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100 records match your query.
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Author / WWW Name / Download Plugin Type
Rob Galanakis Eyes Shader v1.0
7.48 MB
Material
Compiled / Description
06.05.2007

The eye shader is designed around two philosophies seemingly at odds: visual fidelity and variation with low overhead. The same eye shader and set of textures provides 4 eye 'types' with an infinite number of colors. Adding a single 256x256 RGBA texture provides a whole new set of 4 eye types. So instead of having 10 eye textures for 100 characters and having repeating eyes, the same 10 textures can produce 40 100% unique eyes, and the rest of them with 100% unique eye colours.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Rob Galanakis Metal Shader v1.0
7.92 MB
Material
Compiled / Description
06.05.2007

The metal viewport shader simulates reflective metals. It has a 24-bit specular map, dual specular highlights (one tight and saturated, one broad and duller) and a mask for reflection (shinier areas get non-blurry reflections). Despite the number of maps required, this is a relatively cheap shader.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Dieter Morgenroth TileMagic v1.0
35.9 KB
Material
Compiled / Description
12.02.2007

This is a checker texture that randomly chooses the Checkercolor from 4 different Colors/Maps. This can be used to minimize obvious tiling.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Dieter Morgenroth MultisubMap v1.0
33.6 KB
Material
Compiled / Description
12.02.2007

This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Yaei Ito Blendmodes v0.070122
74.6 KB
Material
Compiled / Description
22.01.2007

This map allows you to blend multiple texture maps together with different blend modes, similar to Photoshop layers.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
David Gohara sciAnaComp v1.2
55.1 KB
Material
Compiled / Description
02.01.2007

This plugin is similar to CompositeMode created by Michael Spaw. It emulates all of the Photoshop blending modes in map form. It can be used anyplace you would normally use a map including bump and displacement. This can generate some very cool effects though not all of the modes make sense in all cases.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
MooDee MooDee Shader v0.05
475 KB
Material
Compiled / Description
24.12.2006

This plugin provides you with a new shader model that offers a large amount of control over specularity, diffuse shading, colour correction and more.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
AF Video Systems AF Pseudo Reflect v1.4
473 KB
Material
Compiled / Description
08.12.2006

AF Pseudo Reflect gives you an alternative method of reflection mapping which can be useful for metallic objects with flat surfaces. It gives a much better result on flat surfaces than the standard Max Environment mapping, as well as giving full control over the look of the reflection map. It also includes a mental ray shader.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Fabio Policarpo Relief Mapping v1.8
1.82 MB
Material
Compiled / Description
01.11.2006

This texture plugin implements the Relief Mapping technique for use in Max off-line renderings. It deliverers a high quality per-pixel displacement mapping solution only based on texture maps (no extra geometry is generated for the displacement).

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
The Klein Bottling Company Chameleon v1.21
68.7 MB
Material
Compiled / Description
13.10.2006

Chameleon is a Max material type that appears as a special Multi/Sub-Object material in the Material Editor. It works by basing where individual textures are placed on user defined gizmos in your scene. Chameleon will have you animating textures in ways that you never thought possible. It works as a combination Max helper gizmo and MultiSubObject material/map types, allowing the user to place multiple textures based on the position and orientation of selected gizmos. These gizmos can be rectangular, cylindrical or spherical in shape, and you can add as many as you like and in any combination to achieve great results.

32-bit: Yes
64-bit: No

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