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Developer / WWW | Name / WWW Info | Max Versions | Price |
Ludovic Habas | LH | No Controller v1.1 |
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 | €39 |
Description | |||
LH_Nocontroller is a selection tool to help animate directly on the mesh. It has two systems to build the setup of the control zones: the default system works with data containing all the relationship expressions between the mouse movements and the control to be made, and the second system works with custom attributes on a point 'Track_xxx'. Mouse movements are linked to the added animation tracks allowing you to connect these tracks and the controls. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Marius Silaghi | Unwrap Pro v1.04 |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $128 |
Description | |||
Unwrap Pro unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping UVs with high area distortion. It is very fast (a 1 million triangle mesh was unwrapped in 23 seconds) and easy to use (just select some UVs and hold down a button). Unwrap Pro does not add seams or pack UVs for you. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Mihail Lupu | maxWrap v1.02 |
R2020 R2021 R2022 R2023 R2024 R2025 | $19.99 |
Description | |||
This commercial MAXScript is a topology / textures transfer tool that lets you wrap/conform retopo models assets on to another mesh data. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Motion-Planet | MatchBox Fire Painter v1.0 |
R2016 R2017 R2018 R2019 | $9 |
Description | |||
The MatchBox Fire Painter toolset is a combination of ShaderFX graph and MAXScript to generate animated fire textures (using UV-noise-distortion to simulate fire motion) and mix it with other images such as a background. You can render your final composition and use it for mobile-games (as sprites / flipbook), as animated textures for 3D projects, or for video projects in AfterEffects. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Nikita Gushchin | UV Tools v3.3.0.1 |
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $22 |
Description | |||
This commercial MAXScript contains a number of easy to use UV mapping tools for Archviz and more. UV Tools works on multiple objects with the same Unwrap modifier, it can work on an Unwrap sub-selection, it doesn't need the UV Editor to be open, and it is fast, reliable and undoable. Features include: - Move and rotate textures in the Max viewport - Align U or V axis to edge end or center - Move, scale and rotate UV's using numerical values - Rotate textures by element length - Get UV scale from another polygon - Rescale UV's to any units value or to real-world mapping - Random UV flip, rotate, offset, scale - Use 4 preinstalled checker textures or add your own textures - Relax all or selected polygons in the viewport - Equalize texel density to min, max or average - Show bitmaps on selected objects or selected polygons - Apply planar mapping with the aspect ratio of the bitmap texture - Create a flat object from mapping - Transfer sub-selections from Unwrap to Editable Poly and vice versa - Hide selected polygons to get access to occluded areas - Many useful UV operations - Customisable GUI - Assign any UV Tools action to a hotkey or toolbar button - Combine actions to create complex one-click mapping operations No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Nikita Gushchin | RealWorld Resizer v1.15 |
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $8 |
Description | |||
Realworld Resizer is a commercial MAXScript that allows you to resize all bitmaps on selected objects or just bitmaps with certain material IDs. It can resize while respecting the texture aspect ratio, and you can setup size presets in any units. It supports Bitmap, Fstorm Bitmap, Corona Bitmap and Redshift Bitmap. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Obaida | Auto Align UVWMap v1.4 |
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $5 |
Description | |||
This is a commercial MAXScript for automatically applying a UVW Map modifier depending on the selected edge or longest edge of each face. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Ondrej Miklanek | Google Earth Texturing Script v1.03 |
R2009 R2010 R2011 R2012 | $6 |
Description | |||
The Google Earth texturing script uses downloaded Google Maps webpage files to create real-world-scale textured tiles of the desired size. It enables creation of a Googlemaps textured surface of any location in just a few minutes. It eliminates the need to modify downloaded images or to stitch textures together. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
P SOFTHOUSE Co., LTD. | Pencil+ v4.2.4 |
R2022 R2023 R2024 R2025 | ¥61,600 |
Description | |||
Pencil+ is a non-photorealistic shader plugin that allows you to give your renders a hand-drawn, pencil look. You can stack different types of pencil strokes on top of each other to achieve effects ranging from a delicate pigment pen drawing to a vivid colored pencil image. It is also possible to create flat cel-painted images. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Pavel Kuznetsov | Ky_Color Variator v2.4 |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 | €43 |
Description | |||
This is a texture map that allows you to vary the colors for different objects, particles, elements, etc., using just one single material. Variation can be applied using Render Node ID, Instance, Object Effect ID, Material Effect ID, Particle ID, Face Material ID, Face ID or Face Side, or a combination of any of the above. Demo version is available here. 32-bit: Yes 64-bit: Yes |