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Developer / WWW Name / WWW Info Max Versions Price
FlyingC TerrainAxe Standard v5.0 Build 220301
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 $209
Description
TerrainAxe is a 3D landscape modelling toolkit for Max, written in MAXScript and consisting of a lot of polygon tools and some other common functions.

Features include:
- Quick selection tools for poly objects
- Various polygon creation tools
- An advanced Array tool
- Super weld tools supporting welding between verts to edges
- Smooth Road tool for eliminating noise and making your road smooth
- Fast auto rounding verts tools, similar to filleting spline vertices
- Fast but powerful cutting tools
- UV tools for road-like models
- And many other tools...

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
FlyingC TerrainAxe Extension v4.99
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 $269
Description
TerrainAxe is a 3D landscape modelling toolkit for Max, written in MAXScript and consisting of a lot of polygon tools and some other common functions.

Features include:
- Quick selection tools for poly objects
- Various polygon creation tools
- An advanced Array tool
- Super weld tools supporting welding between verts to edges
- Smooth Road tool for eliminating noise and making your road smooth
- Fast auto rounding verts tools, similar to filleting spline vertices
- Fast but powerful cutting tools
- UV tools for road-like models
- And many other tools...

This extension version adds UV Paver tools for setting map vertices with coordinates for large amounts of polygon strips, and PiecePoly tools for extracting closed areas within interlaced splines.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
flyingc007 Poly_arcVerts v1.51
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 $15
Description
This commercial MAXScript is a polygon vertex fillet tool. You can either just fillet a vertex in a poly mesh, or define the start and end vertex and then adjust the arc.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
FNS Studio AutoDesigner Professional v6.0
R2015 R2016 R2017 R2018 R2019 $99
Description
This is a procedural modelling plugin combined with the Feng Niao design library, with which you can easily design various combinations of 3D characters.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Francesco Parrinello MCG Screw v1.0
R2016 R2017 R2018 R2019 $6
Description
This MCG object creates cylindrical threads for screws or sprung mechanical parts. The generated mesh is made of quads and is completely parametric.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
FXGear, Inc. ezCloth 2015
R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 $4900
Description
ezCloth is a plugin for creating physics-based cloth animation which can easily build up cloth effects on existing skinned characters with just a few clicks. ezCloth simulates the bones, not the skinned mesh itself, and the collisions between skinned mesh and collision objects are resolved by adjusting the bone rotations to avoid interpenetration.

You can modify the material properties of cloth with a simple set of parameters and add wind fields to an ezCloth object for dynamic effects. ezCloth provides motion re-sampling, pose blending and smoothing filters for post-processing of the simulated results.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
GHOST 3D, LLC Surf-iT v1.59
R8 R9 R2008 R2009 R2010 R2011 $199.95
Description
Surf-iT is a spline-based modeling package for Max, providing unprecedented speed and quality in surfacing and geometry construction. Surf-iT breaks new ground in advanced parametric Spline creation, editing and surfacing capabilities, and is the premiere Max plugin to incorporate instant creation of parametric 3D Spline objects.

No demo version available.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
GHOST 3D, LLC ResErect v1.18
R8 R9 R2008 R2009 R2010 R2011 $149
Description
ResErect is a new and uniquely designed plugin that provides 3D artists with a completely parametric reverse engineering system. Now you can incorporate any model and virtually any Max modeling tool into the powerful process of Spline modeling - whilst preserving history and pre-existing sub-object animation! Spline output can be optimized automatically or manually by using interactive re-building operations to make the object more efficiently designed, more manageable to edit, and so that it uses less memory during model editing procedures. Manual controls incorporate a unique keyboard-driven re-building system: simply press the direction buttons or keyboard shortcuts to rapidly follow the desired path, making Splines flow around the model exactly as you want them.

No demo version available.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
Grant Adam Transmographier v1.1
R5 R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 $20
Description
This tool mirrors, flips or resets vertex positions, based on a symmetrical reference node. Created for morph target generation. Unlike the symmetry modifier, vertex ordering will not change so morph targets will not lose validity.

This plugin is free for non-commercial use.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Grant Adam Tension Modifier v1.2
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 $20
Description
Tension is a modifier that compares the current deformation of a mesh with a reference pose, and generates relative compression and expansion data of the edges in the mesh. It dumps the data into either the vertex colour channel or standard mapping channel, where it can be used for display, selection or render-time.

It can be used to produce data drive different maps at render time based on stresses, but it is also ideal for surface evaluation: you can see if morph targets are unevenly stressing a surface, or if skinning at a joint is unevenly deforming the mesh, and interactively modify your model underneath the tension modifier and see the result in the viewport as you work. It can be used to generate data fed into a Volume Select modifier (via the mapping type), genrating a soft selection of verts, to do stuff like relax just the compressed areas, or push stretched areas.

Demo version is available here.

32-bit: Yes
64-bit: Yes

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