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53 records match your query.
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Author / WWW Name / Download Plugin Type
Itoo Software Clone v2.4
375 KB
Modifier
Compiled / Description
12.04.2023

Clone is a modifier used to create replicated objects, similar to the Array tool in Max but parametric.
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Author / WWW Name / Download Plugin Type
Grant Adam ColorPolyByVerts v1.1c
18.8 KB
Modifier
Compiled / Description
28.04.2022

This tool colours polygons by 3, 4 or 5+ verts/edges. This makes it easy to see triangles, quads, and 5+ sided polygons for cleaning up models. It also has a numeric feedback as tiny triangles may be missed at first glance.
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Author / WWW Name / Download Plugin Type
Grant Adam Map to Vertex Color v1.0
25.6 KB
Modifier
Compiled / Description
28.04.2022

This is a modifier that converts a map to vertex colours (or modifies any channel). It also has options to assign a vertex selection by the maps values.
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Author / WWW Name / Download Plugin Type
Grant Adam Blur Vertex Color v1.0
21.1 KB
Modifier
Compiled / Description
28.04.2022

A modifier that blurs the vertex colours (or any mapping channel). This is conceptually much like the blur routine in the Vertex Paint modifier, but as a modifier.

The Max 2009 (and higher) version can convert a stack vertex selection to vertex colours (allowing it to be used as a mask in a material etc.).
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Author / WWW Name / Download Plugin Type
Grant Adam Propagate Soft Selection v1.0
14.5 KB
Modifier
Compiled / Description
28.04.2022

A modifier that sets an entire objects soft selection value to the maximum found on the object - ie. if one vertex is 0.5 selected, the entire object will be set to 0.5. Useful for controlling selection over an entire object by a soft volume select.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither Texture Layers v2.0
10.6 MB
Modifier
Compiled / Description
07.11.2021

Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping.

More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither UVW Frame v1.0
868 KB
Modifier
Compiled / Description
06.11.2021

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
LittleLordPotala VoroFrag v2.5a
2.71 MB
Modifier
Compiled / Description
14.09.2020

VoroFrag is a Voronoi fracturing modifier. It supports convex, concave and hollow meshes, and can fragment open sufaces without creating a volume. It allows the creation of gaps between fragments, as well as letting you detach fragments into separate nodes. It also respects mapping coordinates, material IDs and normals.
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Author / WWW Name / Download Plugin Type
Adam Wierzchowski EdgyBend v1.0
186 KB
Modifier
Compiled / Description
14.12.2014

This plugin is very similar to the standard Bend modifier, except that it bends objects while keeping a user-definable number of straight sections.
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Author / WWW Name / Download Plugin Type
pmG Worldwide, LLC. / David Baker messiahMAX Connection v5.0
256 KB
Modifier
Compiled / Description
26.01.2011

messiahMAX allows you to model in Max and animate in messiah, or bring a messiah scene into Max for working on or rendering, or any combination of the above.

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