![]() |
![]() |
||
|
|||
|
May 01, 2004>>
Some interesting pictures for those looking for inspiration.
RebelThink announced that their Natural:shaders one.zero
set of plugins has entered beta testing, and that the first commercial
release of Natural:shaders will include a NatSea shader based on their old NatSea O/S shader. RebelThink also announced that they are working
on Artistic:shaders for 3ds max, a collection of shaders and plugins
for ink&paint, toon & NPR rendering. New impressive images
created with Natural:shaders (beta) have been posted at RebelThink's forum. Check 'em out!
[ more... ]
Posted Mon May 31, 2004 04:44 PST by Pablo Hadis | Source: RebelThink
Winnipeg-based Frantic Films has released Deadline
to the public for an open beta. The new queuing system curently works
with the following software: Max 5/6, Maya 5 (6 shortly), Gelato
(soon), Entropy/PRman/AIR, Digital Fusion and any rendering application
that has scripting or command line access. Suggestions for including
support for other software are welcomed by FF's development team.
Xen Wildman reviews SILO 1.2 for CGChannel.com: "... it immediately grabbed a spot in my short list of favourite applications."
Is it a film or is it a product? According to a recent article
posted by Wired, artists at Pixar prefer to think it's a film - and the
difference can be clearly seen in their movies. Check out Wired's
article for a very interesting look at Pixar's past, present and
possible future.
Artists at Dreamscape Imagery
relied heavily on 3ds max to conjure up impressive visual effects
for Roland Emmerich's 'The Day After Tomorrow'. The team at Dreamscape
also used Character Studio, Afterburn and Brazil r/s for achieving
some of the CG effects sequences in the movie. Discreet tools such as Inferno, Flame and Combustion were also
used by other production houses handling VFX shots. To find out more about 3ds max's role in
Emmerich's feature film, check out the comments from Brandon Davis and Adam
Watkins at Discreet's press release.
Yes, a new hair simulation implementation for Max: Ornatrix
is a hair simulation plugin by Marsel Khadiyev with features such as
combing, real-time dynamics, and fluid-flow approach to hair and fur
modeling. Check out the features and gallery pages for more. A public beta is available for download.
New update at the 3D Artists gallery. Check it out!
The Dimension Design Animation Group is working on a new version of Shag:Hair that will be released soon by Turbo Squid
under the name of HairFX. According to rumors, HairFX will be a rewrite
of the software that will incorporate new features. Stay tuned.
3D Kingdom has posted 10 new 3D models of mixed format (max and 3ds). They now have a selection of 127 models which are free for non-commercial use. You can find them here.
Zbigniew Lenard reviews Character Animation Toolkit for RenderNode: "... [CAT] offers great tools to animators, making animation much faster and easier ..."
Die Lichtplaner and HAB have released a Max version of the Radiance renderer, a high quality renderer for the analysis and visualization of lighting in design. The Light Studio RAD Renderer v3.4 is available for 3ds max 3 to 6. For pricing and a demo version head over to their homepage.
The theme for the new contest at 3DLuVr.com is the "African Savannah". For more information, visit the Assignment Text and Prizes pages at 3DLuVr.
Matt Fairclough is working on a new version of Terragen, the 3D landscape rendering program. Terragen 2
is a complete rewrite of Terragen and will sport features such as an
adaptive subdivision renderer, production quality anti-aliasing and
motion blur, the ability to apply almost "infinite" fractal detail to
terrain and other objects, a choice between volumetric clouds or fast
"2.5D" clouds, etc. A commercial version of Terragen 2 is expected to
be released by mid-2005. Check out Terragen's website for more information and some impressive sample pictures.
"Motion" is the theme of a contest being held by German CG website 900px!.
Prizes include Character Animation Toolkit (CAT), a book about Max 6 (in German) and a
one-year-subscripton to a CG magazine (Creative Live - for
German-speakers). All kinds of CG software are allowed.
The contest is supported by artists such as Willi Hammes (Blur
Studios), Leif Arne Petersen (D.R.O.N.E.Z.) and Marco Spitoni (The
Hunt, Codeguardian). Details about the rules are available at
900pixel.de. (German)
Turbo Squid has entered into an agreement with Discreet to propel development and distribution of Discreet's gMax,
a free games customization/modification toolset based on 3ds max.
Developers and publishers such as Electronic Arts and Blizzard
Entertainment have created gMax-enabled games, putting the ability to
"mod" a game by producing everything from in-game characters to props
in the hands of game players. Turbo Squid will also offer gMax users
the TURBO TOYBOX, a set of 3D models in the gMax file format for game players to input into their game. Read the whole PR at TurboSquid.com.
Posted Sun May 16, 2004 16:51 PST by Pablo Hadis | Source: Turbo Squid
The third issue of RenderNode Magazine is out: the May release includes
articles on creating fire effects with Particle Flow, compositing
techniques in Combustion and advanced colour correction tips in
Photoshop, among others. More information at RenderNode.com.
A group of French artists have been working on the concept for a new
French CG-animated TV series titled Kongzi, created with Max. Check out
the great trailer at Sylvain Tardiveau's website (click on "PILOT"). (French)
The EGO plugin by Martin Enthed for making LEGO-like objects in Max is now available for release 6, thanks to the help of Daniel Pero and Conny Klasson.
Digimation announced the availability of FaceStation 2,
the latest version of the video-based 3D facial animation software. Actual facial
expressions are analyzed in real-time, captured and used to animate
fully shaded 3D models with no motion capture hardware, facial markers
or offline rendering processes required. FaceStation 2 also includes
Avatar Editor, allowing the creation of ready-to-animate characters
complete with morph targets using front and side photographs.
Visit Digimation.com for more information and to see some sample animations created with FaceStation.
San Francisco-based The Orphanage studio will release eLin this coming June,
a new system for HDR compositing in After Effects. Developed by The
Orphanage and used on several feature films, the once proprietary
technology eLin will be free for non-commercial use.
Discreet Acquires Unreal Pictures – Extends its Leadership in 3D Animation Software
character studio® Technology Acquisition and Addition of Renowned Research Software Scientists to Discreet’s Team Highlights Importance of Character Animation to the Future of 3D Montreal, Quebec—May 10, 2004—Underscoring its leadership in animation technology innovation, Discreet, a division of Autodesk, Inc. (Nasdaq: ADSK) today announced the acquisition of Unreal Pictures, developers of the advanced, award-winning character animation tool, character studio. This transaction brings in patents and core character studio technology allowing Discreet to further advance the state-of-the-art in intuitive character animation. [ more... ] |
Search
Features
Links
DAILY DOSE
|