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110 records match your query.
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Author / WWW Name / Download Plugin Type
gr2.decode .GR2 Skeleton & Animation importer v1.2
468 KB
Import / Export
Compiled / Description
24.05.2008

Imports .gr2 skeletal data and animations and exports the model skeleton in SMD format. More information can be found here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
VRMedia Srl AAM Exporter v2.8
1.66 MB
Import / Export
Compiled / Description
20.07.2012

Exports AAM (Ascii Animated Mesh) files for use with the XVR (eXtreme Virtual Reality) development environment dedicated to virtual reality and augmented reality applications.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Epic Games ActorX UT Exporter v2.49
69 KB
Import / Export
Compiled / Description
16.09.2010

ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
CD Projekt RED Aurora Exporter v1.0
7.83 MB
Import / Export
Compiled / Description
16.11.2007

Exports models from Max to the *.MDL (model) / *.MDA (animation) filetype for use in The Witcher.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
AwingSoft Awakening Ani Exporter v0.1
6.91 MB
Import / Export
Compiled / Description
23.03.2011

Allows Max to export bones animation to the *.ANI file format used by AwakeningII, a program for creating interactive 3D presentations.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
AwingSoft Awakening Tri Exporter v0.1
6.91 MB
Import / Export
Compiled / Description
23.03.2011

Allows Max to export scenes to the *.TRI file format used by AwakeningII, a program for creating interactive 3D presentations.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
CGDev.net AXE v2.2.5
130 KB
Import / Export
Compiled / Description
28.07.2019

AXE is a fully-featured DirectX file exporter plugin designed to provide consistent, flexible and reliable data conversion. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping.

This free version of AXE is a slightly restricted of AXE Pro, the commercial version of the exporter, and is only for use on non-commercial projects.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Alex Chouls B3d Pipeline v0.72
965 KB
Import / Export
Compiled / Description
18.05.2004

B3d Pipeline is a set of tools that create an art pipeline from Max to Blitz3d. The pipeline fully supports all features in the b3d file format. Additionally B3d Extensions allow you to export extra scene nodes and properties that are currently not supported in b3d files (e.g. Cameras, Lights, Instances, etc.)

Users of Max 6 / 7 / 8 also need to download this patch.
Users of Max 9 / 2008 also need to download this patch.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Bruno Heidelberger Cal3D Exporter v1.7.4
2.06 MB
Import / Export
Compiled / Description
02.10.2019

This plugin exports skeletal based character models and their animations from Max into cal3d files.

Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
The Creative Assembly CAS Exporter v3.88
743 KB
Import / Export
Compiled / Description
12.12.2006

The CAS exporter is used for exporting models and animations from Max to the file format used in Rome:Totalwar for mesh and animation. Medieval II: Totalwar uses the .CAS format for all unit and siege animations, as well as .CAS mesh format for strategy map models (units, buildings, features).

32-bit: Yes
64-bit: No

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