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40 records match your query.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Mechanical Desktop 2009 Object Enabler v1.0
7.51 MB
Utility
Compiled / Description
18.07.2008

The Mechanical Desktop 2009 Object Enabler is a freeware application that allows object data created in Autodesk Mechanical Desktop 2009 to be accessed in Max 2009.
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Author / WWW Name / Download Plugin Type
HABWare Nurbser v9.0
46.4 KB
Utility
Compiled / Description
13.04.2008

A utility that simplifies NURBS curve joining, allowing you to join multiple curves at once. This version fixes a joining bug and adds a multiple zip option.
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Author / WWW Name / Download Plugin Type
BlurBeta Object Utilities v1.01
7.26 MB
Utility
Compiled / Description
20.11.2008

Lets you interrogate, rename and cleanup objects in Max.
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Author / WWW Name / Download Plugin Type
HABWare Panorama v9.1
97.3 KB
Utility
Compiled / Description
13.04.2008

A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer.
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Autodesk, Inc. Physique2Skin Utility v1.0
199 KB
Utility
Compiled / Description
15.05.2014

This utility converts Physiqued meshes to skinned meshes.

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!
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Alex Budovski Plugin Unloader v1.01
7 KB
Utility
Compiled / Description
02.10.2009

This is a plugin unloader that plugin developers might find useful. It allows you to unload plugins while in Max, instead of having to close Max, remove the plugin and start Max again.
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Author / WWW Name / Download Plugin Type
Crytek GmbH PolyBump Utility v1.1
4.97 MB
Utility
Compiled / Description
14.06.2011

The PolyBump utility enables you to calculate different texture maps (normal maps, displacement maps, unoccluded area direction, etc) from highpoly objects to lowpoly equivalents, and is part of the Crysis 2 Mod SDK, which is a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. Alongside the SDK comes a whole set of example assets that can be used as reference when creating new content for Crysis 2.
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Author / WWW Name / Download Plugin Type
Crytek GmbH PolyBump v4.0
54.8 MB
Utility
Compiled / Description
27.04.2009

Part of the Crysis MOD SDK v1.5, the PolyBump plugin allows you to create real-time models with normal maps from a given high resolution model to be used with low poly models. With PolyBump you can have much better looking models with less polygons at all tessellations. Less polygons equals less memory traffic, and faster frame rates.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither PowerStamper v1.0
1.44 MB
Utility
Compiled / Description
06.11.2021

PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Mankua PowerStamper v1.0
517 KB
Utility
Compiled / Description
27.08.2010

PowerStamper is a Texture Builder by Bitmap Projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection ( Top, Front, User) or a perspective projection ( Camera, Spot Light ). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

As a Stamping Image you can use photographs to compose complex photorealistic materials for a 3D model; typical material maps to create unique 3D seamless unstretched maps, like rock or sand; or, you can paint rendered images to create complex 3D painted maps. However, to get better results, you can mix all these three techniques!

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