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Author / WWW | Name / Download | Plugin Type |
J. Antonio Amblés | LightMesh v0.9 73.1 KB |
Object |
Compiled / Description | ||
12.04.2008 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | ForceViewer v4.05.2008 66.1 KB |
Object |
Compiled / Description | ||
12.04.2008 This is a helper object that lets you directly visualize the effects of spacewarps in a scene. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | NullHelper v4.05.2008 84.5 KB |
Object |
Compiled / Description | ||
12.04.2008 A bit like a (much) enhanced Dummy object, with options including shape, wirecolor, size, and viewport labels, etc. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | Grass-O-Matic v1.2 451 KB |
Object |
Compiled / Description | ||
12.04.2008 Grass-O-Matic is a procedural object which generates animated grass or hair. It allows you to individually configure and animate all the major characteristics of its grass geometry, and it also includes a built-in, gust-based wind system. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | Proteus v1.1 248 KB |
Object |
Compiled / Description | ||
12.04.2008 Proteus is a powerful metaball package which includes a full complement of metaprimitives, the Proteus MetaSurface, and a modifier form of Proteus which can turn normal objects into metasurfaces. Proteus offers built-in scaling controls, negative tension capabilities, and color-coded wireframes according to tension. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | MaxTrax v2.1 295 KB |
Object / Particles |
Compiled / Description | ||
12.04.2008 MaxTrax is a mixture of procedural object and particle system for creating tyre tracks, skid marks, or anything else you need to create trails for. It consists of two types of object: MTrack uses particles to create the trails and can be influenced by particle spacewarps, and GTrack, which creates the trails using geometry and can be collapsed to a mesh. 32-bit: Yes 64-bit: Yes |