:
- WWMT: Updates rotate values in $attachment lines of QC to round very small values to 0
- Updates the SMD/DMX exporter to not offset vertex positions when a Skin modifier has zero bones

Wall Worm Pro is available for Max 9 to 2019 and costs $50.


Shader Update: mental ray Shaders

Changes for v2.4 are:
- Updates the Domemaster3D.mod file to add Mental Ray 3.14 for Maya 2018 support
- Updates the domeDiagnostics script
- Adds a V-Ray 3.6 for Max 2018 lens shader build


Plugin Update: Renderers

Changes for v1,2,5f are:
- Adds a multimatte render element
- Adds a UVW render element
- Adds DOF f-number support
- Adds a GeoPattern real world mapping option
- Adds a material transit option for render elements (visibility in glasses, mirrors etc.)
- Adds support for multiple render elements of the same type but with different settings
- The 3ds Max settings are now used for the active render viewport in RT
- Animations now stop rendering if there are GPU errors
- Adds a material ID channel render element
- Adds a texture render element
- The base fstorm material now saves emission exlude list
- Fixes a crash when using render elements and rounded edges
- Fixes a texture render element crash with bitmap textures
- Fixes the emission/bump map slots swapping on some old scenes
- Fixes a shell material conversion crash
- Fixes incorrect V-Ray HDRI texture conversion
- Fixes broken Materials and Objects render elements
- Fixes broken multiple importance sampling

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.


Plugin Update: Utilities

Changes for v10.0.20.2 are:
- Improves error message when connecting to an RCS application using the Direct Connection option
- The Repository installer now sets the ulimit to 64,000 for the Database process (Mac OSX, Linux)
- Reduces the verbosity of the Path Mapping log entries when submitting to AWS Portal
- Fixes a Monitor bug with Remote Commands being sent to Pulse, Balancer, and License Forwarder
- Enables timespan sorting for Active Slave Stats in the Farm Status Reports window in the Monitor
- Adds timespan Quick Filters to the Farm Status Reports window in the Monitor
- When adding a new Pool or Group, the '-' character is now supported in the name
- Slaves now update their Active Slave Stats more frequently and accurately
- Improves the error message shown when using 'RemoteControl StartMachine' on non-existant Slaves
- Makes additional changes to reduce a memory leak issue in the Remote Connection Server
- Enables the improved Pipeline Tools workflow in the integrated Max submitters
- Removes a debug print statement from SMTD that could slow down job submissions
- Enables the improved Pipeline Tools workflow in the integrated After Effects submitter
- Fixes an issue that could cause the After Effects plugin to deadlock
- Cleans up the stdout handling in the After Effects plugin
- Enables the improved Pipeline Tools workflow in the integrated Cinema 4D submitter
- Fixes an issue with GPU affinity in the Cinema4DBatch plugin when rendering with Redshift
- Fixes an issue that prevented the Arnold standalone job from finding the exported Arnold files
- Retime effects are now respected when exporting track items in Hiero
- The Hiero submitter now only calls deadlinecommand once to pull all Pool/Group information
- Enables the improved Pipeline Tools workflow in the integrated Houdini submitter
- Adds 'Use Working Directory' checkbox option to the integrated Katana submitter
- Adds a check in Katana that there is at least one render node in the project file when submitting
- Adds path mapping support for Arnold's aiStandIn nodes in Maya
- Adds an option to override the output resolution when using the Monitor submitter for Redshift
- Adds missing Silhouette 6 executable entry to the Silhouette.param plugin file
- Fixes a Softimage issue that prevented the integrated submitter from working with Softimage 2013
- Fixes an issue that could prevent new versions from being created in Ftrack
- Made additional robustness improvements to the Spot event plugin

Deadline is available for Max 2010 to 2018 and costs $48 per node per year. A demo version is available here.