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Author / WWW | Name / Download | Plugin Type |
Chris Johnson | CoolPicker v2.1.1 259 KB |
Utility |
Compiled / Description | ||
21.04.2008 Coolpicker was originally written by Daniel Rind, and has been updated by Chris Johnson. This version contains many internal code improvements that were made necassary by the upgrade to the Visual studio 2005 compiler. It comes with many great new features, like 4 different color spaces (RGB / HSV / CMYK / Lab), cool new pickers and a mixing area. |
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Author / WWW | Name / Download | Plugin Type |
Chris Johnson / David Baker | CoolPicker v2.3.3 376 KB |
Utility |
Compiled / Description | ||
14.05.2011 Coolpicker was originally written by Daniel Rind, and has been updated by Chris Johnson and David Baker. This version contains many internal code improvements that were made necessary by the upgrade to Visual Studio 2005. It comes with many great features, like 4 different color spaces (RGB / HSV / CMYK / Lab), cool new pickers, support for floating point color space and a mixing area. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | EPHERE Scene Manager v0.1.2 531 KB |
Utility |
Compiled / Description | ||
30.04.2008 This plugin allows you to easily manage objects in a scene through a visual framework. Many advanced procedures such as searching for items and replacing their text have been implemented. Features include: - Dynamic object creation/destruction from inside and outside of SE dialog - Object type distinction by icons and miscellaneous visual components - Linking/unlinking items through drag-and-drop within the tree, or in the viewports - Option of item hierarchy rearrangement to avoid previously degenerate linking operations - Hiding/freezing items by clicking on icons beside them - Searching by one or more of the following: text, polygon count, volume, color, order of creation - Replace item text in all items - Shows currently animated objects - Filtering the display of items based on the object types - Extended GUI with in-max docking abilities - Help and documentation files accessible from inside the plugin - and more... |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Exclude v9.0 44.8 KB |
Utility |
Compiled / Description | ||
12.04.2008 Gives you an object-oriented way to set light include/exclude lists. |
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Author / WWW | Name / Download | Plugin Type |
PineappleWare | FisheyeRender v4.0 43.1 KB |
Utility |
Compiled / Description | ||
30.12.2009 FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max. The FREE version has restrictions like not being able to render multiple frames at a time. The PRO version offers a variety of additional features and a lot of flexibility needed in the production of fulldome movies. The FREE version supports up to 32-bit color (8 bits each for R, G, B, and Alpha). The PRO version also supports Z-buffer output. |
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Author / WWW | Name / Download | Plugin Type |
Itoo Software | Glue Tool v2.7 468 KB |
Utility |
Compiled / Description | ||
12.04.2023 This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | HMesher v9.0 51.8 KB |
Utility |
Compiled / Description | ||
12.04.2008 HMESHER allows you to explore a mesh object. You can detach submeshes using the connectivity information in a mesh. |
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Author / WWW | Name / Download | Plugin Type |
Kostasoft | Kostasoft Stereoscopic Viewer v1.0.0.2 33.2 KB |
Utility |
Compiled / Description | ||
10.03.2010 This plugin is based on NVidia's 3D Vision technology and enables stereo viewing in Max to all owners of Nvidia cards with dual monitors. If you don't have a 3D Vision Kit and stereo-compatible monitor / projector / plasma TV, the output signal is restricted to the 'anaglyph' format. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | LightBoy v2.01 7.26 MB |
Utility |
Compiled / Description | ||
20.11.2008 A tool for managing scene lighting from a lightboard. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | MaxDotNet v1.2.8.0 7.4 MB |
Utility |
Compiled / Description | ||
08.04.2011 This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#). The benefits of writing plugins or scripts this way are: - The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc. - Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation - Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition - Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs - Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development - Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption. Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available. |