April 01, 2004>>
News | Quality of Life in the Game Industry
It's very unusual to see something like happiness being discussed in press releases and industry white papers. A paper published by the IGDA (International Game Developers Association), titled "Quality of Life in the Game Industry: Challenges and Best Practices", does just that. Some of the alarming findings from the survey include: 34.3% of developers expect to leave the industry within 5 years (and 51.2% within 10 years), crunch time is omnipresent, overtime is often uncompensated and spouses are likely to respond “You are always stressed out.” (43.5%). The IGDA paper not only diagnoses the current situation but gives some excellent advice on how to improve the quality of life in our work environments. A must read.   [ more... ]
Posted Thu Apr 29, 2004 12:17 PST by Pablo Hadis | Source:
Tools | PatchMaker
Pixmart has released PatchMaker, a new 2D-motion tracking and footage stabilizing tool. The software uses all the color data present in an image rather than a few tracking points which results in motion computed with subpixel accuracy. PatchMaker supports a wide range of motion models and allows for the use of multiple motion types for different intervals in a single video sequence. PatchMaker runs as a standalone application but can also work with After Effects (or AE-compatible applications). Price is $256, a demo version is available for download.
Posted Thu Apr 29, 2004 00:13 PST by Pablo Hadis | Source:
On The Web | The Orphanage on Brazil r/s and Hellboy
Splutterfish has posted an article on San Francisco-based The Orphanage studio, and their use of Brazil r/s to create visual effects for the movie Hellboy.
Posted Wed Apr 28, 2004 14:11 PST by Pablo Hadis | Source:
News | New Darktree/Simbiont materials and maps
An extension pack of materials and component maps has been released, which can be used with Darktree and the free Simbiont plugins for various 3D applications, including Max.   [ more... ]
Posted Tue Apr 27, 2004 23:59 PST by | Source:
On The Web | Rockfish
Blur Studio's second animated short film is now online. Written and directed by Tim Miller, Rockfish has been created using Max, ClothFX (previously known as Stitch), Brazil r/s and Kaydara's Motionbuilder, among others, and has been shortlisted for an Academy Award. Check it out!
Posted Tue Apr 27, 2004 12:32 PST by Pablo Hadis | Source:
Reviews | BodyPaint v2
Jamie Field reviews BodyPaint v2 for InsideCG: "... the best 3d painting application on the market ..."
Posted Mon Apr 26, 2004 15:43 PST by Pablo Hadis | Source:
Reviews | Max 6
S. D. Katz reviews Max 6 for Millimeter magazine: "... yet another very good version of a software product that has launched a lot of careers."
Posted Mon Apr 26, 2004 15:35 PST by Pablo Hadis | Source:
Tools | WhereIsIt Max
Cuneyt Ozdas has written a plugin for WhereIsIt that lets the disk cataloging application extract information from 3ds max scene files (*.max). Visit CuneytOzdas.com for more.
Posted Sun Apr 25, 2004 23:45 PST by Pablo Hadis | Source:
Plugin News | MAXShade goes Open Source
Brendan Duncan has posted MAXShade, his RenderMan shading language-based interpreter for Max, as an open-source project on Sourceforge.net.
Posted Sun Apr 25, 2004 23:38 PST by Pablo Hadis | Source:
On The Web | Panzar and AriOrH update
Panzar and AriOrH have updated their website with new pictures and more information. Check it out!
Posted Sun Apr 25, 2004 23:37 PST by Pablo Hadis | Source:
News | EXPOSÉ 2 available for pre-order
Ballistic Publishing will soon release the second edition of their EXPOSÉ art book. The EXPOSÉ 2 gallery is now online, featuring some amazing artwork. EXPOSÉ 2 can be pre-ordered from BallisticPublishing.com.
Posted Sun Apr 25, 2004 23:37 PST by Pablo Hadis | Source:
Plugins | Liquid+ NPR
Japan-based PSoft announced the release of Liquid+, a non-photorealistic renderer that allows Max users to create images that have the look of hand-painted watercolors. Liquid+ can be used to render animations and is especially suited for combining with Pencil+ for additional effects. Liquid+ is being sold at a reduced price until May 31st, a demo version is available for download. Read on for more.   [ more... ]
Posted Wed Apr 21, 2004 23:32 PST by Pablo Hadis | Source:
Plugin News | File Link Extension available to 3ds max subscription members
Discreet has made available the File Link Extension, a software module that enables Max users to open their AutoCAD or Autodesk Architectural Desktop files in 3ds max 6 to link their AutoCAD or Architectural Desktop files with 3ds max 6.   [ more... ]
Posted Tue Apr 20, 2004 23:53 PST by Pablo Hadis | Source:
News | Mental Ray 3.3 takes advantage of hardware acceleration
Soon after NVidia issued a press release on Gelato's capabilities, Mental Images announced the release of Mental Ray 3.3. This latest version of Mental Images' renderer can take advantage of the processing power of the new line of NVidia QuadroFX 4000 boards to reduce rendering times. It looks like this trend in GPU acceleration is just beginning. Read the whole PR at MentalImages.com.
Posted Tue Apr 20, 2004 23:51 PST by Pablo Hadis | Source:
News | Alias announces Maya 6
Alias announced the next version of Maya. New features include a hair toolset integrated with the dynamics engine, enhancements to the non-linear editor wich allow for motion retargeting and redirection capabilities, improvements in cloth simulation and the ability to use Paint Effects on polygons, among others. Visit Alias.com for more.
Posted Mon Apr 19, 2004 18:22 PST by Pablo Hadis | Source:
News | XSI reaches v4.0
SOFTIMAGE|XSI v4.0 features include advanced biped, quadruped, and hybrid rig systems, material libraries, a unified environment for rigid body dynamics, etc. In addition, the new version is available in an entry-level priced configuration labeled as XSI Foundation. Visit Softimage.com for more.
Posted Mon Apr 19, 2004 18:21 PST by Pablo Hadis | Source:
News | Entropy resurfaces in frozen state
Yes, GPU-accelerated renderers are here. NVidia's acquisition of Exluna with the aim of "bringing cinematic rendering to the GPU world" is showing its results. NVidia announced today Gelato (Italian word for "frozen", commonly used for "icecream"), a GPU-accelerated renderer. Gelato licenses are currently priced at $2750. Visit NVidia.com for more information.
Posted Mon Apr 19, 2004 18:20 PST by Pablo Hadis | Source:
Plugin News | Natural:shaders website
Rome-based RebelThink announced that the preliminary website for Natural:shaders vol. one is now online. More information, news, and new product announcements will soon be revealed. Read on for more.   [ more... ]
Posted Mon Apr 19, 2004 00:35 PST by Pablo Hadis | Source:
| RenderNode takes a look at
RenderNode takes a look at '3ds max 6 Animation : CG Filmmaking from Concept to Completion': "... the techniques covered and thought in this book go beyond ordinary training books ..."
Christian Immler, author of Max books since release 1, has published the new '3ds max 6 Kompendium' with DVD-ROM. (German)
Posted Sun Apr 18, 2004 18:01 PST by Pablo Hadis | Source:
Plugins | ScreenSaverMax bargain
Chimeric has announced that ScreenSaverMax v1.1 Professional and Standard for 3ds Max 4/5/6 are now available for a limited period for the low price of £100 exc VAT (~$180) and £25 (~$45) excl. VAT respectively.   [ more... ]
Posted Sun Apr 18, 2004 13:18 PST by | Source:
Plugins | Digimation Ships GestureMAX
Digimation has begun shipping GestureMAX 1.0 for 3ds max 5.1 and 6.x. GestureMAX is a file import plug-in that enables users to import Poser models and optionally have skeletons, skinning, and rigging applied to those characters so they are ready to animate. Read on for more.   [ more... ]
Posted Thu Apr 15, 2004 11:19 PST by Pablo Hadis | Source:
Plugins | PuppetShop released
The first public beta of a free rigging/animation tool for 3dsmax called PuppetShop has just been released.   [ more... ]
Posted Tue Apr 13, 2004 15:16 PST by | Source:
Articles | RenderNode's GDC 2004 coverage
Michele Bousquet has written an article for RenderNode on what was new at this year's Game Developers Conference held in San José, California.
Posted Tue Apr 13, 2004 11:54 PST by Pablo Hadis | Source:
Tools | Kcirasoft ROACH V1.0
Kcirasoft has released ROACH V1.0, an integrated 2D Compositing solution. Read on for more.   [ more... ]
Posted Tue Apr 13, 2004 11:53 PST by Pablo Hadis | Source:
Plugin News | PaxRendus
PaxRendus is a 3ds max plugin that lets users interface any RenderMan-compliant renderer to 3ds max. The plugin is currently in beta testing phase. If you'd like to become a beta tester visit Archonus.com.
Posted Tue Apr 13, 2004 11:51 PST by Pablo Hadis | Source:
News | DL3D offers custom plugin development and training
DL3D is a French consulting company that offers custom plugin & script development for 3ds max (among others) along with training sessions on the same subjects.   [ more... ]
Posted Sat Apr 10, 2004 00:54 PST by Pablo Hadis | Source:
On The Web | The Burden
A great animated short by Derek Rozmes, not created with Max but definitely worth a look.
Posted Sat Apr 10, 2004 00:53 PST by Pablo Hadis | Source:
Events | Los Angeles, CA - The Visual Effects of “The Last Samurai”
Los Angeles ACM SIGGRAPH April meeting will be presenting the VFX of “The Last Samurai”. The meeting will be held on Wednesday, April 14, 2004 at the Aratani/Japan American Theatre. Visit la.siggraph.org for more.
Posted Sat Apr 10, 2004 00:52 PST by Pablo Hadis | Source:
Plugin News | Di-O-Matic releases Hercules
Di-O-Matic has announced the immediate availability of Hercules, the new musculature system for 3ds max.   [ more... ]
Posted Tue Apr 6, 2004 01:37 PST by | Source:
Tools | Antics feature previews
Developers at Kelseus have posted sample animations demonstrating the features of Antics, their behavioral animation software.
Posted Tue Apr 6, 2004 00:37 PST by Pablo Hadis | Source:
On The Web | Raph.com updated
New great additions to the 3D Artists gallery. Check 'em out!
Posted Tue Apr 6, 2004 00:36 PST by Pablo Hadis | Source:
News | Sachform drops prices
Sachform Technology announced a special easter offer with price drops for the HDRIbase collections.   [ more... ]
Posted Mon Apr 5, 2004 04:39 PST by | Source:
On The Web | Simply Max online
www.simplymax.com is now online, featuring about 4 hours of video training for 3ds Max.
Posted Sun Apr 4, 2004 15:00 PST by | Source:
Events | U.S. - GDC 2004 - Reset
"Did you miss the GDC? No problem. Join the GDC Reset event in San Franciso on April 7th. Guest speaker Andy Murdock."   [ more... ]
Posted Thu Apr 1, 2004 21:13 PST by Pablo Hadis | Source:
Reviews | ZBrush 2.0
Lonnie Sargent reviews ZBrush 2.0 for CGNetworks: "... a joy to use."
Posted Thu Apr 1, 2004 21:07 PST by Pablo Hadis | Source:
Reviews | REALVIZ Stitcher 4.0
RenderNode reviews REALVIZ Stitcher 4.0: "... If you have a computer, a digital camera and you like to have fun, go and get Stitcher!"
Posted Thu Apr 1, 2004 12:39 PST by Pablo Hadis | Source:
Rumor | DCP Program Mistakenly Certifies Lightwave Plug-in
San Francisco, CA—April 1, 2004—After certifying a considerable number of third party solutions the DCP program mistakenly certified yesterday Worley Labs' FPrime, a plug-in that works as an interactive previewer and alternative renderer for NewTek's LightWave 3D. "The name resembles another 3ds max plugin we were testing, we could've sworn that this was a 3ds max plugin" stated Shamus Martin, Senior Certifier at the DCP program, "FPrime is a highly polished, quality plug-in, and had it been a 3ds max plug-in it would've certainly deserved certification."
Posted Thu Apr 1, 2004 12:28 PST by Pablo Hadis | Source:
Tools | ReelSmart Motion Blur version 3
RE:Vision Effects has released ReelSmart Motion Blur 3. The latest version of this plugin for AE compatible applications includes enhancements such as: motion blur can be applied using motion vectors from an external source (motion vectors from a 3D system), automatic scene change intelligence so that motion blur is not applied across a scene cut, etc. Read the whole PR.
Posted Thu Apr 1, 2004 12:24 PST by Pablo Hadis | Source:
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