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Developer / WWW Name / WWW Info Max Versions Price
Gugila GroundWiz v1.920
R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $245
Description
GroundWiz Terrain Map, an easy to use yet powerful procedural 3D terrain map for Max, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in Max. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz also comes with a Mental Ray shader which enables MR to render the GroundWiz procedural maps.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
iCube R&D Group MultiScatter v1.623
R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €200
Description
MultiScatter is based on VRayScatter technology, but it's designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell and FStormRender.

MultiScatter allows render engines to generate huge amount of objects in an array. 64-bit support allows MultiScatter to create huge scenes (eg. a forest or a city) and submit them for render in the blink of an eye. Fast render-time generation of objects with optimized RAM management makes the creation of large scenes extremely easy.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
James K 3ds max UVW Transform v1.0
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 $8
Description
This commercial MAXScript enables you to easily scale and move UVW's.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
James K UVW Transform v1.0
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 $40
Description
This is a commercial MAXScript that allows you to easily transform (move / scale) your UV's.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Joe Gunn VFX Material Library v1.0
R2010 R2011 R2012 R2013 R2014 R2015 R2016 $10.95
Description
This material library is based around doing visual FX work, and covers things like particles, FumeFX, displacements and more. Instead of having to setup shaders and maps over and over all the time, you can now start with the essentials. The library contains 12 different VFX related materials/maps.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Joe Gunn Vray Car Shader Toolkit v1.0
R2010 R2011 R2012 R2013 R2014 R2015 R2016 $10.95
Description
This material library is a basic tool kit for car shading, and covers things like plastics, metals, glass, headlights, tires and more. Instead of having to setup car shaders over and over all the time you can just start with the essentials. The library contains 20 different car shaders.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Joe Gunn Mental Ray Car Shader Toolkit v1.0
R2010 R2011 R2012 R2013 R2014 R2015 R2016 $10.95
Description
This material library is a basic tool kit for car shading made with the mental ray Arch & Design material, and covers things like plastics, metals, glass, headlights, tires and more. Instead of having to setup car shaders over and over all the time you can just start with the essentials. The library contains 20 different Arch & Design shaders.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
John Martini Randomized Face-IDs v1.0
R2012 R2013 R2014 R2015 R2016 $6
Description
This modifier allows you to manipulate the face ID's of an object in a non-destructive way. It's a great way to randomize shaders or materials across an object. For example, this modifier could be used to randomize windows on a building.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
John Martini Vertex Color Editor v1.0
R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 $3
Description
This is a commercial MAXScript that enables you to apply vertex colours based on a variety of conditions such as by object, element or vertex, sorted by distance, X/Y/Z position, selection order, name or randomly. On top of this there are a number of sorting options, support for vertex alpha, the ability to individually set vertex colors for the R,G,B,A channels, and more.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
John Martini Material Manager v1.0
R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 $5
Description
Material Manager gives you a one-click solution for saving out materials and also reapplying them. You can choose to save the selected objects materials, or the entire scenes materials. Features include:
- Export selected or scene materials with a single click
- Import materials with a single click
- Auto apply materials based on object names
- Quick click editing for materials in default material editor
- Save and reuse material libraries

No demo version available.

32-bit: Yes
64-bit: Yes

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