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Developer / WWW Name / WWW Info Max Versions Price
Savaş Çetin TracX-lite v1.0
R2014 R2015 R2016 R2017 R2018 $5
Description
TracX-lite tank tracks generator is a commercial MAXScript for rigging and animating tank or caterpillar tracks.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Tsvetan Stoyanov Trajectory v1.01
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 $20
Description
Trajectory is a commercial MAXScript that animates a single vehicle on a street or racetrack. It updates the chassis z_rotation, front wheel's z_rotation, wheel's y_rotation and the car's position. It supports acceleration, time control, the creation of custom car rigs, shortest distance or highest speed moving path and engine audio.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Clovis Gay UI Toolkit v1.01
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €70
Description
UI Toolkit is a serie of scripted plugins to quickly create modern / sci-fi UI's and motion graphics directly in Max. It has a lot of procedural parameters and ways to animate and link them together.

Tools include:
- Lines Grid: create grids with lines, dots and numbers
- Circle Grid: create circle grids with lines, dots and numbers
- Dots Grid: a grid made of different dot types which can be animated with a map
- Stripe: create stripes with substripe divisions and procedural animation
- Stripes Circle: create circle stripes with substripe divisions and procedural animation
- Connections: animate lines between helpers or vertices, also with text and dots
- Trail: make a mesh trail along an object trajectory or following spline deformations
- Function: animate a line with dots and animated number values
- Scanner: a holographic effect with projected lines on mesh
- Dots Line: lines of dots with 4 different modes - line, circle, anchors, along spline
- Dots Sphere: create a dots sphere where you can animate dot parameters with a map
- Network / Network Dots / Network Stripes: advanced grids, lines, etc with much more control
- Numbers: animate number values
- Polygon: creates polygons between helpers or from a Network object with outline and dot options
- Symbols: animate a serie of custom symbols as if they were number values
- Rays: project rays from mesh vertices to other mesh surfaces, with line and dot options
- Outlines: create outlines from meshes or splines and make them grow, appear and disappear
- Tiling: create a repeating pattern from any custom geometry and animate it
- Pattern: create a procedural array with controls over the position, rotation and scale
- Float Strobe: a float controller which can control visibility, light intensity, colors and more

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Sachou Ultimate Randomizer v1.0
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 $69
Description
This commercial MAXScript is a powerful tool for quickly randomizing anything that has float / integer / point3 / boolean values. It can be used for animation, such as grass, folks or anything that should move randomly within a mass of objects. You need no MAXScript experience as everything is interactive.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
MARUI-PlugIn Inc. VCAT v1.0.8
R2017 R2018 R2019 R2020 R2021 $65
Description
VCAT (Virtual Camera And Tracker) allows you to easily control and record Max or Maya camera motion by using the HTC Vive / Oculus Rift. Simply connect a Max or Maya camera (or any other object) to your headset, VR controller, or external tracker to control it's position in the Max or Maya scene with the VR device.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Clovis Gay VECmap Tools v1.04
R2016 R2017 R2018 R2019 R2020 R2021 R2022 €25
Description
VECmap tools is a new toolset to paint and use vector maps inside Max. The tools allow you to paint vector maps directly onto your meshes and use them to drive particles, UV or mesh deformations, Vray Fur and other things as well.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Voice-O-Matic v3.6
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $349
Description
Voice-O-Matic is an easy-to-use but powerful plugin that automates the process of lip synchronization for your animated characters directly inside of Max. Simply feed a recorded audio file to Voice-O-Matic, and its powerful algorithms will automatically generate timing and lip position data for your characters.

Voice-O-Matic analyzes the phonemes within an audio file and automatically create standard keyframes, allowing animators to quickly tweak the results.

Features include:
- a Plugin Wizard to guide you through the complete LipSync process in 5 easy steps
- Complete phonetic support, use up to 40 different phonemes
- .lwv file support, use LISET from Microsoft to process the audio recognition
- Audible phoneme audio cues, hear the phonemes pronunciation
- Support most languages, including English, French, Spanish, Japanese and others
- Text input, for accurate syllabic recognition (only in English)
- Intelligent smoothing, to get better lip synchronization results
- Weightable Visemes Intensity, easily set emphasis on any given Visemes
- Standard keys creation on Bezier controllers, so animations can be modified easily
- Custom tangents type, change the keyframe tangents type (only in Max 8 and higher)
- Full support of animation plugins like Morpher, Morph-O-Matic or Facial Studio
- MAXScript support

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
cebas VISUAL TECHNOLOGY Inc. volumeBreaker v1.0 SP3
R2018 R2019 R2020 R2021 €395
Description
volumeBreaker allows you to fracture your mesh objects for use with particle systems such as Thinking Particles or Particle Flow. The output created by volumeBreaker is a standard Max mesh with properly defined mesh elements in it, which can be processed by any Max compatible physics engine or particle system. Further modification of the volume broken mesh with standard Max tools is possible as well.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Kamil Malagowski WeightPro v2.0
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €59
Description
WeightPro is a plugin for automatic, fast and smooth Skin modifier weighting, no matter whether the mesh has good topology or not. It voxelizes the mesh with the skeleton using the GPU to calculate the shortest distances between bones and vertices. It also allows you to make adjustments during posing in realtime. Once the weighting is done you can delete the plugin from the scene and the skinned object is ready to use by everyone without the plugin.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Thinkbox Software XMesh Saver MX v1.7.0
R2017 R2018 R2019 R2020 R2021 $495
Description
XMesh MX is the Max implementation of the XMesh toolset, a set of tools for caching animated scene geometry to an external file sequence and for loading this data later for rendering. It consists of this commercial Saver plugin (XMesh Saver MX) which exposes a MAXScript Interface for processing the scene and saving the XMesh files, and a free Loader plugin (XMesh Loader MX) which performs the loading.

Features include:
- Support for changing topology
- Support for changing / animated mesh data channels other than vertex list
- Smaller disk footprint for similar data thanks to built-in compression
- Smart data referencing when data remains unchanged between frames
- XML header files can include additional information as well as arbitrary metadata
- Support for pre-calculated velocity channel with various loading-time interpolation modes
- Direct support for Thinking Particles velocities acquisition
- Optional saving of multiple objects as one in World space
- Optional saving of multiple objects as multiple sequences in World or Object space
- Support for all 100 mapping channels
- Support for alternative (Proxy) sequence saving and loading for viewport display
- Additional simplified viewport display modes
- Support for sequential / parallel processing of a single sequence on Deadline
- Multiple files per frame data storage

Demo version is available here.

32-bit: No
64-bit: Yes

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