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Developer / WWW Name / WWW Info Max Versions Price
Alambik Ltd. Alambik Standard Exporter v1.0
R3 R4 R5 $199
Description
The Alambik Standard Exporter is an ideal solution for individuals-sized companies. It supports preview and export of most 3D objects, animation tracks, as well as full scenes produced with Max.

Differences to the free exporter include
- Preview meshes, materials, cameras, lights, motion tracks
- Export meshes, materials, cameras, lights, motion tracks
- Preview and export parent-child hierarchical relations
- Preview and export full scenes (.SCN)

This plugin has been superceded by the free Exporter v2.0

No demo version available.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
Edgewise Consulting Mark's VRML97 Exporter v1.00.010
R3 R4 R5 $40
Description
Edgewise Consulting has created a much improved VRML97 export plugin for Max.

New Features:
- Scales to VRML units
- Improved NavInfo helper
- CreaseAngle support

Bug Fixes:
- Normals correctly generated
- Output as quads and ngons now works correctly
- No more empty IndexedFaceSets
- No more duplicate DEF named IndexedFaceSets
- Material Editor's coordinates roll-up settings correctly output as TextureTransforms
- Hidden Bindable Nodes no longer exported.

Demo version is available here.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
S&J Soft Systems Ltd. Nuutti Motion Import/Export v1.0
R3 R4 R5 R6 R7 R8 $49.95
Description
Nuutti imports and exports camera, light and object position data between 3D programs with ease. Supported programs are Max, Lightwave, TrueSpace, Bryce, Poser and After Effects.

No demo version available.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
TerraSim Inc. TSG Import / Export v5.0
R3 R4 R5 R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 N/A
Description
The TSG Importer / Exporter is part of TerraSims' TerraTools, a complete simulation database construction system for automated and rapid generation of high-fidelity 3D simulation databases from cartographic source materials.

The TSG Importer makes it easy to import a TerraTools database, allowing you to: create more realistic renderings, use highly accurate geospatial environments, add highly detailed architectural models into their urban context, perform solar paths and shadow studies, or build large area visualisations for Max automatically using GIS and CAD data.

Demo version is available here.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
Mark Sporleder TG-Max Pro v0.33
R4 R5 $20
Description
TG-Max is a MAXScript which allows camera and lighting data to be transferred between Max and Terragen. It includes simple features to export camera data from Max, import terrain geometry, controls for animating camera zoom and banking, features to control and animate sun, longitude, latitude, time of day controls, panorama script creation, water preview, and network rendering.

Demo version is available here.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
Malabar Max2GS v2.0
R4 R5 R6 R7 R8 $30
Description
MAX2GS II allows you to export your Max scene into 3DGameStudio with a click (or perhaps two). This Max plugin exports blocks with their textures, sprites and terrains, lights and cameras, and place models. It creates the scene file (.wmp), the material library (.wad) and the script file (.wdl) in only one step. You can construct your whole 3DGameStudio scene directly in Max.

Demo version is available here.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
3D Utils pCharacter Import v1.0
R4 R5 R6 R7 R8 $39.95
Description
pCharacter Import allows you to import rigged and weighted Daz3D models into Max. It supports morphs, textures, and material zones. The imported model can then be posed and animated in Max using standard Max bones.

No demo version available.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
Digital Arts VisuAll v1.3.0.0
R4 R5 R6 R7 R8 R9 R2008 €1,500
Description
VisuAll is a plugin for Max and a toolset for setting up visualizations for use in a web-browser or as a standalone production. The toolset combines a game technology based real-time engine with Max allowing you to create close to photo realistic real-time visualizations.

Demo version is available here.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
Albatross Design Group, Inc. ADG Exporter v5.0.0.55
R4 R5 R6 R7 R8 R9 R2008 R2009 R2010 R2011 $199
Description
ADG Exporter 5.0 enables file export from Max to the ADG File Format for Web Publishing. ADG Exporter 5.0 has a built-in ADG Viewer 4.0 for fast viewing of 3D scenes in ADG file format. No HTML or Java programming knowledge are required.

Supported properties:
- Multiple meshes within a scene
- Standard materials
- Diffuse, ambient and specular color
- Specular power
- Material transparency
- Diffuse, opacity and reflection texture maps
- AVI texture maps
- Ambient color
- Background color / image
- Omni lights
- Free and target camera
- Perspective viewports
- Default light insertion
- Default camera insertion
- Default <World> node insertion
- Key-framed animation
- Rotation, translation, scaling and visibility track support
- Automated embedding into web pages
- Web browser preview

Demo version is available here.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
Malabar Max2MDL v1.20
R5 R6 R7 R8 $18
Description
Max2Mdl is an exporter that enables you to easily take a model in Max and write it in the 3D Gamestudio MDL5 or MDL4 format, complete with textures and animations.

Some of Max2Mdl's main features:
- Virtually unlimited number of vertices and faces in exported model
- Easily scale time, e.g. making a 100-frame animation into a 5-frame MDL sequence
- Export into both MDL4 and MDL5 formats
- Define sequence names and ranges before exporting in properties window
- Support for standard materials, textured and untextured, mapped on any channel
- Support for baked materials
- Support for IFL bitmaps, automatically creating multiple skins
- Optionally center model to pivot or world center

Demo version is available here.

32-bit: Yes
64-bit: No

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