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101 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
MoPho Games | PBRTK v0.2 1.13 MB |
Material |
Compiled / Description | ||
28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | 3D Painter Prototype v1.02 79.4 KB |
Material |
Compiled / Description | ||
13.04.2008 This is a 3D Painter that lets you paint into a bitmap or vertex colors. The bitmap painter is implemented as a material while the vertex painter is implemented as modifier. Other than that they both have the same painter tools and behave the same way. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Cellular 2D v1.0 43 KB |
Material |
Compiled / Description | ||
13.04.2008 A 2D implementation of the Cellular map so you can see it in the viewports. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Texture Map Blender v1.02 22.7 KB |
Material |
Compiled / Description | ||
14.04.2008 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Noise 2D v1.1b 38.1 KB |
Material |
Compiled / Description | ||
14.04.2008 The same as the Noise map that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Texture v1.01a 51.5 KB |
Material |
Compiled / Description | ||
14.04.2008 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Paint v1.1 41.7 KB |
Material |
Compiled / Description | ||
14.04.2008 This material turns a particle system into a spray can. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Blend Material v1.1 185 KB |
Material |
Compiled / Description | ||
14.04.2008 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Material v1.2 185 KB |
Material |
Compiled / Description | ||
16.04.2008 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Wave 2D v1.0b 43.2 KB |
Material |
Compiled / Description | ||
16.04.2008 A sine wave material generator that allows you to create linear and radial waves. 32-bit: Yes 64-bit: Yes |