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100 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Plugin Type
Dieter Morgenroth TileMagic v1.0
35.9 KB
Material
Compiled / Description
12.02.2007

This is a checker texture that randomly chooses the Checkercolor from 4 different Colors/Maps. This can be used to minimize obvious tiling.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Till Maginot Toon / Comic Realtime Shader v0.60
9.6 KB
Material
Compiled / Description
15.08.2013

This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta ToonAsisstant v1.01
7.06 MB
Material
Compiled / Description
18.01.2008

A material that helps set up and convert Ink'n'Paint materials.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Rob Galanakis UberShader v1.0
9.35 KB
Material
Compiled / Description
17.02.2008

This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta Utility Material v2.07
7.06 MB
Material
Compiled / Description
18.01.2008

Allows you to set material requirements, such as rendering reflections of objects without rendering the objects themselves, etc.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
John Burnett UVW to RGB v4.05.2008
82.4 KB
Material
Compiled / Description
05.04.2008

Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Rob Galanakis Velvet Shader v1.0
3.89 MB
Material
Compiled / Description
06.05.2007

The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Chaos Group VRayBump2Normal v1.0
211 KB
Material
Compiled / Description
24.03.2014

Bump2Normal converts a bump map into a normal map on the fly.

This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Chaos Group VRayColor2Bump v1.0
81.9 KB
Material
Compiled / Description
29.04.2013

This texture allows you to derive a bump map from any Max color texture. It is useful in case you want to apply eg. a Color Correction texture to your bump map. It can also be used together with the VRayDistanceTex texture to produce 'rounded' corners at intersections of two meshes.

This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Chaos Group VRayDomeEnv v1.0
505 KB
Material
Compiled / Description
16.10.2012

This plugin implements 'dome' environment mapping suitable for compositing objects over HDR backgrounds.

This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder.

32-bit: Yes
64-bit: Yes

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