August 01, 2006>>
News | MotionDSP
MotionDSP's software reconstructs "high-resolution" video from low-resolution footage. The software compares multiple frames in a sequence to find pixels not being used in a given frame, and utilizes them in order to build a higher quality image. Check out some impressive still and video samples at MotionDSP.com.
Posted Thu Aug 31, 2006 15:57 PST by Pablo Hadis | Source:
Tools | Luxology Releases ImageSynth Photoshop Plugin
Developed in conjunction with Allegorithmic, ImageSynth allows Photoshop users to create seamless textures as well as high resolution images from low resolution sources using image synthesis algorithms. ImageSynth processes the images and generates new images that are unique and will tile together seamlessly, making them ideal for use as backgrounds, brushes or texture maps. Users can manually control how the resulting image is built up spatially or use automatic options to generate the final, tiling image.
Posted Tue Aug 29, 2006 23:40 PST by Pablo Hadis | Source:
On The Web | Raph.com updated
New images at 3D Artists gallery. Check 'em out!
Posted Tue Aug 29, 2006 22:46 PST by Pablo Hadis | Source:
On The Web | Supinfocom student short
Supinfocom students Simon Moreau, Joris Bacquet and Bastien Dubois have put up a website promoting their film "Ah", which has been created using 3DS Max. The trailer is not online yet, but some images of the film have already been posted and they look quite promising. (French)
Posted Tue Aug 29, 2006 22:40 PST by Pablo Hadis | Source: 3DVF.com
Articles | Interfaces, metaphors & multi-touch
Bit-tech.net has a great article on transparent interfaces and multi-touch panels. The article also links to a demo of a WarCraft III game table prototype, which mixes gestures with speech recognition.
Posted Mon Aug 28, 2006 10:02 PST by Pablo Hadis | Source:
Tools | Autodesk announces new versions of its visual effects and editing systems
The 2007 versions of Inferno, Flame, Flint, Fire and Smoke are expected to be available in September 2006. Visit Autodesk.com for more.
Posted Mon Aug 28, 2006 09:46 PST by Pablo Hadis | Source:
News | The Monster Engine Massive Multi-player Online Game
The Monster Engine MMOG is a video game being designed according to kids' concept ideas and drawings. Check out some pre-production sketches at TheMonsterEngine.com.
Posted Fri Aug 25, 2006 10:55 PST by Pablo Hadis | Source:
Interviews | Marek Denko, Andy Murdock and Alexei Petrov at The Area
Autodesk's "Area" has some interesting interviews with renowned Max artists in its showcase section: Marek Denko, Andy Murdock and Alexei Petrov are among the first interviewed. (Registration required)
Posted Fri Aug 25, 2006 09:24 PST by Pablo Hadis | Source:
On The Web | Bonnie and Clyde
An Argentine artist quits his profitable job and moves back to his home country to dedicate his time, effort and savings to producing his own short film. Talented animator Matías Zadicoff is close to finishing his animated short after more than a year of work, and has recently posted a trailer of the movie online. Check it out! (Note: the animation contains a certain amount of digital blood)
Posted Thu Aug 24, 2006 22:40 PST by Pablo Hadis | Source:
News | Gigapxl Camera
The Gigapxl camera captures single exposures on film with enough resolvable detail to support scanning at resolutions up to four billion pixels.
Posted Thu Aug 24, 2006 22:40 PST by Pablo Hadis | Source:
New Resource | The Area
Autodesk have finally opened the doors of the 'The Area' to the public. The site is intended to function as a centralized repository of 3D-related content created by and for users of Autodesk software. Read on for more.   [ more... ]
Posted Thu Aug 24, 2006 09:07 PST by Pablo Hadis | Source:
Books | Tony White's "Animation From Pencils to Pixels"
Focal Press have released a new, long-awaited book by Tony White, author of "The Animator's Workbook". More information on Tony White's projects at Animaticus.com.
Posted Thu Aug 24, 2006 09:05 PST by Pablo Hadis | Source:
Tools | Filter Forge Beta Updated
Filter Forge, Inc. has released the first major update to the beta version of Filter Forge, a Photoshop plugin that allows users to create their own procedural seamless textures with normal, bump and specular maps in a visual node-based editor. The update fixes a number of problems, adds new features and significantly improves the rendering speed. The public beta version of Filter Forge is available at Filterforge.com upon registration and approval.   [ more... ]
Posted Tue Aug 22, 2006 06:35 PST by David Baker | Source:
Interviews | AnimWatch talks to Daniel Martinez Lara
AnimWatch have posted an interview with Daniel Martinez Lara, the force behind Pepeland, in which he talks about his new short film "Changes". There is also a Spanish version of the interview available here.
Posted Tue Aug 22, 2006 00:32 PST by David Baker | Source:
On The Web | Marvel Ultimate Alliance trailer
Some very impressive effects and animation in this trailer created by Blur Studio. Check it out!
Posted Fri Aug 18, 2006 13:29 PST by Pablo Hadis | Source: CGSociety.org
On The Web | Animation Mentor first student showcase reel
AnimationMentor.com, the online animation school, have posted their first ever student showcase reel featuring some excellent work created by their students, and according to their website short films are being produced, too!
Posted Fri Aug 18, 2006 13:29 PST by Pablo Hadis | Source: CGSociety.org
New Resource | CGTextures
A great collection of textures for 3D artists. "The goal of CGTextures is to become the best free texture site for 3D Graphics artists. Not only the quality and quantity of textures is important, but also the usability of the site."
Posted Thu Aug 17, 2006 12:47 PST by Pablo Hadis | Source:
Tools | Mudbox website updated
New user gallery at Mudbox3d.com.
Posted Tue Aug 15, 2006 22:58 PST by Pablo Hadis | Source:
Events | Los Angeles, CA - Max 9 Event - August 17
Motion Media with Autodesk will be hosting a New Features event showcasing Max 9 (and Maya 8) at Club Good Hurt in Southern California.   [ more... ]
Posted Mon Aug 14, 2006 15:45 PST by Pablo Hadis | Source: Motion Media
On The Web | Architectural interior renders
Check out some impressive architectural interior renders created by the Ixor3D team for a recent project. (Note: Cinema 4D was used to model 80% of the rooms)
Posted Fri Aug 11, 2006 17:24 PST by Pablo Hadis | Source:
On The Web | Multiple Interacting Liquids
Stanford professor Ron Fedkiw has updated his website with animations of interacting liquids, be sure not to miss the "water_oil" and "letters_fire" videos.
Posted Fri Aug 11, 2006 00:22 PST by Pablo Hadis | Source:
News | Three 3DS Max users knighted
If the Queen of England can do it, why not Autodesk? Now seriously, these fine folks deserved it and got their awards at SIGGRAPH: Borislav 'Bobo' Petrov, Neil Blevins, and Lon Grohs. Congratulations to them all! It has been rumored that Mr. Blevins also caught an extra special prize, our sincerest best wishes.
Posted Fri Aug 11, 2006 00:21 PST by Pablo Hadis | Source:
Training DVDs | Creature Modeling, Refining & Texturing Techniques
Great news, more quality modeling & texturing DVDs coming your way: three DVDs by character modeler Laurent Pierlot have been released by The Gnomon Workshop. Laurent Pierlot is a Supinfocom alumnus and currently works as character modeler at Blur Studios.
Posted Fri Aug 11, 2006 00:20 PST by Pablo Hadis | Source:
Tools | Boujou 4
The latest version of 2d3's camera tracker provides UI and workflow improvements as well as features designed to combat difficult shots and provide the technical user with more control. One such feature is the ability to copy and delete individual camera frames and being able to interpolate camera views – filling in gaps between frames to remove noise and solve from an approximate camera path. Find out more at 2d3.com.
Posted Fri Aug 11, 2006 00:19 PST by Pablo Hadis | Source:
News | Digimation Releases Max Monster Pak
Digimation announced the availability of the Max Monster Pak, a collection of more than 13,000 3D models, textures and motion capture files for 3DS Max users. The Max Monster Pak includes more than 5,100 textured 3D models, 7,000 texture maps and 900 motion capture files and is being released in limited supply.   [ more... ]
Posted Wed Aug 9, 2006 19:13 PST by Pablo Hadis | Source: Digimation
Tools | AI.implant 4.5
Engenuity has released AI.implant v4.5, the latest version of their crowd simulation software. A trial version is available upon request, visit EngenuityTech.com for more. (Note: Engenuity acquired BioGraphic Technologies, developers of AI.implant in late 2005)
Posted Tue Aug 8, 2006 21:07 PST by Pablo Hadis | Source:
News | SIGGRAPH 2006 reports
For some final notes on this year's SIGGRAPH check out Jeremy Birn's report and SIGGRAPH's press release. SIGGRAPH 2007 will take place in sunny San Diego, California, close to the Gaslamp district. The website is already up and running.
Posted Mon Aug 7, 2006 10:43 PST by Pablo Hadis | Source:
News | Sachform Technology releases PANObase Vol.1
Sachform Technology has released PANObase Vol.1, a collection of ultra-high-res texture maps in HDR- format (High Dynamic Range Image). The images have a resolution of 8000x4000 pixels, double that of previous Sachform products.   [ more... ]
Posted Mon Aug 7, 2006 07:45 PST by David Baker | Source: Sachform Technology
Plugin News | E-on Software introduces Ozone 3
E-on software have finally ported their Ozone plugin to 3DS Max. Ozone 3 is a plugin designed to create realistic atmospheric effects based on technology featured in E-on software’s Vue 6. Convincing flythroughs can be easily created, as well as animated clouds and sunsets. Ozone 3 ships with an extensive set of over 100 predefined atmospheres, including bright daytime, bad weather, sunrise, sunset and night time. The Max version of Ozone will be released Q4 2006 at an expected street price of US$199. More information available at E-onSoftware.com.
Posted Fri Aug 4, 2006 07:48 PST by Pablo Hadis | Source:
Tools | More information on Mudbox
Skymatter have updated Mudbox's website with more information on their upcoming modeling and detailing software.
Posted Fri Aug 4, 2006 07:14 PST by Pablo Hadis | Source:
Reviews | Gelato Pro 2.0
Digit Online reviews Gelato Pro: "If you work with NURBS, Gelato works out twice as fast (...) If you model with polygons then Gelato can be dramatically slower ..."
Posted Fri Aug 4, 2006 07:13 PST by Pablo Hadis | Source:
Plugin News | Softimage|CAT v2.5
It's a bit strange to see Softimage promoting a Max plugin. But that's exactly what's happening at SIGGRAPH, according to Softimage's latest PR. Feature highlights of CAT v2.5 include: “gizmos” to manipulate CATRigs faster and easier, the ability to quickly copy and paste poses and animation for hubs limbs, hands, feet, and tails, a Pose Mixer tool for studios using bone based facial animation and new CATMotion walk modes. More information at CAToolkit.com. It seems Softimage wants to give a clear signal that development of the Max plugin continues after their acquisition.
Posted Thu Aug 3, 2006 10:20 PST by Pablo Hadis | Source:
Tools | Softimage Face Robot 1.5 Released
The latest release of Softimage's software application dedicated to the creation of lifelike facial animation offers a game export solution which allows artists to deliver high quality, in-game acting with detailed facial nuances, with support for all major game platforms. Face Robot can import and export 3DS Max assets.
Posted Thu Aug 3, 2006 10:19 PST by Pablo Hadis | Source:
Tools | Massive 2.6 Released
Massive Software has shipped version 2.6 of its crowd animation software. Version 2.6 provides GPU acceleration for faster rendering, integration of render passes, support for subdivision geometry and more.
Posted Thu Aug 3, 2006 10:18 PST by Pablo Hadis | Source:
Tools | Luxology releases Modo 202
Modo 202 provides faster render speeds, new modeling and painting tools, as well as workflow improvements. A trial version is available for download.
Posted Wed Aug 2, 2006 21:28 PST by Pablo Hadis | Source:
Tools | Silo 2.0 beta soon to be available to registered users
Read the press release at NeverCenter.com.
Posted Wed Aug 2, 2006 21:28 PST by Pablo Hadis | Source:
Tools | Eyeon Fusion 5.1
Toronto-based compositing software developers, Eyeon Software, are showing the latest version of Fusion at SIGGRAPH. Fusion 5.1 gains 3DS, OBJ and FBX format support, adds the ability to project images and live action onto 3D geometry and provides enhancements to paint performance, among other improvements. Read the whole PR at Eyeonline.com.
Posted Wed Aug 2, 2006 21:27 PST by Pablo Hadis | Source:
Tools | Knoll Light Factory 2.5
New features in this plugin for editing and compositing applications include: GPU acceleration for up to real-time rendering, integrated alpha generation with Knoll Unmult, 25 new preset flares, etc. Visit RedGiantSoftware.com for more.
Posted Wed Aug 2, 2006 14:02 PST by Pablo Hadis | Source:
Plugin News | FumeFX at SIGGRAPH
(Updated August 1, 2006) More information on FumeFX: as the name suggests the new plugin simulates fire and smoke effects and their interaction with scene objects. A few animations have been posted at Afterworks.com. According to Sitni Sati, FumeFX release is scheduled for the end of 2006, the news will most likely put added pressure on Aura developers to release their plugin.
Sitni Sati, developers of AfterBurn and DreamScape, will be showing a new Max plugin at SIGGRAPH. Look for the plugin at Turbo Squid's booth. For more info read the whole Turbo Squid PR.
Posted Tue Aug 1, 2006 13:26 PST by Pablo Hadis | Source:
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