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Developer / WWW Name / WWW Info Max Versions Price
Kamil Malagowski DeltaMush to Skin v1.0
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €59
Description
DeltaMush to Skin is a modifier which smooths deformations while preserving details with a 'converting' to Skin feature. The plugin solves Skin weights matched as closely as possible to the DeltaMush result. It enables the user to export such rigs to game engines such as Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Leandro Salerno Rolling Ball v1.0
R2016 R2017 R2018 R2019 R2020 R2021 R2022 $1
Description
Rolling Ball is a commercial MAXScript that allows the automatic rotation of a ball in any direction and on any surface.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Ludovic Habas LH | Auto-Rig v1.1
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 €49
Description
This is a quality automated rig for Max, which works with all kinds of characters (biped, quadruped or others) and has a UI for animating as well as other animation scripts.

Features include:
- Works with both bipeds and quadrupeds
- IK/FK with automatic transitions and display controllers options
- Unique, intuitive and efficient animation system for spine and neck
- Possibility to choose the number of bones per limb
- Choice of animation system for joint and walking motion: sliders or controllers
- Intuitive general scale and reset system for controllers
- No plugins required
- Adjustments are always possible and adaptable by Character TD

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Ludovic Habas LH | Auto-Rig Cartoon v1.1
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 €99
Description
This is a quality automated rig for Max, which works with all kinds of characters (biped, quadruped or others) and has a UI for animating as well as other animation scripts. This version also comes with several extra features for cartoon work (see below).

Features include:
- Works with both bipeds and quadrupeds
- IK/FK with automatic transitions and display controllers options
- Unique, intuitive and efficient animation system for spine and neck
- Possibility to choose the number of bones per limb
- Choice of animation system for joint and walking motion: sliders or controllers
- Intuitive general scale and reset system for controllers
- No plugins required
- Adjustments are always possible and adaptable by Character TD
- No limit to the number of limbs (Cartoon)
- User defined rig complexity to optimize the weight of the rig (Cartoon)
- IK snap on any object (Cartoon)
- Squash / Stretch / Scale are visible in the animation curves (Cartoon)

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Ludovic Habas LH | Character Tool v1.05
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 €29
Description
LH | CharacterTool was developed to maximize animation with LH | Auto-Rig. It is a user control interface with a selection panel, shortcuts to the main tools, the creation of orthographic views to facilitate animation cycles, a system of symmetry/flip poses and backup poses.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
MagicPictures Software Aq Bullet v1.2
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 $245
Description
Aq Bullet is a Bullet Physics based multibody physics simulator for Max. Features include:
- Rigid body simulation (dynamic / static / kinetic)
- Soft body / cloth simulation
- Rope simulation
- Constraint functions (P2P, Hinge, Slider, ConeTwist, 6DOF, Softbody Anchor, Rope Anchor)
- Bullet primitive objects (Box, Cone, Sphere, Capsule, Cylinder)
- Bullet compound cbjects for concave / complex objects
- Easy to use / easy to control

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Marius Silaghi Jiggle v1.01
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €20
Description
Jiggle is a modifier plugin for Max that quickly and easily adds realistic secondary motion to parts of animated characters and objects. It can simulate fat and muscle movements and skin sliding effects. It is multithreaded, allowing you to work with high resolution meshes.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Marius Silaghi Tension Morpher v1.0
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €30
Description
Tension Morpher is a modifier plugin for Max that quickly and easily adds realistic stretch and squash effects to parts of animated characters and objects. It also can be used to create wrinkles and preserve the volume on deforming meshes.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Marius Silaghi Path Deform Pro v1.0
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €40
Description
Path Deform Pro is a modifier that deforms models along a path without causing self-intersections unlike the standard Path Deform modifier which produces a lot of self-intersections. It produces less pinching and stretching where the path bends. Additionally, it has options for volume preservation, slinky effect, rolling, rigid deformation, rotation/scaling with a curve and full control of the up vector using another spline to look at and much more.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Marius Silaghi Clothify Pro v1.0
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €80
Description
Clothify Pro is a modifier that makes modelling and animating cloth easy, controllable, artist-friendly, fast and non-destructive. You get instant results, no waiting around for a simulation to finish. Painful sculpting of cloth can also be avoided. Edit a parameter and see instantly what it does. Every parameter can be controlled by soft selection, vertex weights or vertex colors, giving you unprecedented control. Any deformation applied underneath the modifier affects the cloth so you can make use of any of the many modifiers Max has such as Edit Poly, Skin, FFD, Bend, Affect Region, Path Deform etc. It can also be used with the Freeform brushes. Actually it can be used with anything that deforms the mesh.

No demo version available.

32-bit: No
64-bit: Yes

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