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110 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski VTA Exporter v1.0
335 KB
Import / Export
Compiled / Description
08.07.2019

This plugin allows Max to export Source vertex animation files used in face flex animation using the morpher modifier and shapekeys.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Exporter v1.6
208 KB
Import / Export
Compiled / Description
14.08.2011

Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
NeoAxis Group Ltd. NeoAxis Engine Exporter v3.5
432 MB
Import / Export
Compiled / Description
30.06.2016

This exporter is part of the NeoAxis non-commercial SDK, and is needed to transfer your Max data to the NeoAxis Game Engine, an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Neo][ GEOM Importer v1.0.1
273 KB
Import / Export
Compiled / Description
31.01.2011

This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Neo][ S.T.A.L.K.E.R. Max Factory v0.1.1.1
113 KB
Import / Export
Compiled / Description
03.02.2011

This plugin imports S.T.A.L.K.E.R. geometry into Max, as well as being able to export the geometry back out.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Nicolas Roblin / Michael Lawler GLM Importer/Exporter v1.1
762 KB
Import / Export
Compiled / Description
19.06.2022

These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported.

The plugins have been tested with creating/modifying for Jedi Academy:
- Player models
- Creature models (non-player usable models, such as rancor and wampa)
- Sabers
- Vehicles
- Weapons

They should probably work for Jedi Outcast as well, but this has not been tested.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Oak3D Oak Animation XML Exporter v0.5.9
782 KB
Import / Export
Compiled / Description
02.11.2012

Exports skeletal animation infos to an XML file which can be loaded using Oak3D's okSkAnimation object.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Oak3D Oak Model XML Exporter v0.5.9
2.34 MB
Import / Export
Compiled / Description
02.11.2012

Exports mesh position, normals, material and skin data to an XML file which you can either parse yourself or load it using Oak3D's okModel object.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Pacôme Danhiez EaseExport v5.0
1.93 MB
Import / Export
Compiled / Description
30.12.2007

EaseExport is designed to easily export all the information you need for your game engine. Everything is computed for you, you just have to exploit the results.

Some of the features of EaseExport are:
- Works with Max 9 and 2008
- Exports meshes, cameras, lights, dummies, and shapes, mirrored or not
- Exports materials and textures
- Character studio Biped and Physique
- Hierarchy
- Note tracks
- Animation controllers, sampled or keyframed
- Exported files are automatically compressed
- And all the classic stuff...

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Pandasoft Panda DirectX Exporter v6.2008.71.0
191 KB
Import / Export
Compiled / Description
11.04.2010

Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file.

Supported features include:
- Mesh vertices
- Mesh normals (optimized list)
- Mesh material list
- Mesh texture coordinates
- Mesh faces
- Vertex colours - if they are set in Max
- Materials (uses [Standard] Max diffuse map as DX texture map)
- Material textures - bitmap conversions to .bmp, .jpg, .png and .tga
- Text/Binary Mode/Compressed X file
- X File frames - with full hierarchy
- Animation
- Skinning using CS Physique and Max bones/skinning (not Biped)
- Left handed axis conversion

This version of the plugin requires the August 2008 Direct SDK to be installed before it will operate.

32-bit: Yes
64-bit: Yes

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