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101 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Philip Palmer | Stereoscopy Shader v1.0 43.2 KB |
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11.05.2010 This DirectX Shader (FX) file performs stereoscopic rendering in the Max viewport. It provides the following 3D output formats: - Anaglyph (coloured glasses) - Interlaced (eg. Zalman) - Checkerboard (eg. DLP) - Anaglyph-checkerboard (coloured glasses) 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | skinHero Shader v1.0 3.3 MB |
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06.05.2007 The skinHero viewport shader is designed for human skin, specifically the face, and replicates the unique properties of rim lighting, sub-surface scattering, and pore-level detail. Despite its visual fidelity, the shader is cheap (50 pixel shader instructions only), and uses less texture memory than a traditional normal-mapping shader with three 24-bit maps. 32-bit: Yes 64-bit: Yes |
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Rob Galanakis | Velvet Shader v1.0 3.89 MB |
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06.05.2007 The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials. 32-bit: Yes 64-bit: Yes |
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Rob Galanakis | Parallax Occlusion Mapping Shader v1.0 16.8 KB |
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06.05.2007 This is a version of the ATI Toy Shop POM viewport shader converted to work in Max. 32-bit: Yes 64-bit: Yes |
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Rob Galanakis | Eyes Shader v1.0 7.48 MB |
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06.05.2007 The eye shader is designed around two philosophies seemingly at odds: visual fidelity and variation with low overhead. The same eye shader and set of textures provides 4 eye 'types' with an infinite number of colors. Adding a single 256x256 RGBA texture provides a whole new set of 4 eye types. So instead of having 10 eye textures for 100 characters and having repeating eyes, the same 10 textures can produce 40 100% unique eyes, and the rest of them with 100% unique eye colours. 32-bit: Yes 64-bit: Yes |
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Rob Galanakis | electricSkin Shader v1.0 12 MB |
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16.09.2007 This viewport shader is really many iterations on the same idea, of interesting ways to animate textures just with UV's and combine a variety of 'self-illumination' techniques, always keeping in mind texture space and memory by using every single channel to its fullest. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Metal Shader v1.0 7.92 MB |
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06.05.2007 The metal viewport shader simulates reflective metals. It has a 24-bit specular map, dual specular highlights (one tight and saturated, one broad and duller) and a mask for reflection (shinier areas get non-blurry reflections). Despite the number of maps required, this is a relatively cheap shader. 32-bit: Yes 64-bit: Yes |
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Rob Galanakis | UberShader v1.0 9.35 KB |
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17.02.2008 This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Till Maginot | Toon / Comic Realtime Shader v0.60 9.6 KB |
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15.08.2013 This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Wang Jing | Realtime Water Shader v1.0 29.5 MB |
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07.01.2009 This is a viewport shader for doing realtime water. It comes with a demo scene to get you started. 32-bit: Yes 64-bit: Yes |