August 01, 2008>>
News | Multi-Scale Detail Enhancement
Researchers at the Hebrew University of Jerusalem in collaboration with Microsoft have developed a new method for enhancing details in an image at variable scales while avoiding visual artifacts. It also solves important issues with tone mapping operators when processing HDR images (i.e. halos). Don't miss the video demonstration.
Posted Sun Aug 31, 2008 20:14 PST by Pablo Hadis | Source: HDRLabs.com
News | Extracting depth maps from photographs
New Scientist Tech has the news.
Posted Sun Aug 31, 2008 20:12 PST by Pablo Hadis | Source:
Interviews | Alessandro Cangelosi
CGArena interviews Italian artist and RebelThink founder Alessandro Cangelosi.
Posted Fri Aug 29, 2008 08:10 PST by Pablo Hadis | Source:
Jobs | SCANLINE VFX Los Angeles is Hiring Max Artists for "2012"
ScanlineVFX, Los Angeles is currently working on killer shots for Roland Emmerich's "2012". They're doing a lot of work with Max, so they're looking for Max users that fit the categories of "FX ninjas" and/or "generalists" to join their Los Angeles team.   [ more... ]
Posted Wed Aug 27, 2008 21:31 PST by Pablo Hadis | Source: Scanline VFX
Tools | Blow Up 2
Alien Skin have released the latest version of their image resizing plugin for Photoshop. Features include: more control over simulated natural texture and film grain, the ability to clean up JPEG compression artifacts and sharpen edges allowing for enlargement of low quality source images, Auto Rotate to match the orientation of a photo, sharpening adaptation to match the degree of enlargement and paper type, and more. Read the whole PR at CreativeCow.net.
Posted Wed Aug 27, 2008 10:53 PST by Pablo Hadis | Source:
Articles | Pixar - A Filmmaker-led Studio
On creativity, brain trusts, Newt and fixing a Bolt. Two great articles discussing Pixar's inner culture and its current influence on Disney, one at the Harvard Business Review ("How Pixar Fosters Collective Creativity"), and one at the New York Times ("Disney and Pixar: The Power of the Prenup").
Posted Tue Aug 26, 2008 21:11 PST by Pablo Hadis | Source:
Reviews | Tiffen Dfx digital filter suite
Jay Holben discusses the pros and cons of traditional vs. digital filters in this review of the Tiffen Dfx suite: "... Where the Dfx software really shines is in doing things that glass filters can’t do, starting, namely, with dynamic effects."
Posted Fri Aug 22, 2008 13:57 PST by Pablo Hadis | Source:
Tutorials | Female Body Modeling
A video tutorial by Italian artist Giorgio Luciano that covers female body modeling, from setting up the references, low poly body modeling, hand and foot modeling to completion.
Posted Fri Aug 22, 2008 13:56 PST by Pablo Hadis | Source:
Reviews | 3DS Max 2009
Mike de la Flor reviews Max 2009 for Studio Daily "... lags behind sibling Maya and competitor Softimage|XSI in character animation (...) digital sculpting should be part of the 3ds Max toolset, not a separate program."
Posted Fri Aug 22, 2008 13:56 PST by Pablo Hadis | Source:
Interviews | Panzar Studio
The Area has an interesting interview with Moscow-based Panzar Studio. One of the artists even quotes Hesiod's Theogony.
Posted Fri Aug 22, 2008 13:55 PST by Pablo Hadis | Source:
On The Web | Al Dente
Another excellent short film coming from France, this time by Supinfocom students Jean-François Barthélémy, Maël François and Carlos Felipe León. Not created with Max, but definitely worth checking out!
Posted Wed Aug 20, 2008 13:01 PST by Pablo Hadis | Source: 3DVF.com
News | TinEye Open Beta
You are what you search for. Searching the web is taking another step forward with TinEye, a great image search engine built by Idée, currently in open beta. A Firefox plugin is available.
Posted Wed Aug 20, 2008 13:00 PST by Pablo Hadis | Source: 3DVF.com
Tools | ToonBoom Studio v4.5
Toon Boom Animation has released Toon Boom Studio v4.5. Features include live-action cartooning, better Photoshop integration and new export options. Visit ToonBoom.com for more.
Posted Mon Aug 18, 2008 14:16 PST by Pablo Hadis | Source:
New Resource | GameDeveloperTools.com
GDT was created to provide a one-stop resource of available tools for game developers everywhere. Submissions, corrections and suggestions are welcome. Visit GameDeveloperTools.com.
Posted Mon Aug 18, 2008 14:15 PST by Pablo Hadis | Source:
News | Using Photographs to Enhance Videos of a Static Scene
A great project by researchers at the University of Washington in Seattle.
Posted Mon Aug 18, 2008 14:15 PST by Pablo Hadis | Source:
On The Web | OnLatte
OnLatte has been demoing at SIGGRAPH a machine that can print drawings, designs and logos on foamed drinks.
Posted Mon Aug 18, 2008 14:14 PST by Pablo Hadis | Source:
On The Web | Raph.com updated
Car crash as art? New impressive images posted at Raph.com.
Posted Fri Aug 15, 2008 08:06 PST by Pablo Hadis | Source:
On The Web | Peter Guthrie portfolio
Check out the great visualization work of English artist Peter Guthrie.
Posted Fri Aug 15, 2008 08:01 PST by Pablo Hadis | Source:
News | Luxology previews upcoming Modo features
Poly tools, enhanced interactive preview renderer, grass painting and a great new fiber creation and rendering system. Check 'em out!
Posted Fri Aug 15, 2008 08:01 PST by Pablo Hadis | Source:
Reviews | Director 11
Adobe Director 11 has been reviewed by Michael Burns for Digital Arts and Kelly Murdock for GameDev.net.
Posted Fri Aug 15, 2008 07:59 PST by Pablo Hadis | Source:
Renderer News | Mental Ray 3.7
The latest version of Mental Images' renderer offers irradiance particle support, motion-dependent displacement (displacement details are reduced as motion becomes more extreme resulting in faster render times), improved displacement maps with render time adaptively-tessellated subdivision surfaces, enhancements for combining multiple volume shaders in a scene, better support for OpenEXR, etc. According to the press release, the Maya implementation "will allow" for interactive rendering while working on a scene. The next version of Max will probably provide the same capabilities. Read the whole PR at MentalImages.com.
Posted Wed Aug 13, 2008 17:38 PST by Pablo Hadis | Source:
News | Image Metrics launches beta of its facial animation system
The limited beta will allow studios to incorporate Image Metrics' markerless facial animation technology into their internal pipelines. Find out more at Image-Metrics.com.
Posted Wed Aug 13, 2008 14:55 PST by Pablo Hadis | Source:
Tools | Eyeon talks Generation at SIGGRAPH
Eyeon have disclosed more information on their upcoming collaborative conforming, versioning and editing front-end system. The Generation line is comprised of three components that work together in a group capacity as part of the larger pipeline: Generation Suite, Generation Studio and Generation Player. Details and pricing at Eyeonline.com.
Posted Wed Aug 13, 2008 14:55 PST by Pablo Hadis | Source:
Tools | Color Symmetry 2.0
Color Symmetry is a set of plugins and small applications for handling color consistently in animation, graphics, visual effects and post-production systems. Color Symmetry also lets users author, share and use film looks directly within their everyday tools. Version 2.0 features include support for RAW digital acquisition workflows as well as a comprehensive range of industry-standard LUTs. More at ColorSymmetry.com.
Posted Wed Aug 13, 2008 14:53 PST by Pablo Hadis | Source:
News | LightWave 3D v9.5 released
New features include FiberFX (for creating hair, fur and feathers), Collada, FBX and OBJ support, enhanced IK, new lighting system API plugin architecture, disk-based GI Caching (for camera moves as well as general animation), etc. NewTek will be providing a free trial version for download from their site. Read the whole PR for more.
Posted Wed Aug 13, 2008 14:53 PST by Pablo Hadis | Source:
News | NVidia releases drivers that enable PhysX acceleration
NVidia has released drivers that enable PhysX acceleration for all GeForce 8, 9, and GTX 200 Series GPUs along with a "GeForce Power Pack" that shows the new driver's capabilities. Download it from NVidia.com. An interesting article on the subject is available from Bit-tech.net.
Posted Wed Aug 13, 2008 10:57 PST by Pablo Hadis | Source:
Tools | Massive 3.5 released
Massive Software have released the latest version of their crowd behavioral animation system. Version 3.5 offers Agent Fields for handling local interactions between large numbers of agents, enhanced FBX support, hair and fur dynamics, etc.
Posted Tue Aug 12, 2008 20:53 PST by Pablo Hadis | Source:
Tools | ImageModeler 2009 and Stitcher Unlimited 2009
First versions of former REALVIZ software to be released by Autodesk in October. Find out the new features of ImageModeler 2009 and Stitcher Unlimited 2009 at Autodesk.com.
Posted Tue Aug 12, 2008 07:46 PST by Pablo Hadis | Source:
Tools | MotionBuilder 2009
Version 2009 offers enhanced 3D viewport visualization, an intuitive toolset for real-time simulation, and expanded scripting capabilities for tighter pipeline integration. Find out more at Autodesk.com.
Posted Tue Aug 12, 2008 07:43 PST by Pablo Hadis | Source:
On The Web | HDR time-lapse videos
Check out some impressive time-lapse videos created out of tone mapped sequential HDR image captures.
Posted Mon Aug 11, 2008 19:41 PST by Pablo Hadis | Source: HDRLabs.com
Tools | Magic Bullet Steady
Red Giant Software announced the release of Magic Bullet Steady, a plugin for After Effects CS3 and Final Cut Pro designed to stabilize footage and remove unwanted image noise and other low-light artifacts.
Posted Mon Aug 11, 2008 08:44 PST by Pablo Hadis | Source:
Plugin News | RayFire Tool 1.4
The destruction kit plugin for Max has been updated with NVidia PhysX Rigid Body support via RayFire user interface and PhysX Force Influence support for Wind, RFBomb, PBomb, Gravity, Drag. Check out the complete list of features and some sample videos at MirVadim.com.
Posted Sun Aug 10, 2008 23:23 PST by Pablo Hadis | Source:
Renderer News | FinalRender Stage-1 R3.0 at SIGGRAPH
Cebas will be showing FinalRender Stage-1 R3.0 at SIGGRAPH. New features include interactive rendering with GI and Raytracing, an iterative Anti Aliasing engine, enhanced physical sky, a Photographic Tone Mapper render effect, faster 3D motion blur, and more. Read the whole PR at Cebas.com.
Posted Sun Aug 10, 2008 23:22 PST by Pablo Hadis | Source:
News | XSI 7 released, trial version available
(Updated August 11, 2008) CAT on ICE: Softimage have posted some interesting videos showing the work former CAT developer Phil Taylor has been doing for XSI.
Care for some ICE? More info at Softimage.com.
Posted Sun Aug 10, 2008 23:20 PST by Pablo Hadis | Source:
Tools | Eyeon Fusion 6
Eyeon Software announced the release of Fusion 6, an upgrade to their flagship compositing application. New features include: stereoscopic and multi-layer imaging system with updated support for EXR/SXR, new 3D system, production quality OpenGL renderer, 3D environment tools, 3D lighting material models (Blinn, Phong, Cook-Torrance and Ward), bump mapped materials, UVW Mapping, alpha projections and more. Read the PR at Eyeonline.com.
Posted Thu Aug 7, 2008 09:02 PST by Pablo Hadis | Source:
Tools | Mudbox 2009
Autodesk announced Mudbox 2009. New features include: production-focused texture painting capabilities, performance enhancements for working with high-resolution meshes, improved interoperability with Max and Maya, etc. Mudbox 2009 is expected to be released in October, find out more at Autodesk.com.
Posted Wed Aug 6, 2008 20:14 PST by Pablo Hadis | Source:
On The Web | Greeblelicious
Greeblelicious is a new gallery website dedicated to greeble artistry, created by the developers of the CGSphere project. Everyone is encouraged to participate!
Posted Wed Aug 6, 2008 09:50 PST by Pablo Hadis | Source:
News | Upcoming NVidia drivers to offer PhysX, OpenGL 3.0 support
Read the details at GPUCafe.com.
Posted Wed Aug 6, 2008 09:50 PST by Pablo Hadis | Source:
Tools | PFTrack 5.0
New features in Pixel Farm's camera tracking software include true stereoscopic tracking with the ability to export anaglyphs, a new camera solver providing greater accuracy and improved Z calibration, reference frame support, more robust Z-Depth Extraction, pattern-based User Feature tracking and many UI and workflow improvements. More information at ThePixelFarm.co.uk. (Warning: the link to The Pixel Farm's website has been removed because Google and Firefox are currently reporting it as an attack site -one that has been hacked and tries to download executable code to your computer- it's advisable to search for the site on Google to see if it's still blacklisted before visiting it)
Posted Wed Aug 6, 2008 09:49 PST by Pablo Hadis | Source:
DAILY DOSE
  • Digital Arts
    CG and Industry News
  • BluesNews
    Game News
  • VFXPro.com
    Film FX
  • RAPH.COM
    3D Artists
  • DigitalJournalOnline.com
    Animation & Game News
  • ArsTechnica.com
    Techie News
  • Ain't It Cool News
    Film Rumormill
  • Slashdot.org
    Nerd News
  • Other Formats