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The latest version of SpeedTreeRT,
IDV's C++ API designed to use SpeedTree data in real-time applications,
features new tools for trunk and lighting realism, along with
efficiency and organizational enhancements. Read on for more.
(continued...) New features of v1.6 include: • Lighting Effects. Bump mapping effects are now directly supported, and self-shadow maps can be exported into a composite map and previewed in SpeedTreeCAD. These enhancements deliver more realistic trees.. • 360° Billboarding. A new tool enables the automated creation of multiple tree billboards at equally-spaced, user-defined intervals around the tree, as well as one billboard from directly above. The appropriate billboard is selected at run time, ensuring a smoother transition between billboards and the next LOD. • Simulated Root Systems. A new property page in SpeedTree’s CAD-based tree creation tool enables flared geometry at the base of the trunk and branch levels, to more realistically simulate root systems and branch structure. • Ultimate Composite Map Control. A new map exporter and new generation engine simplify compositing, increase user control, and permit saving of map export settings for later use. Among the benefits of this feature is the ability to create self-shadow composite maps as well as standard composite maps for improved workflow. • API & Sample Enhancements. A majority of the samples have been completely rewritten and parts of the sources may be used directly within your code, and the SpeedTree API has been cleaned and reorganized for dramatically easier use. • Library Additions. SpeedTree now offers 80 species of trees and plants, as well as five members of a new undersea series. Coral, sponges, kelp, and even a sea urchin are available – and all featuring animation consistent with natural underwater movement. Visit www.idvinc.com for more. |
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