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Researchers at Stanford University's Computer
Graphics Lab have published a paper
that describes a model for efficiently simulating subsurface light scattering in translucent materials. According to the authors, the BSSRDF (Bidirectional
Surface Scattering Reflectance Distribution Function) model can be used
to reproduce the optical properties of a variety of materials that are
translucent to some degree, including milk, marble, paper and skin and is
also useful for eliminating the traditional hard computer graphics look
(see comparison).
Take a look at Henrik Wann Jensen's image
gallery for more sample pictures rendered with this model.
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