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Developer / WWW Name / WWW Info Max Versions Price
Boomer Labs IFL Turbo v1.0
R2020 R2021 R2022 $50
Description
IFL Turbo delivers super-charged viewport Image File List (IFL) playback. Performance is generally 3-8x faster than MAX's native playback, particularly for high resolution images or files residing on network drives. The plugin works on IFL files containing any frame sequence (jpg, png, etc) and caches the frames in RAM for fast (realtime) playback. The images can be optionally resized to reduce memory footprint and further improved performance. The plugin is a drop in replacement for the existing IFL handler provided within MAX. Files from or sent to other computers with IFL sequences will work as before (albeit without the advantage of improved performance).

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Boomer Labs SuperMesher v1.8
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 $150
Description
SuperMesher allows you to cache animated geometry regardless of its topology and number of objects including pFlow particles. The cache is baked out to a separate file which can be loaded into Max 2010 or higher. No reference is held to the original objects so they can be deleted or modified without consequence. Because the result is one single mesh, SuperMesher automatically generates appropriate material IDs and Multi-Sub materials.

SuperMesher also provides a free loader plugin, so that anybody can load or render SuperMesher files. If you've used commercial geometry plugins and need to render offsite, just cache all your render scenes and provide a copy of the free SuperMesher reader to the offsite renderfarm.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Boomer Labs NewView VR v1.0
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 $75
Description
NewView VR allows you to view your scenes in real time with the Oculus Rift headset, and also offers screen mirroring to window to show others what is the viewer is seeing. It also has independent keyboard navigation, so VR Camera panning is possible along independent walkthroughs for the viewer, and viewport projections mirror the current MAX scenes in realtime, including during animation playback.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Boomer Labs NewView v1.0
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 $100
Description
NewView allows you to view your scenes using a detached, time independent viewport.
Key features include:
- Floating Viewport: place it anywhere on your desktop
- Time Independent: with NewView you can edit on frame 100 and see your result immediately on frame 200
- Animatible: playback your animations in real time as you edit
- Independent Object Selection: object visibility in NewView is independent of object visibility in the scene
- Fast Export: quickly export animation previews

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Boomer Labs / Joker Martini Vexus v4.00D
R2017 R2018 R2019 R2020 R2021 R2022 $200
Description
Vexus is a standalone node based editor for constructing, managing, and manipulating 3D computer generated scenes. The unique design of Vexus allows users to work with massive scenes for any kind of project, both small and large. Vexus removes repeating scene setup work with it's dynamic tokening system and flexible framework. Artists can save, reuse, and share setups.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Chad Travis Dynamic C# ReNamer v1.0
R2014 R2015 R2016 $2
Description
This is a simple renaming tool that uses C# syntax to iterate through objects in a selection and rename them based on a line of C# code which determines how the objects are to be renamed. The actions are undoable, and syntax errors are shown in a popup for fixing the input string.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Clovis Gay Bookmarks v1.0
R2018 R2019 R2020 R2021 R2022 €25
Description
Bookmarks is a tool to help animators to stay organized, inspired by the bookmarks tool in Maya. You can quickly create visual bookmarks in a scene or on individual objects, change their color, range, name, commment, link a camera, etc. Then you can use them to navigate your animation, isolate specific time ranges, move/scale keyframes, retime, etc.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Clovis Gay MatCap Library v1.0
R2020 R2021 R2022 €20
Description
This tool simplifies the use of Matcaps inside Max. It's very useful for making quick previs tests, layout, testing shaders and colours before going into really building shaders and rendering. You can put any matcap files in your own folder structure to browse them easily and search by name. Apply them to selected objects and adjust their colors, rotate and flip, adjust shadow intensity, etc.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
CodeUmbrella CULoader v1.014a
R2012 R2013 R2014 R2015 R2016 R2017 R2018 €5
Description
This .NET loader provides a simple interface for 3D designers/developers, aimed to ease the process of plugin development for Max. It lets you load and unload plugins written in C#, VB.net and Jscript on the fly. You don't need to worry about managing AppDomains, CLR security permissions, cross-domain communication, and exposing plugin methods for use in MAXScript. All of this is done in few simple steps via the CULoader interface.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Crea3D Render to Texture Selected v1.1
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 $7
Description
This commercial MAXScript lets you batch render to texture ready for game engines. It bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects. If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).

No demo version available.

32-bit: No
64-bit: Yes

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