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Author / WWW | Name / Download | Plugin Type |
EffectWare | Surround Viewer v1.0 963 KB |
Utility |
Compiled / Description | ||
03.09.1998 A utility for creating an animation of your models in a format that can be read by the Surround Viewer, which is also in the ZIP-file. Useful for building up a model archive. |
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HABWare | ColorTab v2.0 22.9 KB |
Utility |
Compiled / Description | ||
29.08.1998 A utility to create material libraries out of ASCII RGB color tables. |
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The Slide Factory | StereoJet Camera v1.0 10.5 KB |
Utility |
Compiled / Description | ||
27.08.1998 A camera for Max that simplifies the production of StereoJet 3D pictures. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | SnapShot v2.1 24.8 KB |
Utility |
Compiled / Description | ||
23.08.1998 Creates Position/Rotation/Scale keyframes of (sub)objects in your scene. |
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Author / WWW | Name / Download | Plugin Type |
Yasser Hassan | IFL Director v1.0 43.6 KB |
Utility |
Compiled / Description | ||
11.08.1998 A powerful utility plugin for creating, merging, and managing IFL (Image File List) files. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Exclude v2.0 28.6 KB |
Utility |
Compiled / Description | ||
08.08.1998 Gives you an object-oriented way to set light include/exclude lists. |
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Author / WWW | Name / Download | Plugin Type |
Kinetix | Reference Checker v1.0 13.4 KB |
Utility |
Compiled / Description | ||
17.07.1998 N/A |
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Author / WWW | Name / Download | Plugin Type |
Casey Muratori | MAP - MAX Automation Plugin v1.1b 41.1 KB |
Utility |
Compiled / Description | ||
30.06.1998 This plugin gives Max a little of the functionality of the 'Marking Menu' from Maya. |
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Author / WWW | Name / Download | Plugin Type |
Animagic Development | KeyFrame Sequencer v1.0 71.6 KB |
Utility |
Compiled / Description | ||
05.06.1998 A small utility to assist in keyframing sequences. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Scatter v1.5b 26.7 KB |
Utility |
Compiled / Description | ||
16.05.1998 If you pick a scatter object and an emitter, then hit the Apply button, the scatter object is copied to each vertex of the emitter object. |