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Developer / WWW Name / WWW Info Max Versions Price
Grant Adam Transmographier v1.1
R5 R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 $20
Description
This tool mirrors, flips or resets vertex positions, based on a symmetrical reference node. Created for morph target generation. Unlike the symmetry modifier, vertex ordering will not change so morph targets will not lose validity.

This plugin is free for non-commercial use.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Grant Adam Tension Modifier v1.2
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 $20
Description
Tension is a modifier that compares the current deformation of a mesh with a reference pose, and generates relative compression and expansion data of the edges in the mesh. It dumps the data into either the vertex colour channel or standard mapping channel, where it can be used for display, selection or render-time.

It can be used to produce data drive different maps at render time based on stresses, but it is also ideal for surface evaluation: you can see if morph targets are unevenly stressing a surface, or if skinning at a joint is unevenly deforming the mesh, and interactively modify your model underneath the tension modifier and see the result in the viewport as you work. It can be used to generate data fed into a Volume Select modifier (via the mapping type), genrating a soft selection of verts, to do stuff like relax just the compressed areas, or push stretched areas.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Gringo3d Attach All Selected v1.0
R2017 R2018 R2019 R2020 R2021 $3
Description
This is a commercial MAXScript that attaches all selected objects, groups and splines to a single piece of geometry.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Gugila GroundWiz v1.920
R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $245
Description
GroundWiz Terrain Map, an easy to use yet powerful procedural 3D terrain map for Max, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in Max. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz also comes with a Mental Ray shader which enables MR to render the GroundWiz procedural maps.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Guillermo M. Leal LLaguno Image Vectorizer v1.0
R2018 R2019 R2020 R2021 R2022 $33
Description
This plugin vectorizes images by loading an image, converting it to black and white and giving you image processing control to get the best possible B&W image for vectorizing. It can trace pixel outlines or centerlines, and once a spline is created you have the option to optimize it, interpolate it or smooth it.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Guillermo M. Leal LLaguno GTools ImageTracer v1.01
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 $25
Description
This commercial MAXScript takes a black and white image and creates a spline representing the contour of the black pixel areas. You have control of the image resolution and the threshold value. Once the image is traced you can smooth and optimize the resulting spline.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Guillermo M. Leal LLaguno Gtools Ivy v0.77
R2018 R2019 R2020 R2021 R2022 $17
Description
Based on Thomas Luft's Ivy Generator, this mix of plugin and MAXScript lets you generate ivy in your scene. The plugin does all of the hard work that is the actual ivy growing and generation of the meshes, the script is for the user interface, the materials and the Corona scatter creation.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Happy Digital, Ltd. Autohedge v1.0
R2017 R2018 R2019 R2020 R2021 $149
Description
Autohedge is a fast, easy way to make hedges that suit your landscaping. It consists of a plugin for V-Ray (3.x or Next) that instantly fills any mesh with a realistic hedge. Tall or short, fat or thin. Make hedges, bushes, shrubberies, or whatever you need. Edit the shape at any time. No more searching through catalogs of pre-made models to find the perfect hedge. There is no limit to the shapes you can make, it automatically populates branches and leaves during rendering using detailed materials made from real photographs. You can change the species, density, messiness, and more at the click of a button. It includes a library of common shapes to get you started quickly and comes with 18 common hedge species.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Happy Digital, Ltd. Autograss v1.10
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 $275
Description
Autograss is a one-click grass solution completely integrated with V-Ray. It is a V-Ray primitive so it works with all of V-Ray's features including shadows, reflections, global illumination, and depth of field. Thanks to an advanced memory management system, it never runs out of memory no matter how many acres of grass you put in your scene, so you do not need to break scenes into passes. It includes eleven grass presets, twelve grass material presets, and four earth material presets. It supports mapping and variation for density, length, cutoff, thatch, and direction, so you can create scenes with off-road grass, lawn mowed grass, dried grass in winter, and sports fields.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
hbSoft hbBool v1.2.3
R7 R8 $295
Description
hbBool performs Boolean Set Operations on polygonal meshes. The user interface is the same as the standard Max Booleans with some additions:
- Slice uses the second operand as a knife to cut the first operand into 2 solids
- Local Boolean limits the operation to the vicinity of a selected vertex
- Surface operations does Boolean operations on surfaces (not only on volumes)
- Scene union turns a set of patches into a solid
- Translational Sweep generates 'swept' objects along a polyline with no self-intersections
- Perform Boolean operations on self-intersecting meshes

Demo version is available here.

32-bit: Yes
64-bit: No

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