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110 records match your query.
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Author / WWW Name / Download Plugin Type
sio29 Metasequoia Import v1.12
37.3 KB
Import / Export
Compiled / Description
12.03.2008

Allows Max to import Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
sio29 Metasequoia Exporter v1.04
27.7 KB
Import / Export
Compiled / Description
11.04.2007

Allows Max to export Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Softimage, Co. / Michael Lawler dotXSI 3.0 Exporter v1.9
2.09 MB
Import / Export
Compiled / Description
31.12.2015

This exporter generates a Softimage dotXSI 3.0 file (supporting both ASCII and binary formats). This work is a major modification based on the source code for the Softimage Co. dotXSI xChange for 3ds Max Project (dotXSIMax v1.7). See the detailed readme file for installation, features, and usage. Also made available is the legacy FAQ from the Softimage Co. describing the features supported in the original 1.7 version.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
StepToSky X-plane Object Exporter v2.6.0 beta
1.3 MB
Import / Export
Compiled / Description
28.11.2018

This plugin lets you make aircraft and scenery objects for use with the flight simulator X-Plane, exporting files to the Object8 format (.obj). It supports the following:
- Export global attributes
- Export base attributes
- Export animations
- Export material attributes
- Export manipulators
- Export lights
- Export lines
- Export meshes
- Validate entered parameters

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Tavae Virtools Exporter v5.0.0.134 beta
3.79 MB
Import / Export
Compiled / Description
11.09.2011

This plugin allows you to export your Max characters, scenes, objects and animations to Virtools 5.0 (*.CMO and *.NMO file formats), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Tavae ColladaMax for Studio v1.0.0.134
6.65 MB
Import / Export
Compiled / Description
11.09.2011

This plugin allows you to export your Max characters, scenes, objects and animations as components to 3DVIA Studio, a 3D development tool in an easy-to-use framework.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
tazpn NIF Import / Export v3.4.2.4632
7.26 MB
Import / Export
Compiled / Description
05.04.2009

Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
tazpn MDB Importer / Exporter v2.3.1
1.75 MB
Import / Export
Compiled / Description
08.08.2012

Allows you to import and export MDB files for use in Neverwinter Nights 2.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
tazpn / figment NIF Import / Export v3.8.0
14.1 MB
Import / Export
Compiled / Description
23.12.2015

Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
The Creative Assembly CAS Exporter v3.88
743 KB
Import / Export
Compiled / Description
12.12.2006

The CAS exporter is used for exporting models and animations from Max to the file format used in Rome:Totalwar for mesh and animation. Medieval II: Totalwar uses the .CAS format for all unit and siege animations, as well as .CAS mesh format for strategy map models (units, buildings, features).

32-bit: Yes
64-bit: No

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