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This plugin implements the Relief Mapping technique as a 3ds max procedural texture plugin.
It is a sort of per-pixel displacement mapping effect supporting self-shadows. It is simple to use and only requires two texture maps: a color texture and a normal texture with depth information in alpha channel. http://fabio.policarpo.nom.br/files/3DSMax_ReliefMapping.zip (continued...) Included in zip is a sample max scene ready to render and a readme file with more information about the plugin options. The following images show a compare for the sample scene using Normal Mapping and Relief Mapping (the ground for example is a single quad polygon with only 2 triangles and still gets displaced properly... also notice the self-shadows from the displaced pixels on the wooden box made of only 12 triangles). Normal Mapping: http://img386.imageshack.us/my.php?image=renderscenenormal5vo.jpg Relief Mapping: http://img386.imageshack.us/my.php?image=renderscenerelief1iw.jpg More information about how Relief Mapping works and other related demos can be found at: http://fabio.policarpo.nom.br/relief/ Comments:
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