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The patch
as well as a read-me
file can be found at Discreet's website.
(continued...) The patch adresses the following bugs: ActiveShade - ActiveShade now correctly represents anisotropic highlights, ActiveShade updates bump map changes correctly. Editable Poly and PolyMesh Object - Chamfer Edge on models with Mapping has been stabilized, Vertex Transforms are correctly constrained to the working axes in Local Coordinates, Detached Objects are correctly Triangulated at Render. UVWUnwrap - Patch Objects with UVWUnwrap, saved in previous versions of 3ds max, now load with properly mapped Quad Patches, Cloning Objects with the UVWUnwrap modifier has been stabilized Skin Modifier - Quad Menu "Add Bones" Pick from view mode fully supported. Particle Systems - Escape, to terminate calculation, is now fully supported
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