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51 records match your query.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither PowerStamper v1.0
1.44 MB
Utility
Compiled / Description
06.11.2021

PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev EPHERE Scene Manager v0.1.2
268 KB
Utility
Compiled / Description
20.10.2006

This plugin allows you to easily manage objects in a scene through a visual framework. Many advanced procedures such as searching for items and replacing their text have been implemented.

Features include:
- Dynamic object creation/destruction from inside and outside of SE dialog
- Object type distinction by icons and miscellaneous visual components
- Linking/unlinking items through drag-and-drop within the tree, or in the viewports
- Option of item hierarchy rearrangement to avoid previously degenerate linking operations
- Hiding/freezing items by clicking on icons beside them
- Searching of items by one or more of the following: text, polygon count, volume (size), color, and order of creation
- Replace item text in all items
- Shows currently animated objects
- Filtering the display of items based on the object types
- Extended GUI with in-max docking abilities
- Help and documentation files accessible from inside the plugin
- and more...

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev EPHERE Schematic Material Editor v0.1.5
1.09 MB
Utility
Compiled / Description
11.07.2006

Schematic Material Editor (SME) is a system that allows the user to easily build and examine Shader trees in Max. The authors want the system to also allow fast and intuitive access to using scripted and expression controllers with shaders, and also make re-use of nodes easier and more evident i.e. to show when nodes are instanced and also show what shaders they are used in. They also want it to work not just with Max shaders, but also with all other third party Max renderers. They will also be adding new fuctionality via new logic and utility nodes.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
MAXON Computer GmbH BodyPaint 3D to Max Exchange v1.1
94.5 KB
Utility
Compiled / Description
26.11.2007

The BP<->MAX exchange plugin supports conversion of complete Max scenes, including objects, hierarchies, lights, cameras, common material properties and UV tags. The scene is translated from Max to BodyPaint 3D with the click of a button, and the results of painting and UV manipulation are passed to Max with another click.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
NaturalPoint, Inc. ARENA MoCap Utility v4.1 Beta 1
640 KB
Utility
Compiled / Description
27.03.2013

This utility allows you to do real-time streaming and recording using the ARENA Motion Capture Software in Max.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
NeL Development NeL Tools v0.10.0
11 MB
Utility
Compiled / Description
30.10.2014

This is a collection of utilities and modifiers for creating content for online universes made using NeL, a toolkit for the development of massively online universes. NeL provides the base technologies and a set of development methodologies for the development of both client and server code, and contains a 3D engine, a network engine and a sound engine. NeL works on on Windows, Linux and Mac under the GNU General Public License.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Peter Watje Scatter v1.63
43.4 KB
Utility
Compiled / Description
09.05.2007

This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
PineappleWare FisheyeRender v4.0
43.1 KB
Utility
Compiled / Description
30.12.2009

FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max.

The FREE version has restrictions like not being able to render multiple frames at a time. The PRO version offers a variety of additional features and a lot of flexibility needed in the production of fulldome movies. The FREE version supports up to 32-bit color (8 bits each for R, G, B, and Alpha). The PRO version also supports Z-buffer output.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Roger Christensen PolygonCount v9.0
9 KB
Utility
Compiled / Description
17.11.2006

This is a recompile of the polygon counter that shipped with Max 8, which includes the 'Budget' option missing in the Max 9 counter.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Siim Annuk Racer DOF Exporter v0.4
613 KB
Utility
Compiled / Description
08.05.2011

Exports geometry from Max to the .DOF file format used by Racer, a free and open car simulation project created by Ruud van Gaal.

At the moment there is only a 64-bit version for Max 2010, hopefully the others will follow.

32-bit: Yes
64-bit: Yes

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