News | On The Web - A practical model for simulating skin
Researchers at Stanford University's Computer Graphics Lab have published a paper that describes a model for efficiently simulating subsurface light scattering in translucent materials. According to the authors, the BSSRDF (Bidirectional Surface Scattering Reflectance Distribution Function) model can be used to reproduce the optical properties of a variety of materials that are translucent to some degree, including milk, marble, paper and skin and is also useful for eliminating the traditional hard computer graphics look (see comparison). Take a look at Henrik Wann Jensen's image gallery for more sample pictures rendered with this model.

(continued...)


Posted Mon Jul 23, 200117:57 PST by Pablo Hadis | Source:
DAILY DOSE
  • Max3D.3DLuvr.com
    Max News
  • Digital Arts
    CG and Industry News
  • BluesNews
    Game News
  • VFXPro.com
    Film FX
  • RAPH.COM
    3D Artists
  • DigitalJournalOnline.com
    Animation & Game News
  • ArsTechnica.com
    Techie News
  • Ain't It Cool News
    Film Rumormill
  • Slashdot.org
    Nerd News
  • Other Formats