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Developer / WWW Name / WWW Info Max Versions Price
DDAG_EPHERE Hairtrix v1.7.0.82
R9 R2008 R2009 R2010 R2011 R2012 $695
Description
Hairtrix consists of two formerly independent plugins, hairfx and Ornatrix. The basic idea behind Hairtrix has been to make a combined generalized framework of tools that allow creation, manipulation, and rendering of sub-pixel objects such as hair. This is no easy task because of the complexity level of structures that have to be dealt with. However, Hairtrix makes creating and animating realistic hair and fur quickly and efficiently a reality.

Features include:
- Brush-based hair combing directly within the Max viewports
- Multiple dynamics engines (including Aegia PhysX) for fast creation of complex hair motion
- Cloth Mesh converter provides support for built-in cloth and SimCloth3 dynamics
- Advanced anti-aliasing engines for clean renders
- Full mental ray support
- Improved Surface Distribution dialogs for deriving parameters from emitter surfaces
- Random Distribution curve controls define the distribution of a parameter over its range
- Improved, flexible export of hair to external plugin tools and MAXScript
- Improved anti-aliasing through a new thick strand renderer
- Buckets of any size / order lowers memory usage and improves integration with ray tracers
- Unique channel-based system for total control over visual properties of hair and fur
- Multiple hair specific materials allow full control over the final look of your hair
- Atmospheric render controls balance render speed with quality output
- Multiple hair modifiers allow layering of effects (Frizz, Curliness, Direction, Clustering, Strand Detail etc.)

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Deform Dynamics AB Dynamo v1.1.0
R2018 R2019 R2020 R2021 €99
Description
Dynamo is a (real-time) GPU-accelerated cloth dynamics plugin that performs 10-100x faster than the native cloth modifier. Being real-time, it enables natural interactions in real-time and moves the creation process from trial and error to something that is playful and fun. This shortens the test loop that designers go through when creating new objects. The underlying physics engine is written in C++ and CUDA C. It exploits the parallel computational capabilities of the multi-core CPU and the GPU to achieve exceptional performance and scalability, while producing accurate and reliable animations. Multithreaded and extensively optimized, this simulator is built for speed.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Cluster-O-Matic v1.8
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $99
Description
Cluster-O-Matic is designed as an all-purpose tool for clustering collections of vertices together and linking them to other objects directly within Max scenes. You can use the product as both a modeling tool as well as an animation tool. It's a perfect choice for doing any kind of facial animation as well as touching up your models for that extra touch of realism. Users can select vertices using the popular soft-selection method to get an even falloff for controlling individual clusters. But unlike the built-in tools, users can even create non-uniform selection sets with C.O.M. and add/subtract them from each other for ultimate control. Then, users can link these clusters to any other Max object and by animating that other object, instantly control the linked soft selection clusters.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Morph-O-Matic v2.8
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $249
Description
Morph-O-Matic is a progressive morphing engine for Max. MOM supports morphing channels where each channel can have multiple targets that the system must progressively morph through to reach the final. This results in much smoother animation that with a standard morpher. In addition to progressive morpher, MOM also supports advanced keyframe generation through the use of a floater with keyframing tools and the channel list. Keyframes can also be restricted to groups of channels as well. MOM fully supports morphing of not only mesh objects, but materials as well through the MOM Material. In addition to material morphing, MOM also supports view-dependent morphing for those times when you need a special target based on a particular camera view.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Voice-O-Matic v3.6
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $349
Description
Voice-O-Matic is an easy-to-use but powerful plugin that automates the process of lip synchronization for your animated characters directly inside of Max. Simply feed a recorded audio file to Voice-O-Matic, and its powerful algorithms will automatically generate timing and lip position data for your characters.

Voice-O-Matic analyzes the phonemes within an audio file and automatically create standard keyframes, allowing animators to quickly tweak the results.

Features include:
- a Plugin Wizard to guide you through the complete LipSync process in 5 easy steps
- Complete phonetic support, use up to 40 different phonemes
- .lwv file support, use LISET from Microsoft to process the audio recognition
- Audible phoneme audio cues, hear the phonemes pronunciation
- Support most languages, including English, French, Spanish, Japanese and others
- Text input, for accurate syllabic recognition (only in English)
- Intelligent smoothing, to get better lip synchronization results
- Weightable Visemes Intensity, easily set emphasis on any given Visemes
- Standard keys creation on Bezier controllers, so animations can be modified easily
- Custom tangents type, change the keyframe tangents type (only in Max 8 and higher)
- Full support of animation plugins like Morpher, Morph-O-Matic or Facial Studio
- MAXScript support

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Facial Studio v2.6
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $499
Description
Several years of research brings Facial Studio as a suite of plugins that gives you more than 500 controls over the head creation process. You can deform anything from the eyes, nose, mouth, jaw, chin, ears, cheeks, forehead, eyebrows to the overall head shape including teeth and tongue, as well as controlling shading, textures, wrinkle deformations and muscle animation.

Facial Studio does not use a simple linear morphing approach like some other head generation tools, in fact Facial Studio is not only a modeling tool, it's more a suite of tools that helps you in the holy grail quest of creating facial animation, in less time than ever before...from modeling to muscles-based deformations, including Texture Maps Libraries and a lot more...

Facial Studio also includes the first commercially available Sub-Surface Scattering Shader, to let you perfectly simulate skin, because it does not react like Phong or Blinn.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Hercules v1.7
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $499
Description
Hercules is an effective and artist-friendly way to create high quality muscle animation for your characters. Adding that extra touch of realism to the motion of your creatures and characters is easy and they will truly come to life! Hercules' muscles primitives will help create realistic bulging, wobbling and sub-surface deformations beneath the skin of your characters when they move.

Simply drag out muscles and attach them to your character's existing skeleton rig or Biped. They will deform right away, squashing and stretching as your creation moves within your scene.

Hercules also works in concert with all of the current skinning modifiers like the built-in Skin, Physique and Bones Pro, so that the skin will react based on the underlying muscles' deformations.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Morph ToolKit v1.8
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $199
Description
Morph Toolkit is a series of very handy tools that are designed to help you while creating morph targets and morph animation. The tools inside of Morph ToolKit do not rely on any morphing systems, so you can use them with the built-in Morpher, Morph-O-Matic or any other morphing systems.

The plugins included in Morph ToolKit are:
- Attach-O-Matic, a new compound object type, lets you attach objects together but still gives access to the modifier stack of each attached object. This way you can always access all your parameters.
- Copy-O-Matic, a powerful tool which lets you copy vertex selections and positions from one object to other objects, and also lets you mirror copy them, which is very handy while doing morph targets. Now you can simply morph on only one half of your models, and Copy-O-Matic will do the rest.
- Link-O-Matic, a new type of constraint, lets you link objects to vertices of others objects. You can for example use Link-O-Matic to link teeth to the chin. This way you won't have to include teeth in your morphs, and when the jaw opens, the teeth will automatically follow.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Character Pack v1.9
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $999
Description
Character Pack is a comprehensive suite containing all the Max plugins developed by Di-O-Matic and more to help you cut back on production time and create great 3D characters. The pack includes Cluster-O-Matic v1.8, Facial Studio v2.6, Hercules v1.7, Morph-O-Matic v2.8, Morph ToolKit v1.8, Voice-O-Matic v3.6, one year VIP membership including VOMBatch v0.8 and Pose-O-Matic v0.96.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Eduard Ivanov Auto Consistent Move Objects By Axis v1.0
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 $14
Description
This commercial MAXScript allows you to instantly animate the sequential movement of objects 'one by one' along an axis. You can set the intervals between object movements and the amount of movement along the axis. It will save you hours of animation.

No demo version available.

32-bit: No
64-bit: Yes

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