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BioGraphic Technologies
announced version 2.5 of the AI.implant crowd simulation family of
products. This release of AI.implant contains a number of significant
enhancements, including a blind-data enabled navigation mesh
path–finding architecture, a vastly expanded tool set and substantial
gains in authoring and run-time performance. In addition, BioGraphic is
segmenting the AI.implant for Games product into three separately
purchasable modules: Navmesh generation and editing, Dynamic
pathfinding and Decision logic. Read the whole PR at Biographictech.com.
(continued...)
Posted Thu Sep 16, 200418:50 PST by Pablo Hadis | Source: DigitalProducer.com
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