What's new?    |    E-Mail    |    Plugin search:   All versions?

Only show 32-bit plugins  ¦  Only show 64-bit plugins  ¦  Show both 32-bit and 64-bit plugins

110 records match your query.
Displaying 10 entries per page.

Sort results by: Author  ¦  Name  ¦  Date

...Top
Author / WWW Name / Download Plugin Type
Jon Watte kiloWatt X-port v1.5.0
10.5 MB
Import / Export
Compiled / Description
16.05.2010

kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options.

Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned.

For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
Kerrax KrxImpExp v1.0 Build 20110413
1.83 MB
Import / Export
Compiled / Description
13.04.2011

KrxImpExp is a collection of open source import and export plugins for the games Gothic and Gothic II. These plugins are intended for modders and allow you to import and export 3DS files to / from 3D Editor, as well as importing and exporting ASC files. These 3DS and ASC files are used for creating or editing 3D models (armor, weapons, characters, monsters, levels, etc.) The plugins also let you import three internal 'Gothic' file formats: MSH (compiled mesh), MRM (multi-resolution mesh), ZEN (zengin world).

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
Knife Edge Software KEmax v1.0
19.5 MB
Import / Export
Compiled / Description
21.02.2012

Allows Max to export *.KEX and *.G3X files for use with the R/C simulator RealFlight Generation 3. KEX files are for custom models, and G3X files are for sharing aircraft variants, color schemes, and new vehicles.

32-bit: Yes
64-bit: No
...Top
Author / WWW Name / Download Plugin Type
Martin Collberg max2ms3d v1.12
75.9 KB
Import / Export
Compiled / Description
02.06.2007

Exports files to the *.ms3d format of Milkshape3d.

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
Maxis, Inc. Sims Sprite Exporter v1.13
824 KB
Import / Export
Compiled / Description
17.12.2007

Exports sprites for use in The Sims Online.

32-bit: Yes
64-bit: No
...Top
Author / WWW Name / Download Plugin Type
mofo Xporter v1.22
1.33 MB
Import / Export
Compiled / Description
12.08.2008

This plugin enables X-File import and export in Max. It also exports animated meshes.

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
Morten Perriard / NDS Ltd. LEXIExporter v1.1.0
4.74 MB
Import / Export
Compiled / Description
23.11.2007

Exports Max scenes to the Ogre 3D binary mesh format .mesh. Additionally it exports to the XML based .scene format and supports several animation types. Ogre3D is an open-source scene-oriented, flexible 3D engine.

32-bit: Yes
64-bit: No
...Top
Author / WWW Name / Download Plugin Type
myVR Software AS myVR Exporter v2.4
22.6 MB
Import / Export
Compiled / Description
19.08.2010

Exports your Max scenes for use with myVR, a real-time, high-resolution, interactive streaming 3D solution for internet with freely distributable viewers.

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
N3V Games Pty. Ltd. TS12 Exporter v1.0.2
2.63 MB
Import / Export
Compiled / Description
27.09.2011

This exporter lets you create content for use with Trainz Simulator 12.

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Importer v1.0
296 KB
Import / Export
Compiled / Description
11.08.2011

This plugin enables Max to import SMD files from Valve games. It offers the following import options:
- Import mesh
- Rebuild smoothing normals
- Import materials
- Import bones
- Use dummy for orphan bones
- Use dummy for end bones
- Attach mesh to bones
- Convert from left handed co-ordinate space

32-bit: Yes
64-bit: Yes

<PREV  1  2  3  4  5  6  7  8  9  10  11  NEXT>