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44 records match your query.
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Author / WWW Name / Download Plugin Type
Kostasoft Kostasoft Stereoscopic Viewer v1.0.0.2
33.2 KB
Utility
Compiled / Description
10.03.2010

This plugin is based on NVidia's 3D Vision technology and enables stereo viewing in Max to all owners of Nvidia cards with dual monitors. If you don't have a 3D Vision Kit and stereo-compatible monitor / projector / plasma TV, the output signal is restricted to the 'anaglyph' format.
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Author / WWW Name / Download Plugin Type
BlurBeta LightBoy v2.01
7.26 MB
Utility
Compiled / Description
20.11.2008

A tool for managing scene lighting from a lightboard.
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Marsel Khadiyev MaxDotNet v1.2.8.0
7.4 MB
Utility
Compiled / Description
08.04.2011

This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#).

The benefits of writing plugins or scripts this way are:

- The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc.

- Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation

- Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition

- Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs

- Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development

- Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption.

Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available.
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Autodesk, Inc. Mechanical Desktop 2009 Object Enabler v1.0
7.51 MB
Utility
Compiled / Description
18.07.2008

The Mechanical Desktop 2009 Object Enabler is a freeware application that allows object data created in Autodesk Mechanical Desktop 2009 to be accessed in Max 2009.
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NeL Development NeL Tools v0.10.0
11 MB
Utility
Compiled / Description
30.10.2014

This is a collection of utilities and modifiers for creating content for online universes made using NeL, a toolkit for the development of massively online universes. NeL provides the base technologies and a set of development methodologies for the development of both client and server code, and contains a 3D engine, a network engine and a sound engine. NeL works on on Windows, Linux and Mac under the GNU General Public License.
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Author / WWW Name / Download Plugin Type
HABWare Nurbser v9.0
46.4 KB
Utility
Compiled / Description
13.04.2008

A utility that simplifies NURBS curve joining, allowing you to join multiple curves at once. This version fixes a joining bug and adds a multiple zip option.
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Author / WWW Name / Download Plugin Type
BlurBeta Object Utilities v1.01
7.26 MB
Utility
Compiled / Description
20.11.2008

Lets you interrogate, rename and cleanup objects in Max.
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HABWare Panorama v9.1
97.3 KB
Utility
Compiled / Description
13.04.2008

A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Physique2Skin Utility v1.0
199 KB
Utility
Compiled / Description
15.05.2014

This utility converts Physiqued meshes to skinned meshes.

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!
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Author / WWW Name / Download Plugin Type
Alex Budovski Plugin Unloader v1.01
7 KB
Utility
Compiled / Description
02.10.2009

This is a plugin unloader that plugin developers might find useful. It allows you to unload plugins while in Max, instead of having to close Max, remove the plugin and start Max again.

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