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Author / WWW | Name / Download | Plugin Type |
BlurBeta | SuperNoise v2.01 7.06 MB |
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18.01.2008 Over the top noise texture map - everything's mappable and has perturbation. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Texture Map Blender v1.02 22.7 KB |
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14.05.2007 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |
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Dieter Morgenroth | TileMagic v1.0 35.9 KB |
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12.02.2007 This is a checker texture that randomly chooses the Checkercolor from 4 different Colors/Maps. This can be used to minimize obvious tiling. |
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Till Maginot | Toon / Comic Realtime Shader v0.60 9.6 KB |
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15.08.2013 This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | ToonAsisstant v1.01 7.06 MB |
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18.01.2008 A material that helps set up and convert Ink'n'Paint materials. |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | UberShader v1.0 9.35 KB |
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17.02.2008 This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Utility Material v2.07 7.06 MB |
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18.01.2008 Allows you to set material requirements, such as rendering reflections of objects without rendering the objects themselves, etc. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | UVW to RGB v4.05.2008 82.4 KB |
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05.04.2008 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |
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Rob Galanakis | Velvet Shader v1.0 3.89 MB |
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06.05.2007 The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials. |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayBump2Normal v1.0 211 KB |
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24.03.2014 Bump2Normal converts a bump map into a normal map on the fly. This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder. |