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RebelThink announced that their Natural:shaders one.zero
set of plugins has entered beta testing, and that the first commercial
release of Natural:shaders will include a NatSea shader based on their old NatSea O/S shader. RebelThink also announced that they are working
on Artistic:shaders for 3ds max, a collection of shaders and plugins
for ink&paint, toon & NPR rendering. New impressive images
created with Natural:shaders (beta) have been posted at RebelThink's forum. Check 'em out!
(continued...) After Siggraph 2004 RebelThink will work on a Mental Ray port of Natural:shaders to support other software platforms. Another announcement is the development of a plugin for Maya codenamed "project|CITYSCAPE", "a procedural cities modeller" with many features that will have a sneak peak technology preview at Siggraph 2004.
Posted Mon May 31, 200404:44 PST by Pablo Hadis | Source: RebelThink
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