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Splutterfish has posted some official information on Shave for 3ds max
at their website. Features include: Extremely fast hair dynamics -
results displayed in real-time or near real-time in all but the most
complex scenes, Combing/Styling interface - a dedicated Open
GL-accelerated interface that is extremely fast and gives unprecedented
control for styling and cutting hair, Displacement Parameters - enable
complex hair effects creation such as wetness and frizz, 'Shave' does
not require special UV's and will work on polygons, nurbs, or any other
type of surface emitter, Fully Mappable - The parameters in 'Shave' are
mappable, allowing the artist to apply texture maps or procedural maps
on nearly every parameter, including dynamics parameters, for instance,
such as Stiffness or Dampening. Shave for 3ds max is priced at $485.
Read the whole PR for more.
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