![]() |
![]() |
||
|
|||
The latest version of Massive Software's
crowd behavioral animation system provides the ability to create and
collaborate on film-quality facial and full-body animation in the same
way one might produce animation on the fly when playing a video game.
In a LAN game-like scenario, animators can control hero or secondary
digital extras and interact with each other across a network to create
complex and intricate choreography, such as battle and chase scenes.
Massive 2.0 is available for $18,000. Additional licenses can be leased
as needed for $2,000 per license per month including support. Read the whole PR at CGW.com.
(continued...)
Posted Wed Aug 25, 200410:25 PST by Pablo Hadis | Source: CGW.com
|
Search
Features
Links
DAILY DOSE
|