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Developer / WWW | Name / WWW Info | Max Versions | Price |
Krzysztof Dawlud | QuickLight v1.0 |
R2020 R2021 | $20 |
Description | |||
QuickLight is a plugin that automates dome light setup. It lets you load and setup HDRI's with a realtime viewport preview. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Mahmoud Hesham | 3ds Max Command Port v1.0 |
R2 R3 R4 R5 R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 | $11 |
Description | |||
This is a handy tool for Technical Directors, especially pipeline TDs, that enables you to send commands to Max using an external IDE or through any other 3D package. Within Max using this tool you can receive commands from external packages like Maya, Nuke and Mari. It also supports backward compatibility, so it works with any Max version. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Maketer | CopyModifier v1.0 |
R2016 R2017 R2018 R2019 | $5 |
Description | |||
This commercial MAXScript allows you to copy modifiers from a definite object to any count of selected objects. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Mankua | Kaldera v1.0 |
R5 R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 | $395 |
Description | |||
Kaldera is a Max utility plugin that lets you render full scene information into texture maps based on an object's appearance and relationship between itself and other objects and elements in the scene. This texture maps are then 'baked' into the object: that is, they become part of the object via mapping, and can be used to display the textured object rapidly on Direct3D devices such as graphics display cards or game engines. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Manu Pratap | Advanced Viewport Align v1.0 |
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 | $1 |
Description | |||
This is an advanced viewport aligner which bisects the viewport into 2 axes i.e. X & Y, to support continuous viewport rotation as per user preference. You are not only able to straighten your edges, you are also free to rotate your viewport in the orthographical viewport. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Mario Morais | Move to Surface v1.3c |
R2017 R2018 R2019 R2020 R2021 R2022 | €20 |
Description | |||
This commercial MAXScript can move points and objects to a surface very quickly. It is ideal for massive jobs with large amounts of points or objects. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Mark Wilson | Point Oven v1.515 |
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 | $99 |
Description | |||
Point Oven is a commercial suite of plugins designed to bake vertex and fcurve data to streamline pipelines, and to transfer data between different applications. Point Oven can be used to simplify your existing scenes by baking complex deformations, or to share data with other users who have Point Oven but may use a different 3D application. Point Oven currently supports XSI, Maya, Max, Lightwave and Messiah. The Max 2013 version of Point Oven is 64-bit only. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Marsel Khadiyev | MaxDotNet v1.2.8.0 |
R2009 R2010 R2011 R2012 | $675 |
Description | |||
This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#). The benefits of writing plugins or scripts this way are: - The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc. - Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation. - Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition. - Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs. - Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development. - Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption. Purchasing a license, which removes all restrictions, lets you use it on 5 seats of Max, and includes 5 hours of support (per license) for any integration or issues that you might come across as well as all the (non-redistributable) source code and debug builds for your convenience. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Martin Solarte | Quick Environment Script (QES) v2.6 |
R2016 R2017 R2018 R2019 R2020 R2021 | $15 |
Description | |||
This commercial MAXScript was originally written for internal use at Moso Studio. It streamlines the process of working with HDRI files in V-Ray and Corona renderers. This version was written in collaboration with Obaida Lofti, who developed the new interface and browser library system. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Mathieu Jacquin | Copitor v2024.1 |
R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $1 |
Description | |||
Copitor is a commercial MAXScript that allows you to quickly copy/paste selected objects to another Max scene or into another Max if you have two 3dsMax open. It can also be used as a 'quick backup' for trying something out, and being sure about not losing anything. No demo version available. 32-bit: Yes 64-bit: Yes |