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110 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Worldweaver Ltd. | DXmesh v1.1 115 KB |
Import / Export |
Compiled / Description | ||
21.09.2007 Allows Max to import and export DX meshes for use in DX Studio, a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Pacôme Danhiez | EaseExport v5.0 1.93 MB |
Import / Export |
Compiled / Description | ||
30.12.2007 EaseExport is designed to easily export all the information you need for your game engine. Everything is computed for you, you just have to exploit the results. Some of the features of EaseExport are: - Works with Max 9 and 2008 - Exports meshes, cameras, lights, dummies, and shapes, mirrored or not - Exports materials and textures - Character studio Biped and Physique - Hierarchy - Note tracks - Animation controllers, sampled or keyframed - Exported files are automatically compressed - And all the classic stuff... 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Bastien Bourineau / Arkeon | Easy Ogre Exporter v3.2.2 46.3 MB |
Import / Export |
Compiled / Description | ||
01.12.2019 The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include: - One click export from the Max export menu > Ogre scene - DotScene|.scene export - Manage all Ogre versions - Exports node hierarchy - Exports node animations - Mesh binary export for each object in the scene - A shared or dedicated geometry option - Vertex colors - Normals - Multiple UV sets - Tangents - Edgelist - Poses from the Max morpher - Skeletons - Multiple skeleton animations - Multiple root bones - Standard structures and biped - Animations from the main track separated by time tags - Animations separated from the motion mixer (if available) - Node animations from the main track / motion mixer for each node in the dot scene - Pose animations from the main track or from the motion mixer - Morph vertex animations from the main track or from the motion mixer - Standard materials conversion - Architecture materials conversion - Mentalray Arch / Design materials conversion - Ambient, diffuse, specular and self illumination colors - Specular level - Multiple textures - Multiple UV's - Transparency level - Material options like 'double sided' or 'wire' - Auto shader generation for pixel lighting and normal/specular maps/ref cubemap - Automatic basic technique for non-supported hardware when shaders are used - Optional texture conversion to DDS format with size optimization - Lights and cameras - Automatic unit conversion to meters - Automatic LOD generation - Small UI for a minimum of settings The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
PiBoSo | EDF Export v1.0 5.93 MB |
Import / Export |
Compiled / Description | ||
20.03.2015 This plugin allows you to export scenes and models from Max to the EDF file format (skydomes), MAP file format (track geometry, textures and lighting) and TRP file format (track collision data) used by the games Kart Racing Pro, GP Bikes, World Racing Series and MX Bikes. The plugins are part of the TrackTools package. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | F3D Exporter v1.8 2.73 MB |
Import / Export |
Compiled / Description | ||
13.11.2007 Enables Max to export F3D and MA files for use with Luxinia, an easy-to-use 3D engine. F3D files support multiple meshes, helper objects, skinned/physiqued objects and multi-materials. MA files are for animations, exporting animation keys with an optional snapshot every 'nth' frame. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
WildTangent / HABWare | Genesis3D KEY Exporter v2.0 144 KB |
Import / Export |
Compiled / Description | ||
22.05.2007 Exports animated models in the Actor file format used by the Genesis3D game engine. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
WildTangent / HABWare | Genesis3D NFO Exporter v2.0 144 KB |
Import / Export |
Compiled / Description | ||
22.05.2007 Exports models in the Actor file format used by the Genesis3D game engine. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Blake Robinson | GEO Import/Export v1.0 38 KB |
Import / Export |
Compiled / Description | ||
28.12.2007 Allows you to import and export Battlezone GEO files to and from Max. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Neo][ | GEOM Importer v1.0.1 273 KB |
Import / Export |
Compiled / Description | ||
31.01.2011 This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. 32-bit: Yes 64-bit: Yes |