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Splutterfish have posted information regarding a significant update to their
renderer that incorporates many new features, and they have also disclosed information on upcoming developments. The list includes Material Editor rendering via Brazil, a Dome Light optimized for HDRI-based lighting, an Analytical Bump feature, Physical Sky environment, Bi-Directional SSS, correct behavior and blending of volumetric lights and fog, etc. More information and some sample images at Splutterfish.com
and the Brazil
r/s V2 Field Guide.
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