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Developer / WWW Name / WWW Info Max Versions Price
Motion-Planet MatchBox Fire Painter v1.0
R2016 R2017 R2018 R2019 $9
Description
The MatchBox Fire Painter toolset is a combination of ShaderFX graph and MAXScript to generate animated fire textures (using UV-noise-distortion to simulate fire motion) and mix it with other images such as a background. You can render your final composition and use it for mobile-games (as sprites / flipbook), as animated textures for 3D projects, or for video projects in AfterEffects.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
John Martini Material Manager v1.0
R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 $5
Description
Material Manager gives you a one-click solution for saving out materials and also reapplying them. You can choose to save the selected objects materials, or the entire scenes materials. Features include:
- Export selected or scene materials with a single click
- Import materials with a single click
- Auto apply materials based on object names
- Quick click editing for materials in default material editor
- Save and reuse material libraries

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
David Zaagsma Material Texture Loader v1.512
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 $20
Description
The Material Texture Loader is a commercial MAXScript designed to quickly load in textures, create a material and apply that to your scene. It works especially well with a PBR texture workflow, but can be used for any type of texture that needs to be loaded as part of a material. It works with V-Ray, Corona, FStorm, Arnold, Octane and Standard materials.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Crea3D Materializer v2.2.2
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 $19
Description
Materializer (materials equalizer) is a fast way to create materials by mixing different templates. It works like equalizer but for materials. For example: to make glossy wood press the 'Wood' button and then add a little bit of plastic. Every time you hit 'Set', the selected material will be updated without removing any of the maps.

Currently only V-Ray is supported.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Joe Gunn Mental Ray Car Shader Toolkit v1.0
R2010 R2011 R2012 R2013 R2014 R2015 R2016 $10.95
Description
This material library is a basic tool kit for car shading made with the mental ray Arch & Design material, and covers things like plastics, metals, glass, headlights, tires and more. Instead of having to setup car shaders over and over all the time you can just start with the essentials. The library contains 20 different Arch & Design shaders.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Kostadin Kotev miauu's Texture Dropper Pro v1.3
R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 €11
Description
This commercial MAXScript allows you to quickly drag and drop textures to multiple slots of a material at once using just your viewport. The material is then applied to the object on which you dropped the texture, allowing you to texture your scene in a fraction of the time normally needed. It works with Standard (Scanline), MentalRay (Arch&Design), V-Ray and Corona materials.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Amplify Creations Multi-Tile UV Bake Tool v0.16
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $25
Description
The Multi-Tile UV Bake Tool is a commercial MAXScript that allows you to bake multi-tile texture collections in Max using common naming conventions such as MARI UDIM, Mudbox or Zbrush. By default, baking textures in Max is limited to the 0,1 UV Space. Without this tool, manually exporting/baking collections is extremely time consuming and quite forbidding, especially when dealing with large tile collections.

The bake tool was developed in order to process and export multi-tile uv data sets in Max for direct use with Amplify Texture 2 in Unity Pro, as an added bonus it's a great pipeline addition if you need to take your Max projects into other Multi-Tile Based authoring tools such as MARI.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Savaş Çetin MultimatID v1.0
R2014 R2015 R2016 R2017 R2018 $3
Description
MultimatID is a commercial MAXScript for distributing a multimaterial's submaterials to the selected polygon object's faces and elements. It operates on scene materials, so the multi-subobject material must be assigned to at least one scene object to be recognized by the script.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
iCube R&D Group MultiScatter v1.626
R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 €200
Description
MultiScatter is based on VRayScatter technology, but it's designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell and FStormRender.

MultiScatter allows render engines to generate huge amount of objects in an array. 64-bit support allows MultiScatter to create huge scenes (eg. a forest or a city) and submit them for render in the blink of an eye. Fast render-time generation of objects with optimized RAM management makes the creation of large scenes extremely easy.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
You can do it! VFX MultiTexMap Bundle v1.0
R2013 R2014 R2015 R2016 €10
Description
MultiTexMap is a bundle pack that includes material and texture maps that easily allow you to randomize materials and maps in your scene, based on random values, object id, material id, user properties and more.

The plugins in the pack are:
MultiTexMap: randomizes maps based on random values, object IDs, user properties, face IDs, etc.
MultiMaterialSelector: assigns materials based on ID
VariationMap: creates random variations of a color/map based on HSV/RGB values
ShellMap: switch between viewport, render and editor maps
FrontBackMap: like the Front Back Material but as a map

No demo version available.

32-bit: No
64-bit: Yes

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