June 01, 2004>>
News | SIGGRAPH 2004 Announces Computer Animation Festival Program
ACM SIGGRAPH announced the program for the Computer Animation Festival for SIGGRAPH 2004, to be held on August 8-12 in Los Angeles, California. The Computer Animation Festival jury chose 83 selections from a record 643 entries. There are 40 international selections and 27 student pieces in the Festival. The trailer is already available online at Siggraph.org.   [ more... ]
Posted Wed Jun 30, 2004 09:30 PST by Pablo Hadis | Source:
Reviews | Virtual Figure Drawing Studio
An interesting program for those who like to practice figure drawing: Julian Khor reviews Virtual Figure Drawing Studio for CGChannel.com: "... The 'Quick Poses' feature provides just that. Comes with a preferred timer of 30 seconds, 60 seconds or 90 seconds, a countdown counter and also the ability to randomize the camera position at every pose so you never repeat drawing from the same angle twice."
Posted Wed Jun 30, 2004 09:29 PST by Pablo Hadis | Source:
On The Web | New pics at Raph.com
3D Artists gallery updated with new pictures. Check 'em out!
Posted Tue Jun 29, 2004 12:30 PST by Pablo Hadis | Source:
Rumor | Max 7 to be released at SIGGRAPH 2004
According to the same rumor, Max 7 will not be the many times cited rewrite but an evolution of the Max 6 code base.
Posted Mon Jun 28, 2004 13:46 PST by Pablo Hadis | Source:
Events | Los Angeles, CA - Discreet master classes
For the second year running Discreet will be offering SIGGRAPH attendees training seminars taught by experts in the field. This year they have expanded the line up to a total of 12 seminars on subjects ranging from "Mapping within 3ds max" to "3D Camera Tracking" and "Advanced Character Rigging". Find out more at Discreet.com.
Posted Wed Jun 23, 2004 14:30 PST by Pablo Hadis | Source:
Tech News | IBM, Infineon advance magnetic-memory prototype
News.com has the article.
Posted Wed Jun 23, 2004 12:49 PST by Pablo Hadis | Source:
Reviews | Max 6
Michael Dean and Spencer Lindsay review 3ds max 6 for Gamasutra: "... well worth the price." (Login required.)
Posted Tue Jun 22, 2004 23:08 PST by Pablo Hadis | Source:
Plugin News | Ornatrix Beta v0.2
Yes, Marsel Khadiyev's cure for Max's baldness keeps adding features. The second release of Ornatrix is now available. New features since the first public release include improvements in stability, an enhanced user interface and options such as geometric rendering and hair IK. Also of note, gallery pages at Ornatrix's website have been updated with new images.
Posted Tue Jun 22, 2004 22:46 PST by Pablo Hadis | Source:
Events | Los Angeles, CA - The Visual Effects of "The Day After Tomorrow"
Los Angeles ACM SIGGRAPH June meeting will be presenting the VFX of "The Day After Tomorrow". The meeting will be held on Tuesday, June 22, 2004 at the Aratani/Japan American Theatre. Visit la.siggraph.org for more.
Posted Fri Jun 18, 2004 10:16 PST by Pablo Hadis | Source:
Contests | Animex Student Animation Awards
The Animex Student Animation Awards are dedicated to the promotion of the art of animation and to the recognition of excellence in computer animation and other techniques in frame by frame animation. Artists are welcome to submit any frame by frame or computer assisted animated film or video created between June 1st, 2003 and October 1st, 2004. The animated films or videos must have been produced as student work.
Posted Fri Jun 18, 2004 09:00 PST by Pablo Hadis | Source: InsideCG.com
On The Web | The possibilities of abstraction
Clive Thompson has written a very interesting article for Slate criticizing the use of realistic faces in video games. Our upbringing turns us into experts in reading emotions in human faces and this makes the accurate reproduction of a human face in any artistic medium particularly challenging. This is especially difficult for animators, who have the task of conveying realistic emotions through time. Clive argues that the best results obtained so far, based on our current inability to perfectly mimic human emotions, has been achieved by stylized characters.   [ more... ]
Posted Sat Jun 12, 2004 12:06 PST by Pablo Hadis | Source: InsideCG.com
Books | Oddworld: The First Ten Years
Ballistic Publishing and Oddworld Inhabitants are pleased to announce Oddworld: The First Ten Years, The Art of the Oddworld Universe 1994 - 2004. The book will feature a compilation of images from the first ten years of Oddworld Inhabitants, including production design sketches, color roughs, storyboards, game screens and CG/FMV stills. It will also show  how the company approaches the art/design process and the evolution of a coherent universe populated with distinct, recognizable characters.
Posted Fri Jun 11, 2004 16:34 PST by Pablo Hadis | Source:
News | RenderNode Magazine issue #4 (June 2004)
The fourth issue of RenderNode Magazine is out: the June release includes articles on creating fire effects with Particle Flow (part II), compositing techniques in Combustion (part V), and texturing techniques, among others. More information at RenderNode.com.
Posted Wed Jun 9, 2004 19:20 PST by Pablo Hadis | Source:
Interviews | Panzar Studio
Stephane Dubé and Tulay Tetiker interview Alexander Steshenko, art-director at Panzar Studio, for CGChannel.com.
Posted Wed Jun 9, 2004 19:20 PST by Pablo Hadis | Source:
Plugin News | New and updated plugins
Here is a roundup of what has been updated or released recently:

PaxRendus v1.0.1, a Renderman interface for max, has been released by Archonus
David Gohara has released sciAnaComp v1.0, which emulates PhotoShop blending modes in map form
Oleg Bayborodin has written a modified PositionObject operator for ParticleFlow
3D Aliens have updated their glu3D fluid simulation plugin
Martin Ridgers has released a new version of Jamlander, an UnrealEd export plugin for max

Posted Wed Jun 9, 2004 00:29 PST by David Baker | Source:
Plugin News | Wavelet shader for max
WavGen have released a wavelet shader for a number of 3D packages including 3ds max. TerraShader™ allows users to view, modify, compress, shade, model and animate enormous file sizes. Using the concept of 'Wavelet Shading', the system is designed to shade and texture files in excess of 100GB in near realtime without frame loss and no memory allocation problems. For more information, pricing and a demo version, go here.
Posted Wed Jun 9, 2004 00:16 PST by David Baker | Source:
Reviews | Kaydara Motionbuilder 5
Nathan Wapole reviews Kaydara Motionbuilder 5 for CGNetworks: "... A comprehensive piece of animation software geared towards the serious character animator."
Posted Thu Jun 3, 2004 00:57 PST by Pablo Hadis | Source:
Reviews | Combustion 3
Leigh Van Der Byl reviews Combustion 3 for CGNetworks: "...  Combustion's excellent and extensive toolset provides artists with almost anything they will need for great quality post-production work ..."
Posted Thu Jun 3, 2004 00:33 PST by Pablo Hadis | Source:
Articles | Guillaume Hérent on the making of "Pfffirate"
CGNetworks has an interesting article on the making of Pfffirate, a great animated short by Xavier André and Guillaume Hérent.
Posted Tue Jun 1, 2004 20:41 PST by Pablo Hadis | Source:
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