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Developer / WWW Name / WWW Info Max Versions Price
Andrey Kozlov FStormRender for 3ds Max v1.5.2c
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 $25 per month
Description
FStormRender is a GPU powered, unbiased renderer with a good performance/quality trade. It is very simple, fast and realistic with convenient materials and light sources. FStormRender has many unique features such as improved tone mapping, light sampling, glossy reflection shader, glare effects, improved raytracer and optimized QMC sampling. The Max plugin is deeply integrated and supports all necessary features. A built-in scene converter easily converts any scene from Corona, V-Ray and Octane renderers. A very simple and flexible API allows developers to make plugins for other 3D applications.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Maxon Computer GmbH Redshift v3.5.10
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 $264 per year
Description
Redshift is a fully GPU-accelerated, biased renderer which uses approximation and interpolation techniques to achieve noise-free results with relatively few samples, making it much faster than unbiased rendering. Redshift uses an out-of-core architecture for geometry and textures, allowing you to render massive scenes that would otherwise never fit in video memory. It also supports multiple GPUs, proxies and instances, uses node-based shading, has AOV outputs and comes with a full selection of cameras (eg. stereo spherical, orthogonal, fisheye).

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Chaos Czech a.s. Corona Renderer 9.0
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 €322.80 / year
Description
Corona is a high-performance (un)biased photorealistic renderer. The speed advantage is gained by using the Embree ray tracing kernels from Intel. It can use path tracing, irradiance maps, photon mapping and light cache, with the capability of mixing them using primary and secondary solvers. It is also an interactive renderer and uses 100% the same render engine as for the final frame, as well as supporting all of the final frame rendering features.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Jan Boon SVG Wire Renderer v1.01
R2018 R2019 R2020 R2021 R2022 R2023 $9
Description
This renderer lets you render any 3D scene's wireframe to a scalable vector drawing in SVG format. It is perfect for sharp, high quality portfolio prints, or animations for the web.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
cebas VISUAL TECHNOLOGY Inc. finalRender v4.6
R2019 R2020 R2021 R2022 R2023 €294 / year
Description
finalRender is a robust raytracing and global illumination rendering system for Max. It offers a complete core overhaul both in terms of offering GPU and CPU rendering as one truly integrated system, and uses a physically accurate wavelength based light distribution model. Unbiased path-tracing means, the rendering results are always accurate and realistic.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Chaos Group V-Ray 6 v6.00.04
R2018 R2019 R2020 R2021 R2022 R2023 From €418.80 / year
Description
V-Ray 6 is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.

Capable of making accurate reflections and refractions clean or glossy and blurred it helps achieve astonishing realism in the computer generated realm. Simulation of focusing (Depth-of-Field) helps in simulating real-life cameras. Different methods of illumination simulation as well as caustics calculations help artists achieve great rendering performance or fineart photorealistic images. Adaptive antialiasing is one of its advanced features. It includes sophisticated multipass methods as well as simple approaches. V-Ray supports subsurface scattering which gives you the power to create true photorealistic materials like wax smoked glass jelly etc.

V-Ray also offers network distributed rendering. It gives incredible power to studios with many computer boxes to use all the CPU power connected to the network for rendering within a single frame.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Convergence Dali Renderer v1.0.28
R2018 R2019 R2020 R2021 R2022 R2023 $150 per year
Description
Dali Renderer is a fast, CPU-only AVX-optimized spectral Unidirectional Path Tracer. The classic simplicity of unidirectional Path Tracing allows Dali Renderer to remain fast, and the unique, previously unknown REDS algorithm in conjunction with Path Guiding technology allows efficient rendering of scenes with surface and volumetric caustics. Dali Renderer can work in two modes: RGB or Spectral. In spectral mode, it uses AVX-optimized HERO Wavelength extension for continuous spectrum. It delivers predictable, reliable, and physically accurate results.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Otoy Inc. OctaneRender for 3ds Max v2021.1.5 - 12.19
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 €699 per year
Description
Octane Render is a fully physically based, unbiased render engine which simulates light not as RGB colors but as an electromagnetic wave. Since it is based on the physics of light, it captures all light interactions in the scene just as in reality. It also offers an extremely fast Direct Lighting / Ambient Occlusion mode which produces traditional ray traced renders in seconds.

Octane Render is a true GPU-based engine, not a hybrid CPU/GPU or a CPU based engine that was modified with GPU acceleration. With current GPU technology, Octane Render can produce final images 10 to 50 times faster than CPU unbiased render engines, or even faster with multiple GPUs (depending on the GPUs used).

This version of the renderer is built directly into Max, and offers all of the functionality of the standalone version. To run OctaneRender for Max, you need to have an activated OctaneRender Standalone copy on the machine you wish to install the plugin onto.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
cebas VISUAL TECHNOLOGY Inc. finalToon v4.5 SP2
R2019 R2020 R2021 R2022 R2023 €150 / year
Description
finalToon is a true line renderer (TLR) with unparalleled line quality and rendering speed. Cartoon or line rendering scenes that take a long time to render within Max are much faster in finalToon.

Being a TLR (true line renderer) doesn't mean that finalToon has to replace your favorite renderer to do shading or other special effects. finalToon is implemented as a Max 'Render Effect', so you can enjoy all the great benefits of such an implementation. You may adjust line styles in realtime without the need to re-render the whole scene over and over again.

All shading and rendering is done with the production proven Max scanline renderer. When the scanline pass is done, the finalToon line renderer 'pops in' and takes over to produce the line renderings. And even better - finalToon supports finalRender with all the advanced options, including GI rendering for cartoon style objects.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Next Limit Maxwell Render v 5.2.1
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €695
Description
Maxwell is a render engine based on the physics of real light, programmed to reproduce the behavior of light in an accurate way. All of the elements in Maxwell, such as light emitters, materials shaders, cameras, etc., are based on physically accurate models.

Maxwell is an unbiased renderer, which means that with sufficient render time the rendered solution will always converge to the correct result without the introduction of artifacts. Learning to use Maxwell is extremely easy. The user need only specify the amount of time to spend processing the render and Maxwell will automatically optimize its internal calculations to obtain the best result in the render period.

Demo version is available here.

32-bit: No
64-bit: Yes

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