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Developer / WWW | Name / WWW Info | Max Versions | Price |
Andrew Whitney | HK Voodoo v1.0 |
R2018 R2019 R2020 R2021 | $54.99 |
Description | |||
HK Voodoo is a powerful new tool for character animation in Max. You can track and record facial animation in real-time directly inside the Max viewport, or record voice and data on your mobile device. HK Voodoo uses iOS ARKit to track facial expressions and sends that data to the companion HK Voodoo 3ds Max plugin. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Arda Kutlu | Book Rigger v3.0 |
R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 | $20 |
Description | |||
Book Rigger is a scripted 'one click' Page Turn solution for Max, making it extremely easy to create complex and accurate page and book animations. Main features include: - Create and rig a whole book with any number of pages with just one click - Interactive controls for page properties and turn-land-shuffle options - The ability to shuffle pages and adjust overall speed using a multiplier - The ability to assign single/double sided materials - The ability to assign diffuse textures from animated sequences No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Arda Kutlu | Domino Rigger v1.0 |
R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 | $20 |
Description | |||
Domino Rigger is a scripted simulation-free interactive domino animation solution. The script rigs any amount of dominoes guided by selected splines, after which you can just use the slider on the master controller to make the domino animation instantly. Main features include: - Simple curve-based domino creation using both spline and nurbs curves - The ability to adjust domino shape (box or chamferbox) - Dominoes can be unique meshes or instances - The script can place the dominoes over any custom ground - Hierarchy option: according to the splines hierarchy, domino branches affect each other - Allows seperate controllers for each spline or a single controller for all splines - Easy animation and randomization controls after creation - You can easily tweak the rotation of dominoes, and change collision and timing - Various wire coloring tools No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Artur Leão | iDevCam v1.51 |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 | $5.99 |
Description | |||
iDevCam is an app that allows you to control a camera (actually any object) in Max with your iPhone, iPod or iPad. It enables you to move, rotate or drive cameras in your scene simply by moving and rotating your iDevice, giving your camera a handheld look. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
aXYZ-design.com | Anima v4.5.5 |
R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 | €279 |
Description | |||
Anima is a fast stand-alone character animation application developed especially for architects and designers, ideal for quickly and easily creating 3D animations in less time. The motion-editing tools and content make 3D character animation easy and affordable, and enables creative and technical artists to take on demanding animation-intensive projects. Anima also offers a set of plugins for Max specially designed to import and render a large quantity of 3D human characters, optimizing memory usage and giving you the flexibility to use external renderers such as V-Ray and Mental Ray. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Basefount Technology | Animcraft v1.1.4 |
R2016 R2017 R2018 R2019 R2020 R2021 | $199 per year |
Description | |||
Animcraft is a general 3D animation and character library with animation sharing, re-targeting, and editing tools. Its core allows stable motion transfer between any bipedal and some quadrupedal characters based on keyframe and controllers, regardless of the variations in the skeletal hierarchy, rigs, figures, and 3D applications (DCC). Animations can be stored as the visible, manageable, and reusable assets that be used to accelerate your animation production. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
BodyFast | BodyFast Rigging Character v0.0 |
R2010 R2011 R2012 R2013 R2014 R2015 R2016 | €33 |
Description | |||
BodyFast is a commercial MAXScript that allows you to quickly create a rigged character that is ready for motion capture data, as well as a motion-tracking setup for facial animation. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Bogdan Bogdanovic | Exploded View Generator v2.0 |
R2017 R2018 R2019 R2020 R2021 | $5 |
Description | |||
This easy to use commercial MAXScript generates an Exploded View effect by scaling the generated Master Controller (Box Helper). It works on a selection of multiple objects and can also be animated. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Boomer Labs | pMorph v1.2 |
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | $95 |
Description | |||
pMorph is a plugin that delivers progressive morphing - the ability to have the animation of a modified object be driven by the selection of frame(s) from the animation of another object. pMorph has many unique uses that enhance the production pipeline. For example, animating the timing of complex animations, animating an object (or a group of objects) based on external influences, or using the frame specification capability of pMorph to accomplish precise control over your object's timing with ease. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
cebas VISUAL TECHNOLOGY Inc. | volumeBreaker v1.0 SP3 |
R2018 R2019 R2020 R2021 | €395 |
Description | |||
volumeBreaker allows you to fracture your mesh objects for use with particle systems such as Thinking Particles or Particle Flow. The output created by volumeBreaker is a standard Max mesh with properly defined mesh elements in it, which can be processed by any Max compatible physics engine or particle system. Further modification of the volume broken mesh with standard Max tools is possible as well. Demo version is available here. 32-bit: No 64-bit: Yes |