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Michael Bailey has written an Interblinn shader for Max that allows
users to vary between Blinn shading and Faceted shading, and also enables users to make each face 'bump' inwards or outwards. It introduces two
new controls, Bias and Tension. At the moment the bumping doesn't affect
the reflection, but the author is working on this. The free plugin is available
for download for R4
and R3.
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