Books | "3ds max 6 Animation" just published
"3ds Max 6 Animation: CG Filmmaking From Concept To Completion" is a guide that illustrates in detail each step of production of a short film. Follow examples and situations proposed by the author designed to facilitate coverage of most aspects of CG animation, touching specifically on important areas such as contemporary character modeling, convincing body animation and dialog driven emotional facial animation. It also covers the creative areas of character design drawing, storyboards, and art direction. Read on for more.

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3ds Max 6 Animation: CG Filmmaking From Concept To Completion
by Barrett Fox

This book provides a holistic approach to CG animation by covering all aspects of a typical animation project, using 3ds max 6 as the main toolset.  It covers all the fundamentals of 3-D graphics and animation, as well as detailed instruction on a broad range of disciplines and techniques used in the 3-D field.  It also includes a real-world example of a short, character-based animation.

Geared toward serious beginners wanting to prepare a fully realized portfolio for professional work or wanting to create quality work on their own, this book is relevant to anyone interested in creating independent short films, videogame cinematics, and broadcast animation.

Barrett Fox has more than nine years of experience with real-world animation productions and has been teaching and writing about 3-D graphics for nearly eight years.  He is currently an instructor in San Francisco State University’s Multimedia Studies Program.

The CD-ROM that comes with the book contains a host of 3ds max files and supporting texture files that not only support the lessons but give users direct access to the models and animations used to create the example film.

Visit McGraw-Hill.co.uk for more. "3ds Max 6 Animation: CG Filmmaking From Concept To Completion" is available from many different online bookstores.

Posted Sun Jan 11, 200417:56 PST by Pablo Hadis | Source:
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