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100 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | TileMagic v1.0 35.9 KB |
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Compiled / Description | ||
12.02.2007 This is a checker texture that randomly chooses the Checkercolor from 4 different Colors/Maps. This can be used to minimize obvious tiling. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Till Maginot | Toon / Comic Realtime Shader v0.60 9.6 KB |
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Compiled / Description | ||
15.08.2013 This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | ToonAsisstant v1.01 7.06 MB |
Material |
Compiled / Description | ||
18.01.2008 A material that helps set up and convert Ink'n'Paint materials. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | UberShader v1.0 9.35 KB |
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Compiled / Description | ||
17.02.2008 This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Utility Material v2.07 7.06 MB |
Material |
Compiled / Description | ||
18.01.2008 Allows you to set material requirements, such as rendering reflections of objects without rendering the objects themselves, etc. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | UVW to RGB v4.05.2008 82.4 KB |
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Compiled / Description | ||
05.04.2008 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Velvet Shader v1.0 3.89 MB |
Material |
Compiled / Description | ||
06.05.2007 The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayBump2Normal v1.0 211 KB |
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Compiled / Description | ||
24.03.2014 Bump2Normal converts a bump map into a normal map on the fly. This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayColor2Bump v1.0 81.9 KB |
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Compiled / Description | ||
29.04.2013 This texture allows you to derive a bump map from any Max color texture. It is useful in case you want to apply eg. a Color Correction texture to your bump map. It can also be used together with the VRayDistanceTex texture to produce 'rounded' corners at intersections of two meshes. This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayDomeEnv v1.0 505 KB |
Material |
Compiled / Description | ||
16.10.2012 This plugin implements 'dome' environment mapping suitable for compositing objects over HDR backgrounds. This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder. 32-bit: Yes 64-bit: Yes |