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Developer / WWW | Name / WWW Info | Max Versions | Price |
João Victor Ferreira | J Wheels Tool v1.0 |
R2015 R2016 R2017 R2018 R2019 R2020 R2021 | $9 |
Description | |||
This scripted tool animates vehicle wheels automatically. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Marius Silaghi | Jiggle v1.01 |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | €20 |
Description | |||
Jiggle is a modifier plugin for Max that quickly and easily adds realistic secondary motion to parts of animated characters and objects. It can simulate fat and muscle movements and skin sliding effects. It is multithreaded, allowing you to work with high resolution meshes. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Ludovic Habas | LH | Auto-Rig Cartoon v1.1 |
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 | €99 |
Description | |||
This is a quality automated rig for Max, which works with all kinds of characters (biped, quadruped or others) and has a UI for animating as well as other animation scripts. This version also comes with several extra features for cartoon work (see below). Features include: - Works with both bipeds and quadrupeds - IK/FK with automatic transitions and display controllers options - Unique, intuitive and efficient animation system for spine and neck - Possibility to choose the number of bones per limb - Choice of animation system for joint and walking motion: sliders or controllers - Intuitive general scale and reset system for controllers - No plugins required - Adjustments are always possible and adaptable by Character TD - No limit to the number of limbs (Cartoon) - User defined rig complexity to optimize the weight of the rig (Cartoon) - IK snap on any object (Cartoon) - Squash / Stretch / Scale are visible in the animation curves (Cartoon) No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Ludovic Habas | LH | Auto-Rig v1.1 |
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 | €49 |
Description | |||
This is a quality automated rig for Max, which works with all kinds of characters (biped, quadruped or others) and has a UI for animating as well as other animation scripts. Features include: - Works with both bipeds and quadrupeds - IK/FK with automatic transitions and display controllers options - Unique, intuitive and efficient animation system for spine and neck - Possibility to choose the number of bones per limb - Choice of animation system for joint and walking motion: sliders or controllers - Intuitive general scale and reset system for controllers - No plugins required - Adjustments are always possible and adaptable by Character TD No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Ludovic Habas | LH | Character Tool v1.05 |
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 | €29 |
Description | |||
LH | CharacterTool was developed to maximize animation with LH | Auto-Rig. It is a user control interface with a selection panel, shortcuts to the main tools, the creation of orthographic views to facilitate animation cycles, a system of symmetry/flip poses and backup poses. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
EPHERE Inc. | Lucid Physics for 3dsmax v1.4.5 |
R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 | $249 |
Description | |||
Lucid is a plugin for physically simulating fluids, grains, cloth, soft, rigid objects. It is very simple to use and closely integrated into Max. It also provides unprecedented simulation speeds due to a fully GPU-based solver based on NVidia Flex technology. Using a core set of tools like the Lucid modifier and a set of Particle Flow operators you can quickly populate your existing scenes with dynamics effects ranging from gases and liquids to metals and rubbery substances. Additional tools help attach things together, display the guts of the simulation, and incorporate Max built-in forces and operators. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
iCube R&D Group | MadCar v3.067 |
R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | €200 |
Description | |||
MadCar 3 is useful for quick rigging of wheeled vehicles, and allows easy animation by simulating the car controls. This version allows rigging vehicles with any number of wheels, and also supports any number of trailers. There are simplified behaviour settings for each wheel and suspension unit, but you can also do fine-tuning, allowing you to simulate anything from a race car to a heavy truck. Simulation can be controlled by the keyboard, joysticks, game controllers, or a steering wheel, and creates the animation in real-time. The package also includes a procedural map that generates tire tracks on the surface on which vehicle is moving (V-Ray only). No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Crea3D | Massfx Rope Creator v1.5 |
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 | $29 |
Description | |||
This is a fast solution for creating ropes for your Massfx simulation. Select two objects and create a rope between them automatically. The rope morphing is based on a Skin modifier. You can use either the standard Skin modifier or 3D-io Bones Pro. No additional plugins are required. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Massive | Massive for Max v1.0 |
R2014 R2015 R2016 R2017 | $1995 per year |
Description | |||
With Massive for Max you can set up, simulate and render realistic groups of people automatically to add life-like features to your animations - all from within the familiar environment of Max, and with no programming required. Massive is the only crowd simulation software to feature characters controlled by artificial intelligence. These AI-driven characters can make their way through even the most arduous terrain, immediately reacting to changes within their environment. That eliminates the limitations of movement found in most other crowd simulation software using particle motion, where even minor changes in terrain can stop programmed characters, and therefore derail the entire simulation. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Oormi Creations | MaxGrass v2.0.0 |
R2017 R2018 R2019 R2020 R2021 | $8.85 |
Description | |||
MaxGrass is a commercial MAXScript for creating realistic grass and vegetation with a single click. The script can also animate the grass/vegetation growth in a completely natural way. No plugins of any kind are needed. It does not use hair or particles, it creates real geometry so that you get total control on each blade or leaf and the results are ideal for close up shots. Several parameters have been provided to get an infinite variety. MaxGrass caters to beginners as well as advanced users. You can click just one button to start off, or you can customize many aspects of the grass/vegetation, such as use of custom models as seeds, custom grounds, distribution/height/color maps, various animation parameters, materials and much more. The script also has an Environment creation function to create Sky, Sun and Clouds with correct colors depending on the Sun's position in the sky. No demo version available. 32-bit: No 64-bit: Yes |